Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
This was on reddit about a day or so ago just posting it incase anyone is interested. This is ARMOR only not mix and match or any of that jazz.
http://www.reddit.com/r/Guildwars2/comments/249pc7/effective_power_and_effective_health_of_all/
Just remember this is a guide not law especially for PvP/WvW.
Quote from the Creator on how to read the chart
I have calculated the percentage of the maximum. So a 50% Effective power means that set (all other things being equal) do half the damage of the highest DPS.
Effective power
Nomen E Power EHP
Berserker 100% 35.46%
Assassin 91.88% 35.46%
Zealots 88.25% 35.46%
Rampager 78.15% 35.46%
Valkyrie 76.53% 59.91%
Soldiers 75.21% 84.22%
Knight 73.19% 56.46%
Caviler 63.46% 56.46%
Sentinel 62.36% 100.00%
Carrion 62.36% 59.91%
Cleric 62.36% 49.85%
Celestial 61.84% 63.91%
Magi 40.36% 59.91%
Rabid 40.36% 49.85%
Dire 34.41% 84.22%
Shaman 34.41% 71.13%
Settler 34.41% 56.46%
Giver 34.41% 56.46%
Apothecary 34.41% 49.85%
Effective Health
Sentinel 62.36% 100.00%
Soldiers 75.21% 84.22%
Dire 34.41% 84.22%
Shaman 34.41% 71.13%
Celestial 61.84% 63.91%
Valkyrie 76.53% 59.91%
Carrion 62.36% 59.91%
Magi 40.36% 59.91%
Knight 73.19% 56.46%
Caviler 63.46% 56.46%
Settler 34.41% 56.46%
Giver 34.41% 56.46%
Cleric 62.36% 49.85%
Rabid 40.36% 49.85%
Apothecary 34.41% 49.85%
Berserker 100% 35.46%
Assassin 91.88% 35.46%
Zealots 88.25% 35.46%
Rampager 78.15% 35.46%
(edited by oZii.2864)
Very interesting info!
This the EHP is completely ignored by conditions so…
(edited by Swim.6830)
EHP is not ignored by conditions, only armor is, wich is just one factor comprised in the EHP
Anyway this is good but eh, remember my build analysis oZii? Good old times when Daphoenix was around and I was modest
EHP is not ignored by conditions, only armor is, wich is just one factor comprised in the EHP
Anyway this is good but eh, remember my build analysis oZii? Good old times when Daphoenix was around and I was modest
Yeah one of the 2 factors, so it’s no longer EHP and just the actual HP.
Looks cool but I don’t know what the abreviations mean …or actually any of the chart and how it works.
Basically, this chart is very useful for anyone who was thinking of making a power build. What he’s ultimately saying is that the Soldier’s amulet is the strongest when factoring both offence (power based builds) and defence
It doesn’t factor in any of the other stats. Condition damage or healing power, for example, doesn’t play in to his formula…
So it’s not exactly a big revelation. If i’m reading this correctly, the underlying message here is that stacking power is more useful than trying to add in critical chance/damage.
Basically, this chart is very useful for anyone who was thinking of making a power build. What he’s ultimately saying is that the Soldier’s amulet is the strongest when factoring both offence (power based builds) and defence
It doesn’t factor in any of the other stats. Condition damage or healing power, for example, doesn’t play in to his formula…
So it’s not exactly a big revelation. If i’m reading this correctly, the underlying message here is that stacking power is more useful than trying to add in critical chance/damage.
I am still trying to decipher this but I don’t see what you are seeing. Zerkers looks like the baseline for damage (100%)
Zerker is still the highest damage. I think the argument that he’s trying to make is that the damage increase is not worth the tradeoff in health.
By his numbers:
Berserker
Damage: 100% Effective Health: 35.46%
Soldiers
Damage: 75.21% Effective Health: 84.22%
So by using his rating system you would be trading off a 15% increase in damage, for ~50% decrease in effective health.
Again, his rating system is highly subjective and not reflective of the actual numbers. This is just my interpretation of what I think he’s trying to highlight.
(edited by KrazyFlyinChicken.5936)
Quite missleading conclusions and comments. People who do comparations like this, and actually most of the “general populus”, think that if item is better at a stat distribution A it is true always.
It cannot get much more wrong than that! This just guides people further from the truth. Do not compare individual stuff in a black box!
This chart has only armor? What use is that?? Everyone uses more gear than that. And the STAT VALUES change based on your WHOLE setup.
While in the latest dmg system with ferocity it is true that you truly wanna max out that power at almost any cost. These numbers don’t have much meaning even if one of the conlusions is in the right direction.
You do not plug in stats of a chest piece into the Direct Damage formula and call something better and something worse, that has nothing to do with.
You do not plug in stats of 3 or 5 pieces into the Direct Damage formula and call something better and something worse.
You plug in the stats of WHOLE setup with clever and reasonable boon and healing taken “model” to get real situation EHP and EP values to compare different gear setups and stat distributions.
This is one of those low level of theorycrafts that give out some numbers but do not actually reflect something real in game.
Mayby the OP is aware of this, but this lack of connection to something that is actually sensible and ingame is not addressed. Sure the problems of EHP and EP calculations when concerning conditions and EP is mentioned. And the “Points to note” marks that OP actually does do conclusions based on this.
Like, what sense is it to say(chart and opening statement) ‘Valkyrie is almost same DPS as PVT’, hell yea it is if you have 916 precision. But that doesn’t make much sense does it. And what sense is it to say knight is so terrible compared to PVT when you don’t take in account any other items, high might uptimes (that is oh so popular now with STR runes), food and … everything else, Base health!!
Sorry to be harsh and forward. But I’m not here to bs.
- Sabull
(edited by Sabull.5670)
@Sabull It is black box theorycrafting the creator stated it as such I just didn’t quote it. I assume most people read the actual link, he stated it isn’t a end all be all just some interesting observations post patch comparing full armor and not mix and match. No need to apologize I understand your point.
Well I am currently running Soldiers in PvE too, but mainly because I do World Bosses in PvE most of the time (which are crit immune), so there Soldiers is exactly even to Berserker in terms of Damage.
The effective health is a bit misleading, hence every class has a different base health pool, and they should be different on light medium and heavy armor
And then one should maybe include dmg calculation formulas . To see if the extra of 20% in armor for example really increases your defense by 20% (direct dmg)
But basically for each and every class in PVE Berserker gear is sufficient most of the times. (except for some rare bosses IF you are Elementalist, which can instantkill you otherwise if you mess up your dodge)
Before the patch, I used a build planner to calculate my effective power. It showed that Soldier’s was more poerful than Celestial, until I started adding my boons (10 stacks might and 75% fury uptime). It made a lot of difference because then Celestial came out ahead. Not sure about post-patch, but I imagine it won’t be a big difference between the two.
So the only way to see what gear works best for you is to take into account all variables. Just armor won’t cut it (though it’s interesting to see).
Elemental attunement is a borderline grandmaster trait. It is extremely useful. And I don’t believe we should get it for free. I wasn’t super happy about it moving to master tier. But it was reasonable. This is the best master trait for ele hands down. Couldn’t live without it.
Be careful. Because I have a suspicion that Anet plans to swap Elemental Attunement and Elemental Contingency if we complain about the latter being useless at grandmaster.
(edited by ThiBash.5634)
ThiBash is correct. You have to take into account food, boons and your trait set-up to determine the best mix set. Most elementalist build have permanent fury, some have low might, others have 4 condition removals every 10sec. So your EP and EH can greatly very because of that. Wonder is anyone has thought of a good formula to determine condition survival?
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