Ele is OP...at mele range?
What’s the problem with mages being dangerous at melee range? In D&D, mages get nasty point blank and touch attacks. Melee in GW2 is supposed to be more deadly because it’s also a riskier position to play. Considering our tremendously low base HP, our melee weapons have a lot of decent defensive/mobility skills for getting in, dishing out the damage, and getting out.
Based on your posts, I’d say you underestimate the power of the Staff or are using it in situations where it is weakest. In the open field, it’s not very good against targets with ranged attacks. However, Staff excels at area denial and control and when used appropriately, wrecks your enemies. For example, since melee need come to you, just lay your AoE attacks on yourself and kite them over Frozen and Unstable Ground for the lulz. Either they take massive damage from Lava Font, Meteor Shower, Ice Spike, etc., or they run away and you can either try and chase with your perma swiftness, additional CCs, and range or let them run because you lack ground gaining moves (like RTL or the Fiery Greatsword).
…..O_____o
P.P.S: armor nerf O__o lol i read it just now…..ele will be the first class with UBERlight armor…..because light is not enough
Yeah, he thinks ele wearing light armor is unacceptable! Ele should be naked!!
later. It doesn’t care that I’m there.”
Every time someone says the Ele is OP, I feel like a catch a case of their dumbs.
You cannot compare warrior and ele skills. Its totally different mechanics. Both have pros and cons.
If you want to compare something you should go for Killshot vs. Churning Earth.
Point being, complaining about animation times when there are other classes that suffer far worse fates in that department and countless others than the ones Elementalist currently face.
Also no, Hundred Blades is around three and a half second channel (one and three fourths with frenzy). The most complained about skill for the Warrior class.
Also note, most people who complain about Warriors in a PvP setting don’t understand that the Warrior is honestly the worst PvP professions in this game. Just because he has high damage does not make them over powered. All you have to do is chill/cripple a Warrior and that is basically the fight for any ranged profession, as for a melee profession all you need is blind. The offense of a Warrior is great, I agree, but their defenses are none existent.
(edited by Vanthian.9267)
Besides: 25 might stacks self buffed is bogus for ele. Its not possible.
Not permanent, but it is. Let’s do the math:
First, bunker D/D eles got 60% boon-duration.
- Switching to fire gives 1 stack might for 24 sec every 9 sec, so at least 2 stacks permanent and an additional stack for 6 sec.
- Sigil of Battle gives 3 stacks might for 32 sec every 9 sec, so at least 9 stacks permanent and additional 3 stacks for 5 secs.
- Ring of Fire + Earth dodge gives 3 stacks might for 32 sec every 15 sec, so at least 6 stacks permanent and additional 3 stacks for 2 secs.
-> At this point we already got 17 permanent might stacks with 24 stacks peak for a short time. And we still haven’t touched Arcane Blast, Earthquake or Churning Earth (not so common).
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Besides: 25 might stacks self buffed is bogus for ele. Its not possible.
Not permanent, but it is. Let’s do the math:
First, bunker D/D eles got 60% boon-duration.
- Switching to fire gives 1 stack might for 24 sec every 9 sec, so at least 2 stacks permanent and an additional stack for 6 sec.
- Sigil of Battle gives 3 stacks might for 32 sec every 9 sec, so at least 9 stacks permanent and additional 3 stacks for 5 secs.
- Ring of Fire + Earth dodge gives 3 stacks might for 32 sec every 15 sec, so at least 6 stacks permanent and additional 3 stacks for 2 secs.-> At this point we already got 17 permanent might stacks with 24 stacks peak for a short time. And we still haven’t touched Arcane Blast, Earthquake or Churning Earth (not so common).
1st complaining about ele damage just sounds like a cry “i m very unexperienced yet i complain”
Ele damage is TOO LOW is another reason why people is forced in bunker builds.
If you are not dealing much damage why on earth should you be squishy?
2nd sigil of battle is an options available to EVERY CLASS….9 seconds cooldown is the CD of every weapon switch….
3rd i know too many people still thinks that attunements are an advantage…but its the DRAWBACK of having 20 skills….means you won t be able to get the skill you want 50% of times and use a subpar replacement…..any ele knows that.
If you are rotating skill in a prethougt pattern means your opponent is doing nothing at all.
4Th i already told you why that is a PVE <=== combo….if you are implying Ele is OP in pve than i think you should just open gw2lfg.
I still suspect its more hypocrisy than discussion….its clear how some people try to manipulate data on paper…..
Look at vids look at how many might players have without sigils
Look at other classes
Look at DAMAGE numbers in vids (taken VS dealt and against what so you don t post GC vids pretending they are bunker).
Still most people that says ELE IS OP
Either doesn t give any reason or just says things not true or not happening in game…..
I m just happy of posts like this because proves to anet how the issue is not the class
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
Look at DAMAGE numbers in vids
Ok.
Jathres isn’t really playing serious here, but i know for sure that he is playing bunker and still dishes out 2k+ crits (not counting Churning Earth).
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Umm i think you should watch vids you link
that proves exactly what i said….
4000 dmg Crit on our strongest skill (easy to avoid + 4 second channeling)
Ele despite being thief GC counterclass took 4 minutes to kill one of the worst i ever saw?
Also possible is not even geared properly…..because i know damage is eve lower than that on a bunker despite what we have is already ridiculously low.
We are done here.
But just to give a better example:
http://www.youtube.com/watch?v=xyMAZnnDwYQ
Damage Per Second…..this is a full bunker in Pvp (so no food buff )
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
It was the first vid i’ve found…looking for something better but i actually fought against that ele multiple times and know what he’s capable of (well, i’m playing Healway/bunker guard myself so we will likely never finish a fight before someone gets asleep or more people add).
/edit: Your vid is blocked in germany but i know how low our damage can be when we are purely built for support/healing.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
(edited by Iavra.8510)
actually u say staff has no cc but you ahve a lot of aoe, those will keep the enemy at range. if they dumb enough to run though then they will pay with their life.
Ele is OP clearly the only people defending the Ele’s are the Ele players themselves.
Lets see why:
In a Fight
- DPS’s with air and fire, can last for ages due to tons of condition removal, healing on weapon skills, and OP high armor
- Someone is downed, they go in mistform and do their finishing move, which makes the downed person doomed and unable to hit the Ele.
- If the fight goes bad, they mistform and run a fair distance, heal up with weapon skills, go to air and use healing skill + gain swiftness, and take off down the road with RTL and just reset the fight.Overpowered, they just wear you down unable to be killed.
Need a massive healing/armor nerf.
clearly you need to go play ele, armour nerf? ROFLMAO
stealth stomp
stability stomp
elixir stomp
thief (same health as ele; more armour) can stealth/shadow step away with ease
http://wiki.guildwars2.com/wiki/Fleet_Shadow
http://wiki.guildwars2.com/wiki/Shadow%27s_Embrace
http://wiki.guildwars2.com/wiki/Shadow%27s_Rejuvenation
http://wiki.guildwars2.com/wiki/Assassin%27s_Reward
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
(edited by Linguistically Inept.6583)
stealth stomp
stability stomp
elixir stomp
To be fair, only the last one can’t be interrupted in any way similar to a mistform stomp. Plus, the only class able to escape a finishing move 100% is ele
/edit: You forgot to mention mesmer’s distortion stomp.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
so now you are complaining about vapor form…
Already been nerfed…..(also not true ANY movement skill escape 100% a finishing move some classes can escape multiple times).
What s next?
I d just want to say that you seem to have a personal view of elementalist OPness completely different from anybody…..
May it be because you don t know how ele works?
I already explained how to counter mistform stomp…..
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
It has been nerfed? I truly don’t know about this, last thing i know is it being buffed to be available directly after going down.
Also, not any movement skill can escape a stomp. Thief can still be blink-stomped by guardian, thief, mesmer and ele. Mesmer can 100% escape but has to time it right so he doesn’t appear too early and must be lucky to port far enough.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
stealth stomp
stability stomp
elixir stompTo be fair, only the last one can’t be interrupted in any way similar to a mistform stomp. Plus, the only class able to escape a finishing move 100% is ele
/edit: You forgot to mention mesmer’s distortion stomp.
yeh; i considered making a note of it, but decided it would be against the arguement i was trying to make
immob ele = unable to vapor form away
- i always forget about distomp
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
It has been nerfed? I truly don’t know about this, last thing i know is it being buffed to be available directly after going down.
Also, not any movement skill can escape a stomp. Thief can still be blink-stomped by guardian, thief, mesmer and ele. Mesmer can 100% escape but has to time it right so he doesn’t appear too early and must be lucky to port far enough.
It was buffed because if it hadn’t been buffed, eles will ALWAYS be a guaranteed stomp. At least it ensures that an ele will have a chance at delaying a stomp like everybody else rather than no chance at all.
Now, don’t tell me “but eles are so freakin tanky with OP healing you can’t down them instantly, blah, blah, they should be a guaranteed stomp when downed anyway, blah blah” That’s a different argument. Yea, you can never prevent vapor in downedstate. But after those 2 seconds of vapor, it’s a guaranteed stomp anyways. -_-
And can we please get back on track? There are other threads about downed states already. XD
Eles at melee can deal serious damage with an offensive spec OR be unkillable as tank but I don’t believe eles can be so good at both that they are so entitled for a qq merit like so many people have given them lately. But yeah, a certain spec of this class seems so good, others pale in comparison, which is just sad.
later. It doesn’t care that I’m there.”
(edited by Gallrvaghn.4921)
immob ele = unable to vapor form away
But he would still be invulnerable
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Seriously guys… you need to play an ele before complaining in such a way… it isn’t so easy and we can’t do high damage… we’ve the lowest hp and th, so we have to put on some defense using armor and traits. We can heal and use attunements, but to do this, we have to put aside the damage, so we do very low damage. I think most of you simply have to complain about everything that doesn’t like, because you want win easily and to be op and when that doesn’t happen, argh!! Here it is the complaining!!
Go play ele and then come back here to discuss…
Gunnar’s Hold