best statistical loot in the game. We want everyone on equal power base.”
(edited by Antiriad.7160)
Sorry for the troll-style posting, but I just thought I’d give my Ele another try and instantly shelved him again.
Fun facts of this attempt (in WvW):
-Full tough/heal gear and 0/10/0/30/30 bunker spec (with all heal traits etc). D/D as usual for this.
-I get auto-attacked (!) for 1/4 of my hit points (3700 damage) despite of the max toughness
-Using water 5 heal for <1/5 of my HP (I didn’t measure this in WvW anymore, but afterwards in PvE in some other zone, but whatever). What is this? Stealth-nerfed into oblivion during the past 9 months or something? And no, I was not under -33% heal condition.
-Signet of restoration, seems to have almost no effect at all anymore either, maybe a specific WvW-nerf?
-The attunement-switching and running/rolling around for basically hardly any result at all makes you look like an idiot. It’s like you pull off a joke performance of how you can press 41258 buttons in 10 seconds to swing weapons like a crazy ninja and then someone pulls out a gun and comically just shoots you instantly.
That was so pointless, I might as well just delete the character.
(PS: The dodge-rolling traits don’t work at all under water^^)
(edited by Antiriad.7160)
Signet of Restoration still works, it’s just not nearly as good as Ether Renewal.
Full cleric gear is terrible.
Water 5 is about a 2.7k heal if you have 1k healing power.
Dunno who auto attacked you. Sounds like a zerker warrior. Slap them back and watch their hp drop.
Attunement swap and dodge rolling is around a 4k heal every 10 seconds with a little bit of healing power. That’s kind of a big deal seeing as how you don’t use your heal skill to get it.
You have to be in combat for dodgeroll effects to work.
(PS: You’re doin it wrong)
Cleric/Water and Sigil were viable 9 months ago, I’m pretty sure. Seems it has all been nerfed hard since then.
I’m aware of dodge-rolling and all other details of this spec, but thanks for mentioning. (been running this for a long time, back when ele was mobile+fun)
Edit: Lol yes, so they destroyed another great aspect of Ele over the course of the last 3/4 year. Awesome, at least no need to look back on the class anymore.
(edited by Antiriad.7160)
Like this?
Like this?
lol yes, that’s how Ele feels.. and especially looks ^^
Edit: rofl, I just did some more playing and noticed that even vapor form (down state) was nerfed, regarding the remaining downed health amount…
What a spineless and visionless idiot do you have to be to kill all the interesting finesses and play-styles of a class like it has been done here, and how unqualified in balancing do you have to be to damage a class, here Elementalist, into this bad a state.
(I don’t mean to say that it’s only elementalist that has been treated this way, but I haven’t played the other classes back then, so I just cannot tell.)
(edited by Antiriad.7160)
Op needs to man up and go full zerker.
Op needs to man up and go full zerker.
Zerker D/D, most fun build 0 15 0 25 30 pre nerf. Too bad there is so much lag here in Aus that I can’t play it anymore (well, I don’t bear it anymore).
Op needs to man up and go full zerker.
Zerker D/D, most fun build 0 15 0 25 30 pre nerf. Too bad there is so much lag here in Aus that I can’t play it anymore (well, I don’t bear it anymore).
Unfortunately, with the way Ele was designed, it’s very sensitive to latency, so combined with excessive nerfs (in WVW), I can’t bear playing mine anymore either.
I shall help you with your thread title!
Failamentalist*
Perplexity runes = lol @ struggling ele.
Seems like we’re the only class that consistently gets worse.
I’m glutton for punishment because I don’t re-roll, despite having a warrior, and a thief at 80. I’ll just keep playing my try-hard ele forever and hate it the entire time.
The “Excrementalist”!
Nerfementalist.
Op needs to man up and go full zerker.
Zerker D/D, most fun build 0 15 0 25 30 pre nerf. Too bad there is so much lag here in Aus that I can’t play it anymore (well, I don’t bear it anymore).
Unfortunately, with the way Ele was designed, it’s very sensitive to latency, so combined with excessive nerfs (in WVW), I can’t bear playing mine anymore either.
Yea, 600-900 RTL, always 40 second cd, Fire 5 and Air 2 always missing at the slight movement of a foe, Fire 3 being out walked by swiftness.
I’m S/F now (well since Dec) and the builds I ran between then and now have all been focused on taking down FOTM D/D eles, which don’t exist much anymore
Signet of Restoration still works, it’s just not nearly as good as Ether Renewal.
Full cleric gear is terrible.
Water 5 is about a 2.7k heal if you have 1k healing power.
Dunno who auto attacked you. Sounds like a zerker warrior. Slap them back and watch their hp drop.
Attunement swap and dodge rolling is around a 4k heal every 10 seconds with a little bit of healing power. That’s kind of a big deal seeing as how you don’t use your heal skill to get it.
You have to be in combat for dodgeroll effects to work.
(PS: You’re doin it wrong)
No, Ether Renewal is terrible. It is four seconds long which also can be interupted so you don’t get any healing at all. And the four seconds you use to heal up you lose valuable time which you could have used for keeping up the pressure on your opponent instead. You are right about cleric gear thoug.
Signet of Restoration still works, it’s just not nearly as good as Ether Renewal.
Full cleric gear is terrible.
Water 5 is about a 2.7k heal if you have 1k healing power.
Dunno who auto attacked you. Sounds like a zerker warrior. Slap them back and watch their hp drop.
Attunement swap and dodge rolling is around a 4k heal every 10 seconds with a little bit of healing power. That’s kind of a big deal seeing as how you don’t use your heal skill to get it.
You have to be in combat for dodgeroll effects to work.
(PS: You’re doin it wrong)
No, Ether Renewal is terrible. It is four seconds long which also can be interupted so you don’t get any healing at all. And the four seconds you use to heal up you lose valuable time which you could have used for keeping up the pressure on your opponent instead. You are right about cleric gear thoug.
The point of Ether Renewal isn’t just for the heal. It’s also a massive condi clear every 15 seconds.
If you wait for a condi-necro to use their deathshroud fear and swap out of staff, then they have no other way to stop your MASSIVE heal and MASSIVE condition removal. Condition thieves can’t stop it either.
I mostly rely on the natural heals I get from water attuning, dodge rolling, dagger 5 and 2, regen, soothing mist. Ether Renewal is to help top it off.
Plus, the heal is much nicer than a 5k heal every 25 seconds or the signet.
In terms of keeping up the pressure; when I need to heal, I NEED TO HEAL. Even if I used a different heal that’s still some time wasted when I could otherwise be “keeping up the pressure.”
Signet of Restoration still works, it’s just not nearly as good as Ether Renewal.
The passive heal doesen’t take any time at all.
And yes, the healing signet is way more effective + the healing from the spells.
Full cleric gear is terrible.Water 5 is about a 2.7k heal if you have 1k healing power.
Dunno who auto attacked you. Sounds like a zerker warrior. Slap them back and watch their hp drop.
Attunement swap and dodge rolling is around a 4k heal every 10 seconds with a little bit of healing power. That’s kind of a big deal seeing as how you don’t use your heal skill to get it.
You have to be in combat for dodgeroll effects to work.
(PS: You’re doin it wrong)
No, Ether Renewal is terrible. It is four seconds long which also can be interupted so you don’t get any healing at all. And the four seconds you use to heal up you lose valuable time which you could have used for keeping up the pressure on your opponent instead. You are right about cleric gear thoug.
The point of Ether Renewal isn’t just for the heal. It’s also a massive condi clear every 15 seconds.
If you wait for a condi-necro to use their deathshroud fear and swap out of staff, then they have no other way to stop your MASSIVE heal and MASSIVE condition removal. Condition thieves can’t stop it either.
I mostly rely on the natural heals I get from water attuning, dodge rolling, dagger 5 and 2, regen, soothing mist. Ether Renewal is to help top it off.
Plus, the heal is much nicer than a 5k heal every 25 seconds or the signet.
In terms of keeping up the pressure; when I need to heal, I NEED TO HEAL. Even if I used a different heal that’s still some time wasted when I could otherwise be “keeping up the pressure.”
It’s not very versitile if you only depend on fighting ppl without interupts. And you will never be able to beat me in a duel on ele if you are going to use Ether Renival. You can’t keep enough pressure with that.
You are welcome to try thoug.
(edited by Timelord.8190)
Nobody cares about dueling other eles.
Signet of Restoration still works, it’s just not nearly as good as Ether Renewal.
The passive heal doesen’t take any time at all.
And yes, the healing signet is way more effective + the healing from the spells.
Full cleric gear is terrible.Water 5 is about a 2.7k heal if you have 1k healing power.
Dunno who auto attacked you. Sounds like a zerker warrior. Slap them back and watch their hp drop.
Attunement swap and dodge rolling is around a 4k heal every 10 seconds with a little bit of healing power. That’s kind of a big deal seeing as how you don’t use your heal skill to get it.
You have to be in combat for dodgeroll effects to work.
(PS: You’re doin it wrong)
No, Ether Renewal is terrible. It is four seconds long which also can be interupted so you don’t get any healing at all. And the four seconds you use to heal up you lose valuable time which you could have used for keeping up the pressure on your opponent instead. You are right about cleric gear thoug.
The point of Ether Renewal isn’t just for the heal. It’s also a massive condi clear every 15 seconds.
If you wait for a condi-necro to use their deathshroud fear and swap out of staff, then they have no other way to stop your MASSIVE heal and MASSIVE condition removal. Condition thieves can’t stop it either.
I mostly rely on the natural heals I get from water attuning, dodge rolling, dagger 5 and 2, regen, soothing mist. Ether Renewal is to help top it off.
Plus, the heal is much nicer than a 5k heal every 25 seconds or the signet.
In terms of keeping up the pressure; when I need to heal, I NEED TO HEAL. Even if I used a different heal that’s still some time wasted when I could otherwise be “keeping up the pressure.”
It’s not very versitile if you only depend on fighting ppl without interupts. And you will never be able to beat me in a duel on ele if you are going to use Ether Renival. You can’t keep enough pressure with that.
You are welcome to try thoug.
Either renewal can still apply pressure. You have Air (15 trait) as well as sceptre air 2 (air 3 for preventing interrupts), earth (15 trait if you use it) and fire (15 trait if you use it), not to mention that any of the 15 point fire, air or earth all apply poison with sigil of doom. You also have access to instant utility skills, such as arcane wave, blast and signet of air. While not as much pressure as you can get out when not healing, you can still apply some pressure. Not to mention that if you heal at the right time you can press esc or weapon stow to cancel the end of your heal (this would allow for a quick condition removal when health is full or to top up without wasting the full duration in down time). It does have a 15 second cd after all.
Funny thing about elementalists and interrupts (especially D/D) they waste them to get extra damage in. The build I run has 3 blinds, so when playing a no error game, I start with dust devil, start healing then switch to air to pump out damage + the second blind when they waist their first, finally if needed I have sig of air as a backup blind. When all crap hits the fan I have the invulnerable + ether heal and other defensive tools to help me get the heal off.
Personally I would like the use the signet heal, but with 10 in arcane and 15 in water, the condition removal is nearly non existant. (1+1+3 condition removal with cleansing wave trait, 1+3 without)
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