Ele Conjure weapons Rethink

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Posted by: Vortex.3712

Vortex.3712

Yes i am here too QQ about the conjured weapons not being viable only because the lack of traits. Plz anet add more traits to help those conjured weapons out such a great idea going to waste..

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

They might add some conjure based traits with the upcoming patch.

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Posted by: Chaotic Storm.2815

Chaotic Storm.2815

you know if they do that might mean losing traits we currently have. least how Anet works that’s the most likely result.

#ELEtism

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Posted by: Coldtart.4785

Coldtart.4785

The only time they’ve added traits so far has been while merging a pair of lesser traits together.

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

we can do without the trait that gives 5% more damage on burned foes since there’s already a minor trait that does that. Or the speedboost trait in air… We’ve got lots of useless traits, replacing those with conjure specific traits should be easy.

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Posted by: Raif.9507

Raif.9507

Id rather have working traits that buff the weapons we have and let go of the stupid conjures. Don’t waste more talents in our trees for these things.

Only thing I want for them is that they work like engi kits (keep a cooldown on them since you do generate one for people to use). Do that and have 1 talent that lowers the cooldown on them, buff their damage up and that’s it.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Id rather have working traits that buff the weapons we have and let go of the stupid conjures. Don’t waste more talents in our trees for these things.

Only thing I want for them is that they work like engi kits (keep a cooldown on them since you do generate one for people to use). Do that and have 1 talent that lowers the cooldown on them, buff their damage up and that’s it.

I knew someone was gonna say that but do you realize how many issues would arise with that since almost all of the conjures give extra mobility on a short CD. If they went and changed our conjures that way we’ll be headed for another RTL nerfbat.
Plus Lightning hammer can already do massive damage (FGS too, have gotten 16k dmg on one attack couple times). Having it as an engi kit would be crazy op.

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Posted by: Raif.9507

Raif.9507

Id rather have working traits that buff the weapons we have and let go of the stupid conjures. Don’t waste more talents in our trees for these things.

Only thing I want for them is that they work like engi kits (keep a cooldown on them since you do generate one for people to use). Do that and have 1 talent that lowers the cooldown on them, buff their damage up and that’s it.

I knew someone was gonna say that but do you realize how many issues would arise with that since almost all of the conjures give extra mobility on a short CD. If they went and changed our conjures that way we’ll be headed for another RTL nerfbat.
Plus Lightning hammer can already do massive damage (FGS too, have gotten 16k dmg on one attack couple times). Having it as an engi kit would be crazy op.

I did say have a cooldown on it. And not all conjures give a massive boost in mobility, only the FGS. And personally I would LOVE to see a pic of a 16k single hit with FGS. If you hit someone with the whole #3 ability and you are a berserker build, then yea I can see that.

And Lightning hammer does massive damage when you go full berserker.

I personally don’t like the amount of focus the conjures get, not with the fixes the class needs in general. First things that should be focused should be staff and some good DPS specs and traits/weapons. Not conjures.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

(edited by Raif.9507)

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Id rather have working traits that buff the weapons we have and let go of the stupid conjures. Don’t waste more talents in our trees for these things.

Only thing I want for them is that they work like engi kits (keep a cooldown on them since you do generate one for people to use). Do that and have 1 talent that lowers the cooldown on them, buff their damage up and that’s it.

I knew someone was gonna say that but do you realize how many issues would arise with that since almost all of the conjures give extra mobility on a short CD. If they went and changed our conjures that way we’ll be headed for another RTL nerfbat.
Plus Lightning hammer can already do massive damage (FGS too, have gotten 16k dmg on one attack couple times). Having it as an engi kit would be crazy op.

I did say have a cooldown on it. And not all conjures give a massive boost in mobility, only the FGS. And personally I would LOVE to see a pic of a 16k single hit with FGS. If you hit someone with the whole #3 ability and you are a berserker build, then yea I can see that.

And Lightning hammer does massive damage when you go full berserker.

I personally don’t like the amount of focus the conjures get, not with the fixes the class needs in general. First things that should be focused should be staff and some good DPS specs and traits/weapons. Not conjures.

I run cleric/knights with some rampager trinkets.

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Posted by: sorrychief.2563

sorrychief.2563

most people don’t know hammer ele will outdps warrior in pve enviorment.

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

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Posted by: Devildoc.6721

Devildoc.6721

the problem with conjured weapons is that the 1 skill drains charges from it.

Conjured weapons are dual limited, by both an ammunition resource, and time. So you end up spending a lot of time standing there doing nothing waiting for your 2-5 skills to come back up as those are better uses of your limited charges.

Making the 1 skill autoattack resource free would make conjure weapons very popular and powerful. That is literally all they have to do. They’re already powerful it’s just that people don’t want to waste charges so they just stand there waiting for the skills to recharge, whereas every other weapon they’d be autoattacking at the least.

Zapp – 80 Asura Afromancer

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Posted by: Vortex.3712

Vortex.3712

but that would make hammer op but bow balanced so its weird

Edit: but hammer is only good conjure weapon i guess other then fgs ….

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Posted by: Devildoc.6721

Devildoc.6721

but that would make hammer op but bow balanced so its weird

Edit: but hammer is only good conjure weapon i guess other then fgs ….

How about 1 charge per full combo? That’s the way it is for FGS It takes 4-5 swings of the #1 skill to deplete 1 charge of the FGS, which if that’s the ONLY skill you use, you’ll barely be able to consume the charges in 1 minute, obviously if you use other skills you’ll drain charges faster.

With bow and hammer and shield, you drain charges really fast using the autoattack. 3 charges per hammer chain, you can burn all the charges in under 15s.

Which is why people end up not using the autoattack with conjured weapons, resulting in less dps than if they’d just used their normal daggers, scepter, or staff.

Bow, Shield, and Axe should be free autoattack. Hammer and Greatsword cost 1 charge per full combo (basically thunderclap would cost 1, I suppose they could do the first 2 swings and switch targets for free use but they’re not getting the full use of the hammer that way)

Zapp – 80 Asura Afromancer

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Posted by: TGSlasher.1458

TGSlasher.1458

I find the Bow to be very useful, it is in most of my PvP builds and currently on my PvE character. Same is true for the FGS, I prefer it to the other elites (esp. after the tornado nerf, the one where you lost your 28 seconds of stability when the skill ends).

The others have more of a niche use. I would just like them to last 1 minute, not have charges as well. Or conversely, last the full duration of the charges, and not 1 minute as well. Changing weapons should drop the weapon on the ground with the charges and / or time still left on it so you can still use the thing. Pulling it, needing to heal so you swap then presto its gone.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Devildoc.6721

Devildoc.6721

The bow is useful…. if you turn off the autoattack. The autoattack on it is a complete waste of charges. It has niche uses where you want some really good aoe, and the ability for a pretty nice stun on a boss if you can strip defiant off. But if you’re wasting charges on autoattack it gets burnt too fast.

The shield and axe I have never found a use for. Frankly the axe should just go byebye and the Fiery Greatsword should just be “Conjure Fire” instead.

For the shield, it needs a way to create sandstorm, just like every other conjured weapon (except axe which I could safely say could be removed and nobody would miss). You have this great charge, aoe pull, and then… what? You go invincible and do jack squat, maybe autoattack.

I’d redesign the shield to use the throw as a bouncing projectile as its autoattack (only way to be worth 1 charge per use), freeing up a skill slot. 1 would be a modified 2, 2 would be magnetic surge, 3 would be magnetic shield, 4 would be sandstorm, and 5 would be fortify.

This allows earth shield to have an auto actually worth the 1 charge cost, and a combo of 2 to rush into enemies, 3 to pull them in, 4 to actually do something to these people you caught in your pull, along with the autoattack bouncing between them, and 5 for survivability, and give 5 a reflect projectiles effect. There, now it’s a highly useful weapon like the hammer and greatsword.

For weapons in general, if it has a chained auto attack, make the cost 1 charge per chain rather than 1 per autoattack, like the greatsword has 1 charge per 4 fireballs, the hammer should be 1 charge per autoattack chain, the ice bow 1 charge per 4 bolts.. or, make frost volley the autoattack and find another #2 skill

Zapp – 80 Asura Afromancer

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Posted by: morrolan.9608

morrolan.9608

Making the 1 skill autoattack resource free would make conjure weapons very popular and powerful. That is literally all they have to do. They’re already powerful it’s just that people don’t want to waste charges so they just stand there waiting for the skills to recharge, whereas every other weapon they’d be autoattacking at the least.

Agree with this it would be an easy fix to enable conjures better.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Neko.9021

Neko.9021

Honestly, all they need to do is make them kits like the Engie and I’d be good to go.

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Posted by: TGSlasher.1458

TGSlasher.1458

@Devildoc
I use the FGS and Frost Bow in pvp. The 5 second stun (used to, dunno if it still does) bugs out with stun breaks, they don’t remove it. So, start 5, teleport into foes face, 3, 4, drop wait 40 seconds (doing other things), grab second bow.

Flame Axe has been used well in pvp before (casual games, not really tourneys), to get burning stacked high.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Devildoc.6721

Devildoc.6721

again see, you’re turning off the autoattack to not waste charges.

The point is people turn off the 1 skill so they don’t waste charges, so anet should consider looking at removing or reducing the cost on the 1 skill.

Zapp – 80 Asura Afromancer

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Posted by: Vortex.3712

Vortex.3712

yeah after some games with the conjure weapons i natural find my self not using the auto attacks specialy the bows auto attack and that is cutting its dps but alot.

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Posted by: Spiuk.8421

Spiuk.8421

Id rather have working traits that buff the weapons we have and let go of the stupid conjures. Don’t waste more talents in our trees for these things.

Id rather have working traits that buff the conjures we have and let go of the stupid weapons. Don’t waste more talents in our trees for these things.

1 - Make then an instant cast.
2 - Remove charges or atleast make the autoattack not use them.

Rubios – Tales of the Sunless [TXS]

(edited by Spiuk.8421)

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Posted by: Avead.5760

Avead.5760

I find the Bow to be very useful, it is in most of my PvP builds and currently on my PvE character. Same is true for the FGS, I prefer it to the other elites (esp. after the tornado nerf, the one where you lost your 28 seconds of stability when the skill ends).

The others have more of a niche use. I would just like them to last 1 minute, not have charges as well. Or conversely, last the full duration of the charges, and not 1 minute as well. Changing weapons should drop the weapon on the ground with the charges and / or time still left on it so you can still use the thing. Pulling it, needing to heal so you swap then presto its gone.

FGS is simply pure gold in wvw.It allows you to outrun zergs easily and is essential after rtl nerf.
The bow is also strong and could be amazing for surprise attacks from stealth or portal.Number 5 appears to not be stunbreakable from what i tested.Basically a mini immobile moa unless the enemy has invuln spells i think.And of course the chill on it.
Lightning hammer could give the mobility we lack on focus and staff aswell since 6 urrently outperforms rtl by far.
Droping them on the ground when weapon swaping would be amazing.Basically it would change so many things on them ,perhaps the whole pve and pvp meta!!
It would be so good if they gave a grandmaster trait for this but its not gonna happen

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Posted by: KeyLimPi.9031

KeyLimPi.9031

Honestly, all they need to do is make them kits like the Engie and I’d be good to go.

I’ve been saying this since day 1.

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Posted by: Devildoc.6721

Devildoc.6721

Honestly, all they need to do is make them kits like the Engie and I’d be good to go.

I’ve been saying this since day 1.

It’d be nice but way too powerful, you’d have to give up the ability to give someone else a second conjure weapon at the very least.

I like that I can give another person an extra conjure weapon, that’s part of the utility and power behind the skills is that you can use them as support.

They’d also have to get rid of the innate stats on the weapons (like Fiery Greatsword gives 140 power and 100 condition damage, on top of what you were already wielding for weapons). That’s again, at the very least. The weapons are powerful, so they do need limites. I just think the autoattacks aren’t powerful enough to warrant their cost.

Zapp – 80 Asura Afromancer

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Posted by: TGSlasher.1458

TGSlasher.1458

-snip-
FGS is simply pure gold in wvw.It allows you to outrun zergs easily and is essential after rtl nerf. -snip-

Shhhh, don’t tell the devs that.

The FGS and Mist Fire Wolf are my only elites in PvE (lvl 60). The FGS does amazing damage. Also, get good at casting Lightning Flash, if ever I run a spec with only 1 cantrip it is either lightning flash or cleansing fire. FGS 3 through an enemy then lightning flash back to where you started. If you time this correctly you get a lot more damage out of FGS. In pvp, FGS destroys the doors in Foefire and with good positioning it rips apart the soldiers and lord. Mind you, a lot of my pvp builds are Zerker with traits for defence and as I tend to like using the focus (though some skills are irritating) the FGS gives me mobility that I lose from not having /d.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Kodiak.3281

Kodiak.3281

Most Conjured weapons are pretty decent. The only two I don’t even semi-regularlly use are the Shield and Axe. I actually leveled up from 30-80 entirely on a Conjure Lightning Hammer and Fiery Greatsword.

My biggest complaint is that other people steal my second weapon. Nothing sucked more than being Conjure spec only to have some random kitten warrior run along and pick up my Hammer then throw it away after a few swings.

Personally I’d like it if they’d just allow you to pick up the second weapon and that would add the charges to the existing charges you have as well as add additional time for the weapon to be active. This way you can still share the weapon as needed but you can also double up and use both as well.

Kodiak X – Blackgate

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Posted by: NightStar.4670

NightStar.4670

Apparently, not many people use the fiery axe. But I do, I love it actually. Just wish it either had more charges, or the auto #1 attack didn’t take charges. Or less.
On my elementalist, I use the fiery axe, greatsword and lightning hammer a lot. Not a fan of the bow, since it feels slower than a longbow (ranger) and I don’t like how long the arrow shower immobilizes me. I’ve always thought it would be really helpful if the conjured weapons were like the engineer kits, toggle it on use it for a while, toggle it off. Obviously, this would make them over powered a bit, so maybe reduce the damage buff? Or just increase the charges, or reduce the uses from auto attacks.

Paskal – 80 Asura Thief – Aeon Kleos officer
Meredy Izumi – 80 Human Elementalist [Aeon]
Alruane – 80 Sylvari Ranger [Aeon]

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Posted by: Kodiak.3281

Kodiak.3281

Know why Engineers get 1 weapon? Because their kits are able to be toggled on and off and can have 5 weapon sets with 1 heal kit, 3 utility kits, and a base weapon.

We have 1 weapon because we have 4 attunements and consequently 4 weapon sets. If Conjures were unlimited and able to be toggled on and off, we would have effectively 8 weapon sets to call upon on and off. That just is NOT going to ever happen.

Kodiak X – Blackgate

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Posted by: Devildoc.6721

Devildoc.6721

Most Conjured weapons are pretty decent. The only two I don’t even semi-regularlly use are the Shield and Axe. I actually leveled up from 30-80 entirely on a Conjure Lightning Hammer and Fiery Greatsword.

My biggest complaint is that other people steal my second weapon. Nothing sucked more than being Conjure spec only to have some random kitten warrior run along and pick up my Hammer then throw it away after a few swings.

Personally I’d like it if they’d just allow you to pick up the second weapon and that would add the charges to the existing charges you have as well as add additional time for the weapon to be active. This way you can still share the weapon as needed but you can also double up and use both as well.

I understand wanting to keep the second weapon for yourself for soloing but being able to give a weapon to someone else is just powerful. Especially in dungeons and pvp/wvw. Throwing down an ice bow for someone else means those burrows just melt, and throwing down a greatsword in WvW… well last night me and a warrior scared off a group of 10 trying to bring down a tower gate, and killed the stragglers. A combination of meteor shower, lava font, and 2 firestorms on their rams sent them running, and downed 1 that didn’t have as quick of reflexes, and then another was just slower at getting away. There’s a reason the FGS is called a “zerg buster” “Thanks for GS! #DPS” he said heh.

Zapp – 80 Asura Afromancer

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Posted by: Kodiak.3281

Kodiak.3281

I understand wanting to keep the second weapon for yourself for soloing but being able to give a weapon to someone else is just powerful. Especially in dungeons and pvp/wvw. Throwing down an ice bow for someone else means those burrows just melt, and throwing down a greatsword in WvW… well last night me and a warrior scared off a group of 10 trying to bring down a tower gate, and killed the stragglers. A combination of meteor shower, lava font, and 2 firestorms on their rams sent them running, and downed 1 that didn’t have as quick of reflexes, and then another was just slower at getting away. There’s a reason the FGS is called a “zerg buster” “Thanks for GS! #DPS” he said heh.

Hrm.

Personally I’d like it if they’d just allow you to pick up the second weapon and that would add the charges to the existing charges you have as well as add additional time for the weapon to be active. This way you can still share the weapon as needed but you can also double up and use both as well.

This way you can still share the weapon as needed but you can also double up and use both as well.

This way you can still share the weapon as needed but you can also double up and use both as well.

Kodiak X – Blackgate

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Posted by: Devildoc.6721

Devildoc.6721

I understand wanting to keep the second weapon for yourself for soloing but being able to give a weapon to someone else is just powerful. Especially in dungeons and pvp/wvw. Throwing down an ice bow for someone else means those burrows just melt, and throwing down a greatsword in WvW… well last night me and a warrior scared off a group of 10 trying to bring down a tower gate, and killed the stragglers. A combination of meteor shower, lava font, and 2 firestorms on their rams sent them running, and downed 1 that didn’t have as quick of reflexes, and then another was just slower at getting away. There’s a reason the FGS is called a “zerg buster” “Thanks for GS! #DPS” he said heh.

Hrm.

Personally I’d like it if they’d just allow you to pick up the second weapon and that would add the charges to the existing charges you have as well as add additional time for the weapon to be active. This way you can still share the weapon as needed but you can also double up and use both as well.

This way you can still share the weapon as needed but you can also double up and use both as well.

This way you can still share the weapon as needed but you can also double up and use both as well.

Yeah I suppose that would be workable in theory it’s just whether or not anet would actually be able to do it that way. There’s no real precedence in the game for that kind of mechanic.

Zapp – 80 Asura Afromancer

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Posted by: TGSlasher.1458

TGSlasher.1458

This way you can still share the weapon as needed but you can also double up and use both as well.

While that could be good for PvE and mainly on the FGS, is it necessary? You lose out on so much when using the conjure weapons auto attack (because the other skills are so slow to recharge).

An improvement I would like to see is the conjure weapon replacing the attunement of its elements. Summoning a frost bow would put you in water (with no on change effects if water was previously on CD, but on change effects when not on cd) and would put the last attunement on cd. Switching to fire would leave the frost bow as your water spec but allow you to now use your normal fire skills. The drop bundle would be available in any spec and would drop the equipped weapon.

The only weapon to not follow this would be the FGS.

Other dependancies would be: If equipping a Frost Bow (for example) when water is on cd, then dropping it (to get a free water attunement) all the water skills would be on cd until the attunement would have come of cd, same with passive effects such as soothing mists.

This would allow you to carry a frost bow and earth shield and not lose the skills when needed to go into fire or air. But still forcing you to give up the bow when needing water healing, or the shield when wanting KD (from dagger 4). These skills would still last 60 sec or current usage and summoning one of these weapons would drop one at target location. Skill damages may need to be tweaked.

EDIT:
Forgot to mention, the FGS would be cool if it changed on attunement swap. So an elemental GS. The EGS would be the same in fire spec, but element related in the other attunements. If the provided buffs changed per attunement that would be cool. Another idea could be a 20 point trait Water / Air / Earth trait, conjoured weapons gain +10 charges and the FGS becomes a W/A/E GS (charges and elemental changes do not stack with other traits). That would allow you to get some extra use out of conjures but not have to sacrifice so many points down the fire line.

I suppose the EGS would move people away from the other elements. But it is an elite and we are elementalists, not fire elementalists.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

(edited by TGSlasher.1458)

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Posted by: Da Beetus.1275

Da Beetus.1275

Why do conjures even have ammunition anyway? Aren’t they already balanced in terms of recharge of the conjure skill itself and then cooldowns on the 2-5 abilities? Do they really need another limitation to their usefulness?

Why do those that know the least know it the loudest?