Ele's do need a buff

Ele's do need a buff

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Posted by: Drew.1865

Drew.1865

After leveling a gaurdian to 80 I’ve realized Elementalists are under powered and do need a buff and a rework. The class is pretty broken and Anet needs to fix it.

Is GW2 a game or a virtual casino?

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Posted by: Turbo Whale.1738

Turbo Whale.1738

Well… give us your opinion on what exactly is broken You can’t expect a 2 line post to do anything, can you?

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Posted by: MindlessRuff.1948

MindlessRuff.1948

How can you compare the two professions and completely write one off as broken?

I mean they have completely different playstyles compared to each other and you have not even provided any reasons why you might think eles are UP (did you only pve, wvw or spvp or all three?)

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Posted by: nvmvoidrays.2158

nvmvoidrays.2158

two lines of text and you didn’t explain why you thought elementalists were useless.

i’ll have to respectfully disagree. while i do agree we need tweaks/fixes, calling elementalists worthless is flat out wrong.

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Posted by: Curring.9752

Curring.9752

Ele is fine in PvE, it’s sPvP where we need some love…

In the greater blob of things, there is only the zerg.
Kittens, Kittens everywhere!

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Posted by: Leiloni.7951

Leiloni.7951

OP you need to provide details if we’re going to have any sort of discussion.

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Posted by: Wreck.2634

Wreck.2634

While I do agree Elementalists need a buff, I do not agree they are broken. They do need bugs to be worked out, but they are still quite fun. What are your reasons?

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Posted by: SecondtoNone.7549

SecondtoNone.7549

After leveling a gaurdian to 80 I’ve realized Elementalists are under powered and do need a buff and a rework. The class is pretty broken and Anet needs to fix it.

I kill guardians all the time as a staff ele.

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Posted by: Draco Aurum.7520

Draco Aurum.7520

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Posted by: Severim.7938

Severim.7938

After leveling a gaurdian to 80 I’ve realized Elementalists are under powered and do need a buff and a rework. The class is pretty broken and Anet needs to fix it.

As with all ele threads, we need the following context:

In what scenarios are they underpowered? PVE, SPVP, WVW?

Are you talking about specific weapons? Staff, dagger, scepter, focus?

Are you talking specific traits? Fire, water, air, earth?

Are you talking specific skills?

Otherwise it’s just another useless post we can’t constructively discuss.

Yak’s Bend – Bellenisa (Ele), Bellesina (Thief)

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Posted by: Drew.1865

Drew.1865

I have a level 80 ele and I have all knights and valk exotic gear with divinity runes and I use staff and scepter and focus.
I like how both classes play so differently and I also know that the ele is a lot more complex but taking them both into Orr you can tell that the ele class is underpowered and extremely squishy.
I wish I could solo Orr and farm with my ele like I do with my gaurdian.
Maybe gaurdians need to be nerfed?

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Posted by: Drew.1865

Drew.1865

I love this video. I think everyone should watch it before rolling an ele lol.

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Posted by: Haya jii san.1978

Haya jii san.1978

@Draco Aurum :

This solution is working for Rangers guys too !!! Who could see that coming ! ?

Thnx once again for the precious help

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Posted by: Scyndek.5273

Scyndek.5273

Honestly, that might have been the best things I’ve seen in a while. 10/10 and would watch again.

Elementalist – Isle of Janthir

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Posted by: Teevell.1684

Teevell.1684

People have to stop comparing the elementalist to the guardian, because after playing both for a bit, it’s pretty clear that the guardian needs a nerf, rather than the elementalist needing a major buff. Everything my guardian does heals her! I don’t think I used my actual healing skill until level 7, and that was because I was doing a group event on my own, something my elementalist could not have done. At the moment, guardians are built to last whereas other professions don’t have that advantage. I imagine in the future the guardian’s healing will get nerfed to bring their survivability more in line with the other professions.
So far I like both, but I have way more fun on my elementalist.

Tarnished Coast

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Posted by: Snowy.9580

Snowy.9580

Calling for other classes to get nerfed? Really? Very sad people!

Ask for some love, not hand out some hate!

We’ll stop to sleep when the game is the best possible game we think it can be.
We’ve been awake since March 2007! Please help!
“GW2 the game with more rolls than roles!”

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Posted by: Efaicia.3672

Efaicia.3672

No, as the only class in this game that is actually forced to be aware of and learn about the games mechanics, it is the other classes who are broken, as they are allowed to be completely oblivious to the games mechanics for the duration of thier play.

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Posted by: Setsunayaki.4907

Setsunayaki.4907

This is my favorite class because you have to actually think and plan the way you will play. Elementalist really is about living on the edge and going through with it.

You have to learn how the game works and really try hard with Ele. Its fun finding out the great many builds one can do also. Ele is not a class where you can Spam 1 and 2 always and win. Its not a class where you get a Super-Skill that works regardless your trait distribution.

Although they have bugs like other classes, I really think ArenaNet did extremely well with Elementalist.

A support Elementalists gets enough vitality and toughness to stay alive. They become tankier than spellcasters in other games. One doesn’t need to go full glass cannon either but that is a choice.

Like in that video (which I love btw and have it bookmarked), it clearly shows that Thief if the overpowered class, working on #1 and #2. However I’ve made Elementalist work well.

The only complain I have towards the class itself is that I wish other classes were as strict in having to learn the skills and mechanics. I have Eight Characters, one per profession and I’ve seen classes where I’ve taken off all my armor, applied a Speed Buff and I’ve been able to make ridiculous kills from running around in circles and doing things.

Of course I also do complain that I wish that each class had more than one Super-Elite and two Regular-Elites for Profession-Elites. My mind goes bonkers knowing there are more Racial Elites than there are Profession Elites for each class.

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Posted by: frostflare.6390

frostflare.6390

Well, I have a level 80 guardian. Do note that I leveled the guardian, and then started on the ele.

I love the ele. It is exciting…You have to constantly move, you need to be on your toes no matter what distrabution of traits. The guardian is a turtle with a razor sharp mouth. He’s very easy to play. His only downfall is his lack of ranged weaponry…(the scepter is a failure -.- )

The ele on the other hand, Whilst outragously fun has plenty of downright awfull problems that I wish anet would take the time to look at and fix. She has a butt-ton of bugs that really need to be fixed. I think after they are all fixed properly then we can attune to weather other parts of the ele needs real fixing.

The only other thing I don’t like is our traits. Some are undeniably important and usefull, and others are just god-awfull and your punished if you use them. Traits should define you, and trait lines should empower you.

If you spec into fire, you should be epic with fire. You should naturally be able to burst-burn down anything that moves. Its fire. If you put 30 points in it, you should have traits that reflect your ability to truly hurt. One grandmaster trait is actually useless…(Looking at the extended fire field…Unless it drastically increases how long it lasts, there is no point to it). But fire should make you much more dangerous.

Air should do more then make you fast. Air is our Single-target, Crit, and Control attunment. And yet all of its traits are very useless. Air does not truly make you control any better…Which is bad because as a caster control is essential to survival, just as movement. Moving faster is not the biggest boon in the world, it is not. There should be more to being an air ele then “I move faster then you!”. That is sad.

Water ele’s who focus on the line should be master healers. Not dedicated healers, but if your in danger and they throw down a healing rain IT SHOULD MATTER. It should keep you alive for a brief moment. Traits in water either have tons of condition removal, or stack durations of Regen. Which…Does not even properly tie in well with the trait that increases our damage based on boon…Since it stacks in duration and thus it still counts as only 1 boon.

Earth should be our survival and condition damage. yet it has more control skills in its arsenal then Air! WHY IS THAT!? Earth should turn is to rock, make our allies moving walls. It should make us like fortresses with arrows through the slits. But it fails at that!

And It is sad that Arcana is an absolute necessity of at least 20. All our weapons have tie in traits with it, and since we have to switch so much it’s suicide to go any less. That is flawed.

But alas, the class is fantastic if you overlook that. I just want the bugs handled first…And finally. Since we have yet to have a majority of the really important ones fixed. This class would be so much better if the bugs were but to an end. First and foremost. Then we can start talking about its “real problems”. The ele has more bugs then any other profession…And sadly it was the first profession released! Something is wrong here…

(edited by frostflare.6390)

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Posted by: ThiBash.5634

ThiBash.5634

Well, I have a level 80 guardian. Do note that I leveled the guardian, and then started on the ele.

I love the ele. It is exciting…You have to constantly move, you need to be on your toes no matter what distrabution of traits. The guardian is a turtle with a razor sharp mouth. He’s very easy to play. His only downfall is his lack of ranged weaponry…(the scepter is a failure -.- )

The ele on the other hand, Whilst outragously fun has plenty of downright awfull problems that I wish anet would take the time to look at and fix. She has a butt-ton of bugs that really need to be fixed. I think after they are all fixed properly then we can attune to weather other parts of the ele needs real fixing.

The only other thing I don’t like is our traits. Some are undeniably important and usefull, and others are just god-awfull and your punished if you use them. Traits should define you, and trait lines should empower you.

If you spec into fire, you should be epic with fire. You should naturally be able to burst-burn down anything that moves. Its fire. If you put 30 points in it, you should have traits that reflect your ability to truly hurt. One grandmaster trait is actually useless…(Looking at the extended fire field…Unless it drastically increases how long it lasts, there is no point to it). But fire should make you much more dangerous.

Air should do more then make you fast. Air is our Single-target, Crit, and Control attunment. And yet all of its traits are very useless. Air does not truly make you control any better…Which is bad because as a caster control is essential to survival, just as movement. Moving faster is not the biggest boon in the world, it is not. There should be more to being an air ele then “I move faster then you!”. That is sad.

Water ele’s who focus on the line should be master healers. Not dedicated healers, but if your in danger and they throw down a healing rain IT SHOULD MATTER. It should keep you alive for a brief moment. Traits in water either have tons of condition removal, or stack durations of Regen. Which…Does not even properly tie in well with the trait that increases our damage based on boon…Since it stacks in duration and thus it still counts as only 1 boon.

Earth should be our survival and condition damage. yet it has more control skills in its arsenal then Air! WHY IS THAT!? Earth should turn is to rock, make our allies moving walls. It should make us like fortresses with arrows through the slits. But it fails at that!

And It is sad that Arcana is an absolute necessity of at least 20. All our weapons have tie in traits with it, and since we have to switch so much it’s suicide to go any less. That is flawed.

But alas, the class is fantastic if you overlook that. I just want the bugs handled first…And finally. Since we have yet to have a majority of the really important ones fixed. This class would be so much better if the bugs were but to an end. First and foremost. Then we can start talking about its “real problems”. The ele has more bugs then any other profession…And sadly it was the first profession released! Something is wrong here…

Agree with you in part, but as for the trait lines…maybe it was unwise of Anet to name themafter the elements. Because save for some very specific builds, elementalists were designed with attunement swapping in mind. And the names of the trait lines makes people think they should improve a single traitline. And that’s just not the way they work. A warrior with 30 points in his damage stat line isn’t 500% more effective than one without. It’s more like, maybe 20-30% or so. And that’s the same with the elementalist. Sure you’re a bit more offensively minded…but not to the point that you cannot do damage without fire, or that you can only use fire magic when picking that trait line. At times it seems like people expect too much from the trait lines with the elementalist, where they don’t do so in other professions. At least, not in such extremes.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

I agree to this thread , the problem is how?

Really , i think will take a good while before Anet can balance eles , they can go from UP to OP very fast and with few changes.

So i think Anet will pick this class last to balance and spend time working on.

Gear Grind: Confirmed – Searching New MMO: Found – Changing MMO: Waiting Launch

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Posted by: Wasselin.1235

Wasselin.1235

I don’t care about elementalist being underpowerd, but I do think there are certain aspect which could be more fun. Our traits seem pretty boring and the cooldowns on all of our abilities are pretty long.

There are certain types of traits which I think should be baked into the class. For example, I think a lot of the bonus on attunement should be baked in (such as the 5 point traits). I think major traits should provide a benefit to all attunements and each trait line should be more thematic with the kind of bonuses it supplies. For example instead of Aeromancer’s Alacrity making air weapon skills recharge faster it should make all weapon skill recharge 20% faster. A trait like Piercing Shards should make your spells deal 20% more damage to vulnerable foes, regardless of your attunement.

Basically I think, as far as our traits are concerned, ArenaNet needs to pick a style. Either give us traits that make it viable to stay in one attunement for a long duration of time or give us traits that effect all of our attunements. Right now traits that effect only one attunement are just wasted because no attunement can stand on it’s own merit long enough for those traits to be worth it.

“Please find my dear friends… Dead or Alive” -redmakoto