(edited by Silver.4798)
Ele end-game Gear Options
I run knights, i´m looking to have few parts of berserker now and then, and cavaliers trinkets.
Guildies swears by knights gear and celestial trinkets.
More bunkery approach would be somtehing like full soldiers gear.
Clerics has some arguments for it, though personaly i think it loses to other sets.
Never be afraid of tinkering with individual parts, just try throwing in few parts of something different now and then and see how it affects your gameplay.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Since you have stated you plan to mainly play PvE such as through dungeons and fractals, I suggest you take a look at my guide:
Knight gear is not enough…it will trigger crit stuff but damage is lacking
I have a knight set too but i had to get a zerker armor set.
on both i use runes of the pack (+pow + precision etc)
Weapon zerkers
Backpack/amulet and 1 earring PvT
The other is celestial
i switch rings between celestial (all stats) and zerker.
I change armor only in few situations like svanir except boss where i take zerker again.
Or lava shaman if dps in party is enough.
But there i also switch to scepter/focus.
P.S. nowaday exotics are really cheap…and since Yesterday they will be even cheaper due to the boos in T6 mats in southsun cove.
You can after buy trasmutation crystals.
Or you can farm arah 3 that is reasonable…with an experienced party.
I got my zerker set from there and a couple path 2 run….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
cleric-zerker-soldier combination works well for me. Some apothecary trinkets for a tiny bit of condition damage. I don’t like relying solely on stats. Wouldn’t have chosen to play as elementalist if having good stats was all I cared for :p.
I don’t think Knight’s is wholly optimal for an ele – the only real crit bonuses we can get are burning on crit (in the Fire trait line, and needs condi damage to be useful), vuln on crit (requires 25 in air) and vigor on crit – for the latter, if we build with boon duration runes we get up to 70% extra duration, which gives a 3.5 second window to crit after the internal cooldown of Renewing Stamina. So you can get by with the crit increases from, say, master maintenance oil, having 10 points in air, fury and maybe a food buff.
Without any extra crit damage on gear, Soldier’s ends up better than Knight’s for survivability -and- damage. It is, however, somewhat harder to get, and you need some precision from food to ensure uptime on Vigor.
As for cleric’s, the only way for an ele to have lower damage is to be stupid and go with Magi or an MF set with no damage stats; however the combo of healing power and toughness goes extremely far for survivability on an ele.
Except for Rampager’s, condi damage gear more or less locks an ele into Earth attunement. This can be built around, but the issue with it is that the moment you exit earth attunement you give up 9-15 seconds worth of reapplying bleeds and damage drops off severely (however, with condition duration gear/food/runes, it’s possible to get 100% uptime on 25 bleed stacks while in earth for any weapon set…)
Condition builds really give up too much by being forced into staying in one attunement though. Rampager’s gear means a build doesn’t fail once it leaves Earth, but it still has no defensive stats.