Ele healing signet vs warrior healing signet.
They are reversing the ele sig nerf for PvP on the 18th I think.
But lets face it, there is no logic behind Warrior’s healing sig.
I don’t think healing should be a passive effect for any class. Maybe a survival boost through vitality, toughness, improved healing, ect.
Thats my opinion though.
my ele still has 232 heal per skill and 15.7 k hp
but ye, warriors signet is better, coz we sometimes do long cast/example: scepter fire 2, etc) and often we just run without casting anyything, me on my own i always cast auto atks while running away from enemys, but most ppl i seen dont do that and getting killed right after enemy used gap closer, probably they dont untarget their target so they cant cast their auto w their backs to em but idk
The other annoying thing about healing being attached to attack is with all the confusion flying about, spamming auto can hurt more than it benefits you alot of the time.
Elementalist -168/cast (so at max auto attack you’d heal 336/second), active 3275, cooldown 25 seconds, cast time 1 second.
None of the autoattacks can be used twice per second.
I was going by cast times on gw2 builder.
So how many autos can you get in a second?
The fastest AA hit once in a second. There’s no compiled list of skill aftercasts (or none that I’m aware of) but the wiki states the attack frequency of all auto attacks (and whole AA chains) in the articles.
http://wiki.guildwars2.com/wiki/Dragon%27s_Claw
http://wiki.guildwars2.com/wiki/Vapor_Blade
http://wiki.guildwars2.com/wiki/Lightning_Whip
http://wiki.guildwars2.com/wiki/Impale_%28elementalist_skill%29
Until that, I’ll play GW2.
Blame “written in stone” for our relatively under-powered signets.
I stopped using Signet of Restoration ever since the condi-meta started. Spamming Auto-attacks hurt even more if you have confusion applied. Also, Ether Renewal became the “ideal” heal for eles though it is easily countered by hard CCs.
Warrior – 392/second passive, active 3275, cooldown 20 seconds. cast time 1 1/4 second.
Elementalist -168/cast (so at max auto attack you’d heal 336/second), active 3275, cooldown 25 seconds, cast time 1 second.
The only “logic” I can see in Anet’s design of the two signets is that Warriors have more HP, less access to Regen, and needs higher heal % per second than eles. I’m not sure though if it can justify that a Warrior’s Healing Signet doesn’t need that much healing power to be effective and have lower Active cooldown for .25 secs longer cast time.
So max 1 auto a second…..this makes it even worse.
I tend to favour ether renewal as well, problem is decent players know to stun/disrupt you as soon as you start using it leaving you in a tight spot and it’s not great against burst classes.
Idk if the revert to Signet of Restoration will even be enough in Pvp especially.
SoR used to be like Healing Signet now except like way better. It used to proc Evasive Arcana multiple times when u swapped attunements and dodge rolled, and it also proc’d 5 times from Hurl off of Rock Barrier.
Which would make sense since the heal is pretty small.
Now it only favours a dagger/dagger build as being able to drop a 168 heal on yourself every 10/20 seconds is a bit rubbish.
What about water attunement? Ele has options to recover with every weapon set. How viable they are is another topic tough.
actually, we heal pretty much w water attunement, (heal on swap, dagger 5, dodge in water, and dagger 2(i dont use evasive atunement since i prefer protection w auras over wasting a dodge for smth ))
and we get the regen boon and effect, its pretty cool
btw i just stated some hp regen stuff, not saying war is crap
war can block everything for 3 sec, take no dmg for 6 sec, take a second time no dmg for 6 sec if traited, and meantime he regens hp bia signet, wich is pretty op, till he is done w the defensive skills he almost got full hp again, and is like : hahhahahahaaaa
and runs away w a top speed wich we cant keep up w cough’rtl nerf’cough
You could argue that the heal + water atunement makes up for it.
But self healing wise, healing signet + adrenal health is 10x more effective.
I’ve had warriors out regen my auto attack damage.
Our only advantage is giving people around us some regen as well. It’s not really like big chunks of health though.
actually, we heal pretty much w water attunement, (heal on swap, dagger 5, dodge in water, and dagger 2(i dont use evasive atunement since i prefer protection w auras over wasting a dodge for smth ))
and we get the regen boon and effect, its pretty cool
btw i just stated some hp regen stuff, not saying war is crap
Been saying it needs to be nerfed for months..
Looks like it will be on soon, BUT,
I can honestly say, it’s not warrior’s that Ele’s will need to worry about.
war can block everything for 3 sec,
As long as they arent fighting anything that eats through blocks.
take no dmg for 6 sec, take a second time no dmg for 6 sec if traited,
Depends on what class they are fighting
and meantime he regens hp bia signet, wich is pretty op, till he is done w the defensive skills he almost got full hp again, and is like : hahhahahahaaaa
Also depends on the class
and runs away w a top speed wich we cant keep up w cough’rtl nerf’cough
This nerf needs to be reverted or warriors need a nerf on rush by another 10s
You could argue that the heal + water atunement makes up for it.
But self healing wise, healing signet + adrenal health is 10x more effective.
Depends on the situation and what they are fighting.
One could argue that the burst healing of Ele, which we excel at, is many times greater than that of other classes including the warrior.
This is our strength, but this class has so many other glaring weaknesses,like the low burst potential and ease of said burts vs warrior, mesmer, thief and even ranger or necro.
Low mobility for a low armor class
and the unreasonable cooldown and/or cast time/activation time of some skill’s the ele has ( dragons tooth anyone?)
The ele has so much potential, but it stays in a phase of just potential.
You could argue that the heal + water atunement makes up for it.
But self healing wise, healing signet + adrenal health is 10x more effective.
Depends on the situation and what they are fighting.
One could argue that the burst healing of Ele, which we excel at, is many times greater than that of other classes including the warrior.
This is our strength, but this class has so many other glaring weaknesses,like the low burst potential and ease of said burts vs warrior, mesmer, thief and even ranger or necro.
Low mobility for a low armor class
and the unreasonable cooldown and/or cast time/activation time of some skill’s the ele has ( dragons tooth anyone?)
The ele has so much potential, but it stays in a phase of just potential.
i quite like ele for roaming, and dont think at all that its weak tbh, i might have met insanely crap players or i play awesome as ele (probably the first) , only thing is the punishingly long cd on some skills if u dont land a hit
i just had some issues vs thiefs and thes eengis w confusion spam, couldnt remove condis as fast as they spammed em :/
as for pvp, scepter is a must have, dagger in mainhand is just so unplayable in s/tpvp, dagger mh in hotjoins its ok , but really only ok, nothing more
for pve, we r awesome in pve
The fastest AA hit once in a second. There’s no compiled list of skill aftercasts (or none that I’m aware of) but the wiki states the attack frequency of all auto attacks (and whole AA chains) in the articles.
http://wiki.guildwars2.com/wiki/Dragon%27s_Claw
http://wiki.guildwars2.com/wiki/Vapor_Blade
http://wiki.guildwars2.com/wiki/Lightning_Whip
http://wiki.guildwars2.com/wiki/Impale_%28elementalist_skill%29
This is not exactly true. Very little known fact: The second hit of lightning whip appears to happen at the end of the cast, arguably at the after cast. Either way, you can cancel lightning whip right at the end, and it only hits once rather than twice – BUT it hits a lot faster. Even though you’re cancelling, because it’s at the end of the cast, signet of restoration STILL TICKS. From my experiences, this allows you to tick signet of resto faster than once per second. Of course, this is a far from easy and moderately taxing manuver. But it’s quite optimal.