Q:
When players discuss builds, they tend to focus on the the traits and utilities while often ignoring the stats (pow/vit/tou/healing…), which I’d argue determine at least a third of how the build plays and its effectiveness.
In PvP, excluding the gem and runes, the amulet locks you into one choice of 3 stats. In PvE, it’s costly to build every set, so it’s wise to think about your investment beforehand. So, let’s discuss stat choice.
I’m a casual player and tend to play D/D in every format, but I switch it up. I love to attunement swap and I like to survive. My thoughts:
Power: Almost always useful with any weapon, though scepter only has weak auto-attacks affected by it. Crit damage need it to scale. I almost always want power on every item. When does it make sense not to, excluding scepter builds where condition damage is your only offense?
Crit Chance: hard to compare to power due to procs; seems to require significant traiting to be worth it. However, this seems to be the primary way to increase burst in addition to power.
Crit Damage: Why would you ever choose this over more power or more crit chance unless you’re going beserker’s? How does Valkyrie gear make any sense? Arcane power builds? Having a ~50% crit chance still makes this seem like adds little compared to more power or more chance to proc. Given that you have to invest in both precision and crit damage to seemingly get the same amount you would from power or condition damage, I rarely choose this stat. Why choose it?
Condition Damage: Drastically increases your condition damage output (seems to scale better than power) but only affects about a third of our abilities.
Crit Chance + Condition Damage: Is the entire point of getting these 2 stats together to leverage traits like % chance on crit to burn or bleed? Does this come anywhere close to power?
Vitality vs Healing Power: Burst survival vs sustained survival. Both scale well with toughness and protection, at least better than the offensive stats which tend to require at least 2 stats to be the equivalent of power. I prefer sustain if I have enough health to survive burst (thieves, boss 1-shots, etc).
Vitality vs Toughness: toughness seems to provide less burst survival, but pairs better with healing power than vitality because more vitality means you need to heal more health while toughness means that health is worth more. If I’m going double defense, I’ll grab enough vitality to survive most burst (maybe 15k health) and then focus on healing power and toughness.
Offense vs Defense: it seems like toughness, vitality, and healing power are close to on par with power while offensive stats tend to be half as valuable as power. Also, for me not dying tends to be more fun than killing and then dying. Hence, I’m often picking soldier’s, cleric’s, and maybe a bit of carrion or knight’s. Auras often provide enough crit chance to proc things I need (vigor) and otherwise, investing in crit or crit damage seems to add little to my chance of winning (or at least surviving).
TLDR: defensive stats seem to be more equivalent to power than other offensive stats; I’d like to hear opinions or evidence otherwise.