[TL] Guild Leader, Sea of Sorrows, SoS Council
During the stream they mentioned giving some love to the two conjure weapons people never use.
https://wiki.guildwars2.com/wiki/Conjure_Earth_Shield
I’ll run down the list of skills in order and what I think should change.
1. The first two parts of the auto attack are just alright. The crippling shield attack, the 3rd segment, is simply awful. I would add another 2 stacks of bleed to the crippling shield part of this attack to make it somewhat viable to actually auto attack with. Most people do 2 bleeds/second condi wise anyways so 2 stacks on a .75 second sluggish attack seems very reasonable, the cripple doesn’t really do much and needs help.
2. The block has be bugged since launch and 1/2 the time it doesn’t do the bleed stacks. Overall the best skill on the weapon tho, increasing radius to 360 might help a little.
3. The surge is a fine skill, the cooldown is fairly long though at 12s.
4. Magnetic Shield needs a total rework, this skill is trying to do what they want taunt will do in the expansion so this is the obvious choice. Change this to an instant cast pbaoe taunt that gives protection for each person it hits, and it is suddenly a great skill.
5. The invuln on this skill is pretty terrible, make it so you can move around while doing it at least. The problem with the invulns like take root is if they are focusing you in pvp/wvw and you use these stationary invulns is that you suddenly get way out of position and end up dying because of it anyways.
Those are my thoughts, hopefully they fix the unloved conjure weapons finally.
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