Earth Field, A Proposal.

Earth Field, A Proposal.

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Posted by: Munchkin.4137

Munchkin.4137

To set the stage, here are what the current fields do:

Dark Field
Blast: Area Blindness
Leap: Blindness
Projectile: Life Stealing
Whirl: Leeching Bolts

Ethereal Field
Blast: Area Chaos Armor
Leap: Chaos Armor
Projectile: Confusion
Whirl: Confounding Bolts

Fire Field
Blast: Area Might
Leap: Fire Armor
Projectile: Burning
Whirl: Burning Bolts

Ice Field
Blast: Area Frost Armor
Leap: Frost Armor
Projectile: Chilled
Whirl: Chilling Bolts

Light Field
Blast: Area Retaliation
Leap: Retaliation
Projectile: Remove Condition
Whirl: Cleansing Bolts

Lightning Field
Blast: Area Swiftness
Leap: Dazing Strike
Projectile: Vulnerability
Whirl: Brutal Bolts

Poison Field
Blast: Area Weakness
Leap: Weakness
Projectile: Poison
Whirl: Poison Bolts

Smoke Field
Blast: Area Stealth
Leap: Stealth
Projectile: Blindness
Whirl: Blinding Bolts

Water Field
Blast: Area Healing
Leap: Healing
Projectile: Regeneration
Whirl: Healing Bolts

And here is my proposal:

Earth Field
Blast: Area protection
Leap: Protection
Projectile: Bleeding
Whirl: Bleeding Bolts

I think the Protection and Bleed fit perfectly with the theme of Earth, and as you can see, there are currently no fields that provide either of them.

As for what abilities would be Earth Fields, I think Unsteady Ground is a great possibility. Make it into a circle (something I always thought it should be anyways) the same size as Frozen Ground. As for dagger offhand, I think that Churning Earth looks very Earth-Field-life, but the fact that it is a blast finisher and would be able to blast itself would be a problem. So I would suggest Earthquake leaving an Earth Field behind after it has been activated, making it possible to blast with Churning Earth, or make Churning Earth an Earth Field without being able to blast itself (have the Earth Field expire right before it detonates). This way you could still use Arcane Wave if you wanted, or have a buddy blast it for you.

Other, more far-fetched possibilities for Earth Fields:

Ring of Earth (MH Dagger)
Obsidian Flesh (Focus) (On creation or expiration, could create a non-damaging Earth Field)
Rock Barrier (Scepter) (On creation or expiration, could create a non-damaging Earth Field)

And of course, this is not necessarily limited to the Elementalist. I’m sure that other classes have some abilities that could be easily Earthified, such as the Engineer. Thanks for reading.

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Posted by: Leuca.5732

Leuca.5732

I agree with you about earth fields, and I think that some more of the elementalist’s fields could use some improvement. Fire dagger 4 should pulse small damage or burning within its circle. We could stand in this case to make the circle just slightly smaller. If not that, then make it apply burning on cast as well. Fix water staff 5 to proper duration. Air staff 5 should stun whenever you run into its border, not just the first time.

That said, this is just a small part of the improvements ele could use.

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Posted by: McClearyUnderMistRaildexGun.2086

McClearyUnderMistRaildexGun.2086

Earth fields seem like a good idea, though the name needs a tweak possibly though that’s just me.

Changing Unsteady Ground to a circle seems like an ok idea that would be a minor buff to it, and encourage encapsulating enemies.

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Posted by: TheGuy.3568

TheGuy.3568

Great idea. Makes sense to me.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: Aether McLoud.1975

Aether McLoud.1975

I just want dagger water5 do be a water field

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Posted by: Warmage Timeraider.5861

Warmage Timeraider.5861

i would vote for this, hope devs perhaps change this to the suggestion part of the forums

though it probably will get covered by useless threads there making it unfindable :P

Timeraider- 80 Norn Elementalist – 80 Norn Engineer
epic-timeraider.weebly.com

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Posted by: TheGuy.3568

TheGuy.3568

I just want dagger water5 do be a water field

This or make it a blast.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: Conncept.7638

Conncept.7638

Changes I would make, particularly to daggers as there is only one combo field in daggers and two blast finishers.

Dagger Earth 5 is no longer a blast, but an earth field during the channel.
Dagger Water 2 is a blast finisher
Dagger Water 5 is a water field
Dagger Air… needs major overhaul on almost every skill…
Dagger Fire 3 is a leap finisher

(edited by Conncept.7638)

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Actually, I think earth skills make more sense as finishers than fields. They’re hard, physical rocks, pretty much comparable to being smahed by a hammer or a mace. I can’t see why it would make sense for an arrow to cross a bunch of floating rocks and gain bleeding, or why whirling hard rocks against the the face of everyone else would add protection. :P

I think they were clever in making earth a finisher attunement. Maybe it could work as a sand field, but then it would overlap with the dark/ smoke fields.

That being said, mechanically, it does makes sense as a protection/ bleeding field, which is currently lacking.

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Posted by: SecondtoNone.7549

SecondtoNone.7549

I love your idea OP. That would be awesome. And it’s a game. It doesn’t have to make sense. Why does a rain of meteors falling on your face do less damage than heartseeker? It’s a game.