Easy Fix to Make Conjures More Viable

Easy Fix to Make Conjures More Viable

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Posted by: Jabberwock.9014

Jabberwock.9014

Just give them their own attunement/weapon slot so we can swap between our normal weapon skills and the conjure at will. The main reason conjures suck so much is because of the opportunity cost of losing your entire skill bar.

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Easy Fix to Make Conjures More Viable

in Elementalist

Posted by: xbaunx.6438

xbaunx.6438

Could not have said it better. Such a simple idea that would open many possibilities.

Easy Fix to Make Conjures More Viable

in Elementalist

Posted by: Delak.1064

Delak.1064

I remember seeing this suggestion elsewhere as well, sort of like engineer kits. That’s be awesome.

Easy Fix to Make Conjures More Viable

in Elementalist

Posted by: Blackhat.4016

Blackhat.4016

I am sure they mentioned that they want to do a complete rework for the conjures in the last SotG.

Let’s hope they make them work like kits, otherwise I don’t see any reason to use them. You lose 20 skills and 1 utility skill for 5 skills (most of them are pretty bad). Even if the skills would be buffed a lot you would still lose your versatility and you also have to worry about the charges. Besides that there is only 1(!) trait for conjures. One. That’s not enough.

After the last few patches I am not sure if they will do a good job though…

Easy Fix to Make Conjures More Viable

in Elementalist

Posted by: Wryog.5073

Wryog.5073

Simply buffing the conjures’ damage would end up making us the new warriors for PvE. It’d either be useless or overpowered in PvP.
I agree, they need a rework.

Wryog [WBC] – elementalist
Gunnar’s Hold