Elemental Atunement and Aurashare Radius

Elemental Atunement and Aurashare Radius

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Posted by: Kushh.4895

Kushh.4895

I love the new changes that ANET plans to do about the aurashare trait, but making it only 360 radius seems like a lot of people wont take the trait because you have to literally be ontop of a person for it to activate….and the same goes for elemntal atunement.

So my thought was increase aurashare and elemental atunement’s radius to a 480 or 600 radius that way it is more easily applied and can contribute more to team fights.

Seen as though these are both Grandmaster traits, i want to take them FOR a reason, the reason being for team support, and if i cant support my teammates because the radius is too small, then whats the point? XD

Let me know what you guys think! Cheers!

(edited by Kushh.4895)

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Posted by: ronpierce.2760

ronpierce.2760

Well, I’ve said it before and I’ll say it again. I tend to agree. 240 is too close for a supportive trait, especially as a GM. Both could really use a 480-600 range so it can be used as support in like a pvp setting where you can’t just stack on eachother. Plus it favors playing dagger to support, which isn’t fun to be holed into.

As for concerns of EA being needed to survive as an Ele, the new master trait that gives Protection when struck in earth could be a way to fix that issue. You’d have some from swapping and again from taking damage, which should lead to a near-perma protection up-time I’d think. (Assuming the cooldowns aren’t shared between attunements, which is what i heard)

But as a supportive style skill, it really should have a radius on it that works beyond basically meleeing boons onto allies.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Xaylin.1860

Xaylin.1860

More range would be nice. But I think you might be underestimating how much a 360 radius actually is. It is more than you think. You might not be able to camp at max. range and provide your allies with Auras. But I doubt the trait is intended to work that way.

By the way: I believe that Powerful Auras might have played a role in Elemental Attunement being moved to the GM tier. Both traits provide a very similar benefit. Auras might have additional effects but also require a higher investment. Since the devs want to push Auras, they might have had to cut down the competition.

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Posted by: ronpierce.2760

ronpierce.2760

More range would be nice. But I think you might be underestimating how much a 360 radius actually is. It is more than you think. You might not be able to camp at max. range and provide your allies with Auras. But I doubt the trait is intended to work that way.

By the way: I believe that Powerful Auras might have played a role in Elemental Attunement being moved to the GM tier. Both traits provide a very similar benefit. Auras might have additional effects but also require a higher investment. Since the devs want to push Auras, they might have had to cut down the competition.

I’ve done some testing with (though, weaker) aura share on live. It (obviously) affects more people better than the 240 on EA but it still feels like it wastes a LOT of potential. thats why I think 480 would be a sweet spot, 600 if they felt generous.

I dont see anything wrong with AS and EA working well together. It takes quite a lot of investment for it to be worth it, and a lot of that gets washed away simply because of range limitations.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Kushh.4895

Kushh.4895

I agree 480 seems like the perfect amount….im not so far away that it seems unrealistic to apply this aura to my teammate but im close enough to where it makes sense and matters.

600 would be awsome tho dont rule it out

(edited by Kushh.4895)

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Posted by: Ghotistyx.6942

Ghotistyx.6942

240 is the size is large symbols, 360 is the size of cannon fire. 240 might be small but 360 is plenty

Fishsticks

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Posted by: Chris.5720

Chris.5720

Well, I’ve said it before and I’ll say it again. I tend to agree. 240 is too close for a supportive trait, especially as a GM. Both could really use a 480-600 range so it can be used as support in like a pvp setting where you can’t just stack on eachother. Plus it favors playing dagger to support, which isn’t fun to be holed into.

As for concerns of EA being needed to survive as an Ele, the new master trait that gives Protection when struck in earth could be a way to fix that issue. You’d have some from swapping and again from taking damage, which should lead to a near-perma protection up-time I’d think. (Assuming the cooldowns aren’t shared between attunements, which is what i heard)

But as a supportive style skill, it really should have a radius on it that works beyond basically meleeing boons onto allies.

I have yet to find out why on earth there are traits for eles, the squishiest class in the game, that prock something upon you being hit, like what’s the point? How much is a trait like this gonna do against any class that can take like 1/3 or even more of your health with on attack..?

Also I disagree, people tend to mix up d/d and other weapon sets..staff and scepter don’t have any auras at all so saying EA and auras do the same is not correct.

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Posted by: ronpierce.2760

ronpierce.2760

Well, I’ve said it before and I’ll say it again. I tend to agree. 240 is too close for a supportive trait, especially as a GM. Both could really use a 480-600 range so it can be used as support in like a pvp setting where you can’t just stack on eachother. Plus it favors playing dagger to support, which isn’t fun to be holed into.

As for concerns of EA being needed to survive as an Ele, the new master trait that gives Protection when struck in earth could be a way to fix that issue. You’d have some from swapping and again from taking damage, which should lead to a near-perma protection up-time I’d think. (Assuming the cooldowns aren’t shared between attunements, which is what i heard)

But as a supportive style skill, it really should have a radius on it that works beyond basically meleeing boons onto allies.

I have yet to find out why on earth there are traits for eles, the squishiest class in the game, that prock something upon you being hit, like what’s the point? How much is a trait like this gonna do against any class that can take like 1/3 or even more of your health with on attack..?

Also I disagree, people tend to mix up d/d and other weapon sets..staff and scepter don’t have any auras at all so saying EA and auras do the same is not correct.

Point is they are for support, and having the narrow radius creates a more support-friendly environment for dagger (who are in that area more frequently) and does less for say, staff/scepter who might want to keep a little distance. Also, after the change, even leap/other auras will work with Aura Share.

Either way, both should be 480-600 imo.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: ronpierce.2760

ronpierce.2760

240 is the size is large symbols, 360 is the size of cannon fire. 240 might be small but 360 is plenty

Symbols aren’t quite the same as AOE buffs. Shouts have 600 radius, thats more of a support radius. Most symbols are doubled as buffs and pulsing damage, quite a big difference there…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Ghotistyx.6942

Ghotistyx.6942

That wasn’t my point. You can bit quite a few people with larger symbol radius. You can hit even more with cannon traits. Auras aren’t shouts either, so why would they need shout radius? One of the most similar traits to aura share is Communal Defenses, which has no target limit and provides aoe aegis in a 360 radius. Something similar to that should be perfect.

Fishsticks