Ele change more than the patch notes show?

Ele change more than the patch notes show?

in Elementalist

Posted by: Matt H.6142

Matt H.6142

Maybe someone can lend me their experiences, but Monday I shared how I had to resort to using a staff because dagger/dagger/focus just was not viable in the level 50-70 personal story, but fighting in melchor’s leap yesterday was extremely (dare I say) fun, the mobs were constantly showing crit splats, and I didn’t down very easily.

I did start using Zephyr’s Boon and Renewing Stamina, which almost gives you on command Vigor, but I think the added swiftness moving in and out was what really helped. Was nice to feel fast. I also traded in all fire traits for an added arcane which allows me to choose blasting staff or windborne dagger. Blasting staff makes an ele so much more helpful in WvW.

Anyone else’s experience change over night, or since entering the level 70 zones? Could the difference just be the added 10 trait points, and unlocking grandmaster?

Fort Aspenwood home
All Professions Level 80

Ele change more than the patch notes show?

in Elementalist

Posted by: Faolchu.1629

Faolchu.1629

Nothing is definite because they’ve become known for ninja notes in patches already, but personally since I use a strict d/d build I can say I haven’t noticed any significant change. Whip hitting multiples is a nice change but nothing really significant.

“Significant ranger improvements coming in the next patch. "-Jon Peters, Nov. 2012…

Ele change more than the patch notes show?

in Elementalist

Posted by: LightningLockey.5938

LightningLockey.5938

The D/D lighting whip is far more useful now. As for defense or anything really useful to save the class… no. It is still a wet paper bag pea-shooter.