Ele's role in raids
Ele staff still do a kittenton of damage with staff fire, ice bow ecc. while granting a lot of fury, might and vulnerability. I would say at least 1 zerk ele will be a must.
Ele staff still do a kittenton of damage with staff fire, ice bow ecc. while granting a lot of fury, might and vulnerability. I would say at least 1 zerk ele will be a must.
The boss does move around a lot, so… I don’t still staff is adequate for the FIRST encounter (Value guardian). D/F fresh air seems like a possibility.
Ele can bunker/heal pretty good while at the same time dealing around 75% damage of sinister engi with burning. I wonder if maybe taking hybrid classes like ele can be might be better than going 1 full cleric druid or 1 full tank. I think that if you take two hybrids that deal 75% dps of normal values vs 1 that deals about 20% of normal you’ll end up with about 1/3 or 1/2 an ‘extra’ player. So instead of 9 dps and 1 healer or 8 dps 1 tank 1 healer, you’ll have 9.5 dps. If that makes sense.
I’m currently running apothecary/settler mix and that works fine. Celestial might be better as it allows you to do a bit of power damage aswell and be able to contribute to both condi only and power only targets. In any event, a pure DPS ele like fresh air D/x is really the only DPS build you could use on moving targets, but the damage of that spec, even with OLA spam is kinda bad compared to what some other power classes can do. Maybe if a tank can guarantee to keep the boss in place you can still run staff zerk.
In any event I’m very doubtful DPS ele’s will have a place in raids. I think staff will fall out of favor and I think that’s really the only way Ele can do huge sustained DPS. Revenant will outshine imo and revenant can be multiple roles aswell. I think the ideal comp will look something like this: 1 Mesmer/1 Ranger/1 Rev/1 Warrior/1 Engi minimum. You’d want at least 3 condi engi’s and at least two revs. That leaves two spots left. You might want double mesmers so you can stack alacrity on all ten people and having one extra helps with more boonstripping. For that last spot you might want a Necro/Guardian or one of those tank/heal/dps hybrids. Either that or just add more of the same classes. Honestly the way I see it: worst classes in raids will be Necro/Ele/Thief. In that order.
I swear i just changed my whole ascended light armor from celestial (used it in WvW) to zerk like.. 1 week ago. I’m going to kill someone if this becomes meta.
I see it doing the same role as a druid, no bunker stupidity that most people think is required but instead:
Tempest, Air, Fire. Dagger Dagger Full dps, maybe some cele trinkets to survive.
While using Tempest Auras grant regen and vigor to push out perma regen and vigor and sustained healing to the whole team.
Key point Auramancer does not require Water because shout auras are AOE anyway.
Concept DD cele ele from pvp shared to the whole team.
If the raids are at all challenging like they are supposed to be, D/F will be more useful than D/D. A dead Ele is a useless Ele.
yes raids are coming, no we dont rly have any idea how will they work and what will they require from the individual player or from the team.
By now you should know what your ele/tempest is capable of doing.. throw your self in the raid when they come out and see what part of your ele can offer the most
If the raids are at all challenging like they are supposed to be, D/F will be more useful than D/D. A dead Ele is a useless Ele.
Not true you are thinking from a PvP or dungeon perspective where there are short fights that have specific one time mechanics you need to time right to counter.
In raids for the first boss I can’t think of anything useful focus would bring so might as well do full damage DD. And beyond that why use a long cooldown weapon skill on a 10 minute fight, a selfish invuln that gets the rest of your team killed or a low uptime swirling winds when other classes like Rev can out do you for projectile destruction.
I think DD should see a much better place, RtL is great mobility, fire field and fire grab are still much stronger and you can even get earth skills off reliably.
If the raids are at all challenging like they are supposed to be, D/F will be more useful than D/D. A dead Ele is a useless Ele.
Not true you are thinking from a PvP or dungeon perspective where there are short fights that have specific one time mechanics you need to time right to counter.
In raids for the first boss I can’t think of anything useful focus would bring so might as well do full damage DD. And beyond that why use a long cooldown weapon skill on a 10 minute fight, a selfish invuln that gets the rest of your team killed or a low uptime swirling winds when other classes like Rev can out do you for projectile destruction.
I think DD should see a much better place, RtL is great mobility, fire field and fire grab are still much stronger and you can even get earth skills off reliably.
Focus will see play in projectile heavy environments I think. I don’t see much use for dagger ofhand though, unless RTL is absolutely amazing for some reason or frost aura saves lives. Warhorn would be better imho.
I run D/D Tempest (Perma Prot, Regen,Vigor, Cleanse, Heals) and have great sustain and I am thinking about using it in Raids. However, I would change based on needs of group/guild. I personally dont like how pretty much all WH skills are 30+ CDs (Air skills are 25sec). Too me that should be fix, some may be justified at 30sec but 6 of 8 skills are 30sec+ and the other 2 are 25sec.
I run D/D Tempest (Perma Prot, Regen,Vigor, Cleanse, Heals) and have great sustain and I am thinking about using it in Raids. However, I would change based on needs of group/guild. I personally dont like how pretty much all WH skills are 30+ CDs (Air skills are 25sec). Too me that should be fix, some may be justified at 30sec but 6 of 8 skills are 30sec+ and the other 2 are 25sec.
Pretty much the build I was planning for however swapping water for fire for the first raid boss as it doesn’t require the condi cleanse and can still provide group wide perma everything through shout auras.
Ele staff still do a kittenton of damage with staff fire, ice bow ecc. while granting a lot of fury, might and vulnerability. I would say at least 1 zerk ele will be a must.
6 might stacks is a lot?
I run D/D Tempest (Perma Prot, Regen,Vigor, Cleanse, Heals) and have great sustain and I am thinking about using it in Raids. However, I would change based on needs of group/guild. I personally dont like how pretty much all WH skills are 30+ CDs (Air skills are 25sec). Too me that should be fix, some may be justified at 30sec but 6 of 8 skills are 30sec+ and the other 2 are 25sec.
Your team still needs to have quite a decent damage potential, this build doesn’t offer that so you must be certain that your other team mates will bring enough damage, both direct and condition.
Tempests are the strongest and most reliably adjustable tank options in the entire game for sustainable damage mitigation and self healing while still being able to provide modest condition damage.
Im in the process of writing my build but I’ve tested it a bit during the beta event and it could infinitely self sustain the first bosses damage without a healer while keeping it highly stationary.
I run D/D Tempest (Perma Prot, Regen,Vigor, Cleanse, Heals) and have great sustain and I am thinking about using it in Raids. However, I would change based on needs of group/guild. I personally dont like how pretty much all WH skills are 30+ CDs (Air skills are 25sec). Too me that should be fix, some may be justified at 30sec but 6 of 8 skills are 30sec+ and the other 2 are 25sec.
Your team still needs to have quite a decent damage potential, this build doesn’t offer that so you must be certain that your other team mates will bring enough damage, both direct and condition.
Agree. The group will need to ensure we have the needed damage. If they do not, there are some tweaks to grant more damage.