Elemental Contingency

Elemental Contingency

in Elementalist

Posted by: FLiP.7680

FLiP.7680

With the individual CD for each attunement this trait is a good replacement for EA. But the boons could be improved a little:
Fire: Retaliation (5s)
Air: Fury (8s)
Earth: Protection (3s)
Water: Vigor (5s)

And while you are there, please change Arcane Precision:
> With 10% chance on crit:
Fire: Blind (3s)
Water: Chill (1.5s)
Air: Weakness (3s)
Earth: Cripple (3s)

> Or increase the proc chance to 25% and keep the same conditions.

(edited by FLiP.7680)

Elemental Contingency

in Elementalist

Posted by: Ulion.5476

Ulion.5476

It is a good replacement for EA in large scale fights. Since you have to conserve your dodge to get out of the kill zones more than dodge to heal(unless you are melee). Have to take into account the 30% increase to boon duration from arcane with elemental contingency.

Some of the boons last long than what they say. Fury and protection are fine as they are since 2 of the low traits enable you to have permanent protection/fury with a few attunement swaps while getting hit. Vigor from water needs no buff because of renewing stamina. Retaliation is the only unique boon from elemental contingency that we can not get another way.

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF