Prnn [dF]
Driven By Fury
What do u guys think about this build?
I think your armor is way too high, and I think your air 20 skill is useful only 33% of the time, so I wouldn’t be using it.
You need more precision which you can get with food. You need more vitality and less toughness. Mbkech is right. The 20% damage under 33% health is overrated.
Gimme some OP wvw build than, i have no idea. I like a lot of armor cuz of full glass rangers and warriors
(edited by Przemek Pro.1309)
With keeping the same amount in each trait line. I am not saying build like this exactly. Those are just typically more of where you want each stat to be. Not going 30 into air gives you less burst but a bit more sustain as a scepter ele. Not a very popular way to play do to the long cooldown of your burst skills, but can still be played with success.
another question, what amount of toughness is good?
Around 1600 is good
Yeah and thiefs one shot me, I want play 1vx (1v2, 1v3) not only full glass 1v1. There is a question what amount of toughness is enough for fights 1v2
Yeah and thiefs one shot me, I want play 1vx (1v2, 1v3) not only full glass 1v1. There is a question what amount of toughness is enough for fights 1v2
1v3 is unrealistic as an ele. I’ve only done it a few times against terrible players. 1v2 is doable it depends on who you are facing. I prefer thief in that scenerio because they get trigger happy and are easy kills at that point. 1600 is enough if you know how thief works.
yeah i also wont die by 100b or glass ranger. can u link me some build?
Scepter build? Or dagger?
S/D and D/D if possible
This is prob best build out there. Put cavalier in there for more toughness if needed.
http://gw2skills.net/editor/?fEAQJArdhEmmbnR5wjEIEFwgJMK0BiHXgDwhlC5AA-j0BBoLBMVNipPDZtoqIasabYaXCyqYJVKALmAA-w
Scepter this is a good stat allocation
must be 30 arcane. This D/D is from guy who posted before me. Celestial armor = 1 month work
Replace celestial with cavalier and change traits to maximize condi removal. Change out food to gain health on crit. You lose vitality but gain toughness. Should be fine with guard stacks.
idk why this 1k of vitality is sooooo important i think better have 3k toughness and 13.4k HP than 2.4 toughness and 15k HP
Tests have been done and statistically an eles survivabilty goes up closer to 16k. 14k is too low and you notice a difference.
Uping a vitality costs me a lot of dmg :F
At the start of the game ele was in medium HP tree not low. THANKS ANET again.
now idk what to do if i want dmg/vit/tugh
I shall creat condi engi and use all skills under me <—- pro tactic
Uping a vitality costs me a lot of dmg :F
At the start of the game ele was in medium HP tree not low. THANKS ANET again.
now idk what to do if i want dmg/vit/tugh
I shall creat condi engi and use all skills under me <—- pro tactic
We can get like 15 stacks of mights at all times. Trust me, stack might and you will do fine. A dead ele is a useless ele.
im already only interested about WvW solo roaming:
This is my current build:
http://gw2skills.net/editor/?fEAQJArYhEmmbyR4gjDAkHucCLjChUekzM2A-j0xAo+Am8UUTgCjVtioxqrxUuoq4hIDA-w
It doesn’t look bad those are traits typically found in a dagger build though
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