Ele nerfs 5/17/16

Ele nerfs 5/17/16

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Posted by: Josh XT.6053

Josh XT.6053

Elementalist

  • Normalized the Conjurer trait’s aura duration by decreasing it from 5 seconds to 4 seconds.
  • “Feel the Burn!”: The cooldown of this skill has been increased from 20 seconds to 25 seconds.
  • “Flash-Freeze!”: The cooldown of this skill has been increased from 25 seconds to 30 seconds.

“Feel the Burn!” and “Flash-Freeze!” cooldowns nerfed.

I use both for roaming, not sure how bad it will hurt for the cooldown to be increased by 5 seconds. Means I have to wait 5 seconds longer for the extra regeneration, vigor, protection and condition clear from traits.

Asphyxia [XT] – Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at Asphyxia.tv/builds

(edited by Josh XT.6053)

Ele nerfs 5/17/16

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Posted by: flarezi.9381

flarezi.9381

I hoped they would reduce other utility cooldowns too to make something else usable for change but then there is a big NO.

(edited by flarezi.9381)

Ele nerfs 5/17/16

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Posted by: FrownyClown.8402

FrownyClown.8402

Honestly I think its fine. Their sustain goes down over a longer period of time which I think is okay in general.


Bad Elementalist

Ele nerfs 5/17/16

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Posted by: Wolfric.9380

Wolfric.9380

This is again a nerf hurting non meta more. I understand the reason, because it nerfs aura rate which decreses protection uptime an healing, but i feel like Anet intentionally wants to kill all builds exept one …. This hurts my non meta non auramancer much more and might force me to pick the same traits as meta ele´s. Unbelivable one dimensional thinking and scrapping build diversity.
Why not just nerf regen on auras or even better exchange the water trait for aurashare to something else ….. Yes this nerf is easy to calculate and maybe doesn´t feel to bad for normal players but it hurts build diversity. There should be a -20% CD now on shouts in tepestions aria. So if you want regen you have the new CD´s…. And in addition also wash the pain away can be 30 sec too then. It feels like half finished reducing build diversity again.
While i think its an OK nerf for auramancers i am upset how it was done … It realy feels like 10 minutes work on the drawboard …

(edited by Wolfric.9380)

Ele nerfs 5/17/16

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Posted by: Alekt.5803

Alekt.5803

This is again a nerf hurting non meta more. I understand the reason, because it nerfs aura rate which decreses protection uptime an healing, but i feel like Anet intentionally wants to kill all builds exept one …. This hurts my non meta non auramancer much more and might force me to pick the same traits as meta ele´s. Unbelivable one dimensional thinking and scrapping build diversity.
Why not just nerf regen on auras or even better exchange the water trait for aurashare to something else ….. Yes this nerf is easy to calculate and maybe doesn´t feel to bad for normal players but it hurts build diversity. There should be a -20% CD now on shouts in tepestions aria. So if you want regen you have the new CD´s…. And in addition also wash the pain away can be 30 sec too then. It feels like half finished reducing build diversity again.
While i think its an OK nerf for auramancers i am upset how it was done … It realy feels like 10 minutes work on the drawboard …

How about making Elemental Shielding a Master Trait competing against Geomancer’s training (which benefits so much for auramancer d/f)?

Alerie Despins

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Posted by: Carshateme.8564

Carshateme.8564

Anet: “Oh hey, everyone is complaining about all these classes. No one is complaining about eles. LET’S NERF IT!” kittening kittens.

Ele nerfs 5/17/16

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Posted by: Wolfric.9380

Wolfric.9380

Geomancres compete with elemental shielding would be very bad. Only with some compensation. Nerfing protection on eles kills all non heal/sustain builds.

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Posted by: Alekt.5803

Alekt.5803

Geomancres compete with elemental shielding would be very bad. Only with some compensation. Nerfing protection on eles kills all non heal/sustain builds.

Only if using Focus. Earth is not really much the line for the non-sustain build. Probably just condition builds. And I know for a fact that you can’t go both of them anyway as condition (you need the armor of earth at 50%)

Alerie Despins

Ele nerfs 5/17/16

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Posted by: Wolfric.9380

Wolfric.9380

Well for focus its mostly noticeable due to the extreamly good earth skills. I am a focus and earth user since i play ele. I don´t use meta builds and like to play hybrid damage. I can imagine warhorn for me, but it was so slow that it got unusable for me. I dislike traiting water and play builds that can kill not outsustain forever.
You can exchange it with stability trait. But such a change is not reparing anything. It would simply make focus less atractive and by competing with toughness to condi it would harm condition builds even more. Unfortunately protection on auras became mandatory for auramacer. In general: Ele lives and dies with his protection. Anything touching that harms non heal focused builds double hard.
This is why i am upset. It´s like staring at that meta auramancer like there is no other ele build or better like trying that there is none …
Eles regeneration has to be nerfed and damage + active defence buffed. Not trying to tweak meta builds …
And i would change the -10% damge reduction from earth to offensive +10% condi duration …. This would fit the line and get rid of a bit damage mitigation.

(edited by Wolfric.9380)