I am creating this thread for the community to share tips and tricks we have learned with Ele in WvW to help new players be more effective. I’m going to start with D/D stuff because that is what I play, but please feel free to add tips for other weapons, add to what I say for D/D or dispute it. I will update the list as more people post.
And if you find this helpful, please reply and say so. If no one replies, this will sink to obscurity fast. Also, if this becomes popular, I will consider making videos to demonstrate some of the things I list below. Onto the tips…
DAGGER/DAGGER
BUILD TIPS
1. Spec a minimum of 20 arcane, 30 water, and 10 air. For Arcane, take Elemental Attunement and Renewing Stamina. For water, take cleaning wave, soothing disruption, and cleansing water (different traits if you want to be an Auramancer). For air, take Zephyr’s boon. This spec will get you extremely good condition removal, a relatively short cooldown on your attunements, and tons of buffing potential…you basically need this stuff to be effective.
2. Get boon duration runes on your gear…boons are your lifeblood as a D/D Ele, increasing their duration allows you to stack more might, and keep up your other boons longer, making you more powerful in general.
3. Keep lightning flash and mistform on your bar. Both are cantrips so both will remove a condition when you cast, and give you enough vigor to maintain near perma-vigor…in addition to just being freaking awesome in general.
4. Focus at least part of your gear on defense and healing power. Since you don’t have any points in earth, you will want to be sure to get gear with toughness!
COMBAT TIPS
1. When not in combat, you should almost always be in air attunement. It really is the best attunement to initiate any combat with, or defend against a surprise attack.
2. Typical D/D Ele opener combo. RTL to opponent -> updraft -> shocking aura. Switch to fire -> burning speed -> RoF -> drake’s breath (cancel early if you want) -> fire grab. Switch to earth -> earthquake -> (maybe) churning earth. You do not want to always stick to this, but it optimal circumstances, this will do a lot of damage and lay down great CC as well (2 KDs, stun on melee hit). You also get lots of boons from attunement dancing…use this combo as a “starting point” to branch out into other things.
3. Churning Earth bomb. This is a really fun technique wherein you start channeling churning earth, and then lightning flash on top of a group of enemies right before it triggers. If they don’t see you, you will almost always get them, and you can do lots of damage with an opening attack. For an extra punch, switch to air or water attunement and activate an aura before churning earth fires for fury!
4. Earthquake bomb. Same principle as the churning earth thing. You start casting earthquake and then lightning flash right next to your enemy(ies). This basically turns your PBAoE knockdown into an AoE knockdown with 900 range! Wonderful for CCing a group of players by surprise or catching a runner when your RTL is down and magnetic graps fails.
5. Might stacking. Be mindful of your blast finishers. Arcane wave, earthquake and churning earth all give 3 stacks of AoE might when used in a fire field. This can be really powerful with your uber boon duration! Might gives both condition damage AND power, and you use both cond damage and DD as an Ele, so might is doubly useful for you!
6. Ether Renewal. I love this heal. It is channeled so I think a lot of people shy away from it, but it basically removes ALL of your conditions and can be cast every 15 seconds. That’s pretty freaking amazing in my book. Only real danger with it is that it can be interrupted, and if it is, you are in big trouble.
7. Magnetic grasp is great for runners. If a very mobile class with teleports or charges (thief, Ele, warrior, mesmer) is trying to run from you, make sure to use magnetic grasp on them. It doesn’t always connect, but when it does, it will pull you to them and root them REGARDLESS of what they do. If they teleport away, it will jet you right to them, if they stealth, it will root them and show you exactly where they are!
[Envy], [Moon]
(edited by Creslin.1758)