(edited by Josh XT.6053)
Ele nerfs 5/17/16
I hoped they would reduce other utility cooldowns too to make something else usable for change but then there is a big NO.
(edited by flarezi.9381)
Honestly I think its fine. Their sustain goes down over a longer period of time which I think is okay in general.
Bad Elementalist
This is again a nerf hurting non meta more. I understand the reason, because it nerfs aura rate which decreses protection uptime an healing, but i feel like Anet intentionally wants to kill all builds exept one …. This hurts my non meta non auramancer much more and might force me to pick the same traits as meta ele´s. Unbelivable one dimensional thinking and scrapping build diversity.
Why not just nerf regen on auras or even better exchange the water trait for aurashare to something else ….. Yes this nerf is easy to calculate and maybe doesn´t feel to bad for normal players but it hurts build diversity. There should be a -20% CD now on shouts in tepestions aria. So if you want regen you have the new CD´s…. And in addition also wash the pain away can be 30 sec too then. It feels like half finished reducing build diversity again.
While i think its an OK nerf for auramancers i am upset how it was done … It realy feels like 10 minutes work on the drawboard …
(edited by Wolfric.9380)
This is again a nerf hurting non meta more. I understand the reason, because it nerfs aura rate which decreses protection uptime an healing, but i feel like Anet intentionally wants to kill all builds exept one …. This hurts my non meta non auramancer much more and might force me to pick the same traits as meta ele´s. Unbelivable one dimensional thinking and scrapping build diversity.
Why not just nerf regen on auras or even better exchange the water trait for aurashare to something else ….. Yes this nerf is easy to calculate and maybe doesn´t feel to bad for normal players but it hurts build diversity. There should be a -20% CD now on shouts in tepestions aria. So if you want regen you have the new CD´s…. And in addition also wash the pain away can be 30 sec too then. It feels like half finished reducing build diversity again.
While i think its an OK nerf for auramancers i am upset how it was done … It realy feels like 10 minutes work on the drawboard …
How about making Elemental Shielding a Master Trait competing against Geomancer’s training (which benefits so much for auramancer d/f)?
Anet: “Oh hey, everyone is complaining about all these classes. No one is complaining about eles. LET’S NERF IT!” kittening kittens.
Geomancres compete with elemental shielding would be very bad. Only with some compensation. Nerfing protection on eles kills all non heal/sustain builds.
Geomancres compete with elemental shielding would be very bad. Only with some compensation. Nerfing protection on eles kills all non heal/sustain builds.
Only if using Focus. Earth is not really much the line for the non-sustain build. Probably just condition builds. And I know for a fact that you can’t go both of them anyway as condition (you need the armor of earth at 50%)
Well for focus its mostly noticeable due to the extreamly good earth skills. I am a focus and earth user since i play ele. I don´t use meta builds and like to play hybrid damage. I can imagine warhorn for me, but it was so slow that it got unusable for me. I dislike traiting water and play builds that can kill not outsustain forever.
You can exchange it with stability trait. But such a change is not reparing anything. It would simply make focus less atractive and by competing with toughness to condi it would harm condition builds even more. Unfortunately protection on auras became mandatory for auramacer. In general: Ele lives and dies with his protection. Anything touching that harms non heal focused builds double hard.
This is why i am upset. It´s like staring at that meta auramancer like there is no other ele build or better like trying that there is none …
Eles regeneration has to be nerfed and damage + active defence buffed. Not trying to tweak meta builds …
And i would change the -10% damge reduction from earth to offensive +10% condi duration …. This would fit the line and get rid of a bit damage mitigation.
(edited by Wolfric.9380)