Ele damage is ridiculously op, nerf please

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: assassin.7895

assassin.7895

(This post is not about dungeons & fractals, it’s mostly about general PVE, such as world bosses and events such as VW & Breach)

Ele staff damage needs to be seriously changed. Classes such as mesmer, ranger, thief, necro, guardian, engineer and to some point warrior can’t compete with Ele at all.

Why do these classes either do barely any damage at all (ranged) or have to go melee to do damage? What is the justification that, for example, thief has to fight melee to do small damage, while ele can pull off huge damage from 1200 range, which no class is able to come close to, without relying on Ele? (because Ice Bow and Meteor Shower bypass 5 target rule)

And why are weapon sets on Ele, such as Scepter/x (which is completely garbage in any PvE battle scenario, only might stacking) or Dagger/x, which actually involve a risk AND a rotation(high damage would actually be reasonable on them), so utterly garbage in comparison to staff + Ice Bow?

tl;dr why does ele do 100 times (sometimes) the damage other classes, such as thief, mesmer, ranger etc. do, without involving any risk and effort?

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: Omega Zoa.3859

Omega Zoa.3859

You are a troll…I just saw you on warrior forums stating basically the same thing.
Should I expect to see you on mesmer’s forums next?

“Might makes Right” – the ability to commit an act is sufficient justification to do it.

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: Blaine Tog.8304

Blaine Tog.8304

Ele staff damage needs to be seriously changed. Classes such as mesmer, ranger, thief, necro, guardian, engineer and to some point warrior can’t compete with Ele at all.

Because it’s good game design for the professions to be good at different things.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: vanderwolf.7084

vanderwolf.7084

Elementalist Staff is the “typical” mage class of MMORPGS.

big, spikey, AoE damage.

get over it.

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: BlackBeard.2873

BlackBeard.2873

tl;dr why does ele do 100 times (sometimes) the damage other classes, such as thief, mesmer, ranger etc. do, without involving any risk and effort?

This isn’t a free lunch. To do this damage, it requires enemies to be stupid and stand still in an area and just eat your damage. Notice how nobody complains about staff or ice-bow damage in pvp, because human enemies aren’t stupid enough to stand in red-lined circle of death. Staff ele damage is pitiful when something isn’t stupid enough to stand in it.

The problem isn’t ele, it is the design of current enemies/encounters, which are just too stupid.

If ANet truly has more difficult enemies/encounters in PvE with HoT, expect to see staff ele’s advantages diminish.

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: Purple Miku.7032

Purple Miku.7032

…while ele can pull off huge damage from 1200 range, which no class is able to come close to, without relying on Ele? (because Ice Bow and Meteor Shower bypass 5 target rule)

tl;dr why does ele do 100 times (sometimes) the damage other classes, such as thief, mesmer, ranger etc. do, without involving any risk and effort?

Not true. You’re wrong, because actually engineer has the potential for higher sustained DPS as long as the hitbox of the enemy isn’t huge. Engineer also has comparable burst too, so should they be nerfed?

You’re also incorrect about the target limit bypassing, just saying.

And your tl;dr deserves no other response other than that well you’re flat out wrong.

Ele has some of the highest damage, no doubt, but it’s not even technically the best in PvE other than for burst. Sustained DPS it’s still near the top but it’s not even the absolute best, let alone even close to twice than the output of other classes.

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: Ryou.2398

Ryou.2398

Elementalist Staff is the “typical” mage class of MMORPGS.

big, spikey, AoE damage.

get over it.

You know people do not listen to others who are being rude. Instead of getting upset with the op be respectful and explain it otherwise why bother?

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: Ryou.2398

Ryou.2398

I misread the post thinking it was for pvp so I deleted it, anyways some classes are suppose to have more dps, some offer more utility, I do not see the issue personally with this, if they are op then I am sure arena net will look into it but they have allot on their plate right now and people are not being patient, they are people to you know.

Personally it does not bother me, if a class is easy to play for me, then id rather not play it anyways, I actually like having to work at it. And that is fine that some people enjoy a more relaxed playstyle, really you have to ask yourself what is so risk/rewarding about playing something easier to you compared to something you actually have to work for? That is real risk/reward, I wonder if people really understands what that means. And again I am not saying that the classes are easy to play, but some are easier to me then others if that makes sense.

(edited by Ryou.2398)

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: King Noob IV.3560

King Noob IV.3560

Dont forget this class isnt even hard to learn

D/D Elementalist takes no skill but is good at everything in the game.
Mesmer is unfun to play against and does everything better than thieves.
Hoping those two get gutted with nerfs

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: savacli.8172

savacli.8172

Powerful damage: check
Fear of dying from so much as a sneeze from the creature an Ele is fighting: double check

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: Thaddeus.4891

Thaddeus.4891

Guys stop responding to him. Obvious troll is Obvious. He copy pasted this tread and changed it a little in the Warrior forum.

Attachments:

Thaddeauz [xQCx]- QC GUILD

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: Lahmia.2193

Lahmia.2193

Ele staff damage needs to be seriously changed. Classes such as mesmer, ranger, thief, necro, guardian, engineer and to some point warrior can’t compete with Ele at all.

Because it’s good game design for the professions to be good at different things.

By that logic Necromancers should have the highest dps, given that they bring almost nothing to party other than damage. But yet we get left with one of the lowest pve damage outputs in the game.

Surrender and serve me in life, or die and slave for me in death.

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: MadRabbit.3179

MadRabbit.3179

Ele staff damage needs to be seriously changed. Classes such as mesmer, ranger, thief, necro, guardian, engineer and to some point warrior can’t compete with Ele at all.

Because it’s good game design for the professions to be good at different things.

By that logic Necromancers should have the highest dps, given that they bring almost nothing to party other than damage. But yet we get left with one of the lowest pve damage outputs in the game.

They do have pretty wicked damage output. The issue in question isn’t a flaw in the class. The issue is condition based damage needs a certain amount of wind up time to get full value and stuff in PvE just dies too quickly for that to happen. However, the redesign of the condition stack limits has changed that a lot when it comes to champions and legendaries that live long enough for that wind up to occur. It’s an out dated sentiment in that regard.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: Nike.2631

Nike.2631

Previews of a base profession balancing pass are part of the content being offered at Twitchcon this weekend and Devs have already stated explicitly that D/D elementalist over-performance in sPvP is in the crosshairs. In less than 100 hours we’ll have a pretty good idea what’s coming on this front.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: Bean Muncher.5197

Bean Muncher.5197

I agree wit OP.!!. i play only open wolrd pve (other game mode too hard LOL!) and ele too gud there. need nurf pls.

In all seriousness, I lost it when the OP said he was talking about open world pve.

Bruh. Open world pve. At least try to make it sound plausible.

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: Lahmia.2193

Lahmia.2193

Ele staff damage needs to be seriously changed. Classes such as mesmer, ranger, thief, necro, guardian, engineer and to some point warrior can’t compete with Ele at all.

Because it’s good game design for the professions to be good at different things.

By that logic Necromancers should have the highest dps, given that they bring almost nothing to party other than damage. But yet we get left with one of the lowest pve damage outputs in the game.

They do have pretty wicked damage output. The issue in question isn’t a flaw in the class. The issue is condition based damage needs a certain amount of wind up time to get full value and stuff in PvE just dies too quickly for that to happen. However, the redesign of the condition stack limits has changed that a lot when it comes to champions and legendaries that live long enough for that wind up to occur. It’s an out dated sentiment in that regard.

I was talking about direct damage rather than condi damage.

Surrender and serve me in life, or die and slave for me in death.

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: Thaddeus.4891

Thaddeus.4891

By that logic Necromancers should have the highest dps, given that they bring almost nothing to party other than damage. But yet we get left with one of the lowest pve damage outputs in the game.

They do have pretty wicked damage output. The issue in question isn’t a flaw in the class. The issue is condition based damage needs a certain amount of wind up time to get full value and stuff in PvE just dies too quickly for that to happen. However, the redesign of the condition stack limits has changed that a lot when it comes to champions and legendaries that live long enough for that wind up to occur. It’s an out dated sentiment in that regard.[/quote]

What? Nobody talked about condition.

Anyway, pretty wicked damage output? They have good single target burst (Lich and DS) which in combinaison with personnal might stakcing make them good in sPvP and instant AoE Burst (Wells) which make them good in WvW. But they don’t have wicked damage output for PvE. It’s actually pretty weak (except if you can burst with Lich, then it’s a good burst each 180 sec).

Thaddeauz [xQCx]- QC GUILD

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: Blaine Tog.8304

Blaine Tog.8304

Ele staff damage needs to be seriously changed. Classes such as mesmer, ranger, thief, necro, guardian, engineer and to some point warrior can’t compete with Ele at all.

Because it’s good game design for the professions to be good at different things.

By that logic Necromancers should have the highest dps, given that they bring almost nothing to party other than damage. But yet we get left with one of the lowest pve damage outputs in the game.

Well that ’s a bit of a leap.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: assassin.7895

assassin.7895

You are a troll…I just saw you on warrior forums stating basically the same thing.

No, absolutely not.

…while ele can pull off huge damage from 1200 range, which no class is able to come close to, without relying on Ele? (because Ice Bow and Meteor Shower bypass 5 target rule)

tl;dr why does ele do 100 times (sometimes) the damage other classes, such as thief, mesmer, ranger etc. do, without involving any risk and effort?

Not true. You’re wrong, because actually engineer has the potential for higher sustained DPS as long as the hitbox of the enemy isn’t huge. Engineer also has comparable burst too, so should they be nerfed?

You’re also incorrect about the target limit bypassing, just saying.

And your tl;dr deserves no other response other than that well you’re flat out wrong.

Ele has some of the highest damage, no doubt, but it’s not even technically the best in PvE other than for burst. Sustained DPS it’s still near the top but it’s not even the absolute best, let alone even close to twice than the output of other classes.

Show me how you pull off Ele damage at the breach & VW bosses, at Tequatl in first phase, versus veteran mobs when they spawn at VW while defending. Oh and do that with 5 buttons please.

If engineer is able to do that plus do it from 1000 range without any risk and attack involved, yes I think it should be nerfed as well.

About the target limit bypassing: I think only Ele + IB are able to do huge damage on so many targets: https://www.youtube.com/watch?v=Vni6gLHvraA&feature=youtu.be

I agree wit OP.!!. i play only open wolrd pve (other game mode too hard LOL!) and ele too gud there. need nurf pls.

In all seriousness, I lost it when the OP said he was talking about open world pve.

Bruh. Open world pve. At least try to make it sound plausible.

Open world PVE is the most played gamemode right now, the gamemode which has received the most attention from Anet, dungeons & fractals are just a niche gamemode for some people (currently). Dungeons also are completely abandoned and bugs won’t be fixed for months or never (unless they are gamebreaking). Even in dungeons Ele is really good. Just use 3 eles + thief, do massive ice bow burst and chain freeze boss. If your party is good you don’t need 3 eles, because ele burst + IB is already enough to kill most bosses.

(edited by assassin.7895)

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: Neko.9021

Neko.9021

Are you actually complaining about the balance of class specifically in regard to their ability to perform in karma training open world PvE?

Because honestly, I don’t think anyone cares about balance there, given that all classes can more or less do it competently.

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: Ganathar.4956

Ganathar.4956

You are a troll…I just saw you on warrior forums stating basically the same thing.

No, absolutely not.

…while ele can pull off huge damage from 1200 range, which no class is able to come close to, without relying on Ele? (because Ice Bow and Meteor Shower bypass 5 target rule)

tl;dr why does ele do 100 times (sometimes) the damage other classes, such as thief, mesmer, ranger etc. do, without involving any risk and effort?

Not true. You’re wrong, because actually engineer has the potential for higher sustained DPS as long as the hitbox of the enemy isn’t huge. Engineer also has comparable burst too, so should they be nerfed?

You’re also incorrect about the target limit bypassing, just saying.

And your tl;dr deserves no other response other than that well you’re flat out wrong.

Ele has some of the highest damage, no doubt, but it’s not even technically the best in PvE other than for burst. Sustained DPS it’s still near the top but it’s not even the absolute best, let alone even close to twice than the output of other classes.

Show me how you pull off Ele damage at the breach & VW bosses, at Tequatl in first phase, versus veteran mobs when they spawn at VW while defending. Oh and do that with 5 buttons please.

If engineer is able to do that plus do it from 1000 range without any risk and attack involved, yes I think it should be nerfed as well.

About the target limit bypassing: I think only Ele + IB are able to do huge damage on so many targets: https://www.youtube.com/watch?v=Vni6gLHvraA&feature=youtu.be

I agree wit OP.!!. i play only open wolrd pve (other game mode too hard LOL!) and ele too gud there. need nurf pls.

In all seriousness, I lost it when the OP said he was talking about open world pve.

Bruh. Open world pve. At least try to make it sound plausible.

Open world PVE is the most played gamemode right now, the gamemode which has received the most attention from Anet, dungeons & fractals are just a niche gamemode for some people (currently). Dungeons also are completely abandoned and bugs won’t be fixed for months or never (unless they are gamebreaking). Even in dungeons Ele is really good. Just use 3 eles + thief, do massive ice bow burst and chain freeze boss. If your party is good you don’t need 3 eles, because ele burst + IB is already enough to kill most bosses.

Really have to love the ridiculous target limit bypassing argument. What do you want meteor shower to do? Maybe it should just pick 5 random enemies in its circle and damage only them. If some of your meteors strike a side of the circle where none of the 5 selected targets are bad luck, they won’t even damage the enemies that were there and would have got hit. That’s some pretty awesome design right there…

Seriously MS has a target limit but it is per meteor, which is as it should be. Also do keep in mind thst staff is a very slow weapon. If it did less damage like other options it would be useless because the other options can hit much more reliably. Who cares that it’s a very good damage option in some situations such as world bosses? Every weapon should have its own merits and this goes for all professions.

Ele damage is ridiculously op, nerf please

in Elementalist

Posted by: assassin.7895

assassin.7895

You are a troll…I just saw you on warrior forums stating basically the same thing.

No, absolutely not.

…while ele can pull off huge damage from 1200 range, which no class is able to come close to, without relying on Ele? (because Ice Bow and Meteor Shower bypass 5 target rule)

tl;dr why does ele do 100 times (sometimes) the damage other classes, such as thief, mesmer, ranger etc. do, without involving any risk and effort?

Not true. You’re wrong, because actually engineer has the potential for higher sustained DPS as long as the hitbox of the enemy isn’t huge. Engineer also has comparable burst too, so should they be nerfed?

You’re also incorrect about the target limit bypassing, just saying.

And your tl;dr deserves no other response other than that well you’re flat out wrong.

Ele has some of the highest damage, no doubt, but it’s not even technically the best in PvE other than for burst. Sustained DPS it’s still near the top but it’s not even the absolute best, let alone even close to twice than the output of other classes.

Show me how you pull off Ele damage at the breach & VW bosses, at Tequatl in first phase, versus veteran mobs when they spawn at VW while defending. Oh and do that with 5 buttons please.

If engineer is able to do that plus do it from 1000 range without any risk and attack involved, yes I think it should be nerfed as well.

About the target limit bypassing: I think only Ele + IB are able to do huge damage on so many targets: https://www.youtube.com/watch?v=Vni6gLHvraA&feature=youtu.be

I agree wit OP.!!. i play only open wolrd pve (other game mode too hard LOL!) and ele too gud there. need nurf pls.

In all seriousness, I lost it when the OP said he was talking about open world pve.

Bruh. Open world pve. At least try to make it sound plausible.

Open world PVE is the most played gamemode right now, the gamemode which has received the most attention from Anet, dungeons & fractals are just a niche gamemode for some people (currently). Dungeons also are completely abandoned and bugs won’t be fixed for months or never (unless they are gamebreaking). Even in dungeons Ele is really good. Just use 3 eles + thief, do massive ice bow burst and chain freeze boss. If your party is good you don’t need 3 eles, because ele burst + IB is already enough to kill most bosses.

Really have to love the ridiculous target limit bypassing argument. What do you want meteor shower to do? Maybe it should just pick 5 random enemies in its circle and damage only them. If some of your meteors strike a side of the circle where none of the 5 selected targets are bad luck, they won’t even damage the enemies that were there and would have got hit. That’s some pretty awesome design right there…

Seriously MS has a target limit but it is per meteor, which is as it should be. Also do keep in mind thst staff is a very slow weapon. If it did less damage like other options it would be useless because the other options can hit much more reliably. Who cares that it’s a very good damage option in some situations such as world bosses? Every weapon should have its own merits and this goes for all professions.

Meteor Shower is not that bad honestly, just when combined with Ice Bow. Now that Ice Bow will finally be nerfed, I think staff will still be the best PVE damage weapon in the game, but Ele will be much closer to other classes.

Also staff weapon has lots of merits, while dagger and especially scepter have only few.

Anyway thread is probably invalid now.