Ele leveling build
Use Lightening Hammer & Frost Bow conjures. LH deals incredible damage. FB heals and keeps you at distance.
5pts in Water gives you constant regen while in that attunement, so stay in water when using your conjures.
Glyph of Storms in earth attunement is a monster for survival; recurring aoe blinds.
You could totally grab both summon elemental glyphs, storms glyph, and healing glyph with Quick Glyphs in air for near perma-summons (meat shields), faster healing, and blindness all around. That with a Frost Bow will probably keep you alive beautifully.
Hmm…I’m gonna try that.
[TTBH] [HATE], Yak’s Bend(NA)
Level 20 can be a bit rough, that is when the monsters start hitting back pretty hard.
1) what weapons and Armor are you using?
- You probably want might and Vitality items
- Condition damage can also work well (1 -2 hits with Eruption, or a few earth scepter wands, is a death sentence to most mobs).
- You will probably want to use the scepter or staff (probably the scepter, when solo).
- Daggers are very strong, but can put you a bit close to the monsters.
2) Where are you trying to level?
- you can always go for map completion or at least get the skill points in all of the low level areas before moving on.
- I tend to do this and I am normally level 25 – 30 before I hit the Level 20 zones.
- Kessex hills is pretty brutal for a level 20 area, bring ether renewal because of the poison.
3) Keep moving and dodging. It took me a while to adjust because I was used to guild wars 1 where moving interrupted you, but in Guild Wars 2 is rewards you for constantly moving (except for a few select skills where you cannot).
- Ele’s have no health, no armor, and no special defenses. All we really have is dodge, Range, and a few blinds.
- Air signet is useful for this reason, moving 25% faster is always useful, and an emergency blind can help.
Playing an Elementalist is a little like playing on hard mode. It will give you some good habits when going back to other classes, but can be frustrating to master (No other class requires so much button mashing and control that I am aware of).
I do find it rather exciting though to the point where I have a hard time going to some of my alts (except my engineer, with all of the kits) because I miss all of the skills.
(edited by Shadowfall.6543)
For leveling purposes, I prefer the stats Vitality and Power. 20 Points in Water are nice. Or 20 in Arcane.
(double dagger)