Ele skills/utilities that need to change
Really , most of ele players using d/d because it’s the best choice we have beside alot of “dont know what do to with” skills.The devs really need to take a look on this if they want us play somethings else ,but not another d/d cantrip nerf.
Dragon’s Tooth : That would be bad for PvE, but good for PvP. That would still not make fire sceptre good in PvP so more change would be needed to make that change meaningful. Until then, that would make more harm than good.
Glyph of Storm : I can agree with a small boost in dmg but not a 387% boost. That would make this a powerful burst dmg skill almost as good as Meteor Shower which is suppose to be one of the best burst dmg skill for the Elementalist. 200-300 base dmg could be ok, but not more than that.
-Conjures : The CD and charges consume is good as they are. The CD will make Icebow so much OP as you could use Ice Storm every 20s, which is insane. Icebow is already a big source of burst dmg, it don’t need a boost. The charge thing will make LH almost unlimited as you only use the auto-attack anyway. For the thing about being able to put the LH back on the ground and pick it up later, that’s would be awesome. That would make conjure more easy to use and less frustrating sometime. (Looking at you pugs that take my LH when you pick up your loots)
- FGS : It depend on what you want to create. The buff to fiery rush will make the corner stacking come back as the one tactic to rule them all and its not good. You could either boost firestorm like you write. That would make the FGS like the Frost bow. You drop it, use firestorm/fiery rush, then drop it.
Another option is to boost firestrom a little less, but buff other skill as well (other than fiery rush) . That way if you use it all, it will be a dps increase over you standard weapons set, but it won’t be a burst fast burst like the Frost bow.