Elemental Glyphs

Elemental Glyphs

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Posted by: Thomas.8130

Thomas.8130

So, with the recent fix to minion AI, I’ve been a playing a MM Necro a lot lately (it’s so much fun!), and last night I decided to try playing with the glyphs of elemental summoning on my ele. I found it to be lots of fun, running around silverwastes with two fire elementals blasting every enemy i came across! However, it was a real bummer having the elementals bound to a 60 second life span, especially after playing with the necromancers minions. I was wondering, and hoping, that there might plans to remove the time limit on the elementals lives. Obviously, the active effects they have would need to be put on longer cooldowns, but I think it would be worth it to make elemental summoning builds more fun.

(on the subject of glyphs, does anyone know if the devs are looking at changes the effects of glyph of elemental power and the resurrection glyph? I think it would be great if they buffed elemental power, and changed the resurrection glyph into more of a person defensive skill. I think the stun break should be removed from elemental power and put on the other “new” skill replacing the resurrection one)

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Posted by: Gorani.7205

Gorani.7205

Ideas to tweak Glyphs have been around for years now, but I am sure “Anet thinks they are in a good place now” (= we want you to play Cantrips in PvP only so forget about anything else; PvE please use staff in Fire attunement and be happy)

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)

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Posted by: Alekt.5803

Alekt.5803

Do you want to nerf Glyph of Elemental power or buff it? I ask because removing the stun breaker on it would be the worst nerf you can ever imagine.

The problems with Glyphs is a little bit complicated. Let me explain. There is a trait in Air called Inscription: 20% cooldown reduction on glyph + grant a boon depending on the attunement on casting glyph. Mainly, the glyphs do not work well together, and I don’t think they ever will nor should it be the goal.

The boons granted from the Glyphs are way too minor (ie, 1 stack of might when in fire, swiftness, regen, protection). The trait is designed as if you were only using glyphs in your utility bar, and even then, it would be bad.

For glyphs, I would like to see some major boons action in an ICD… Speaking of a large amount of might for a short duration with Fire Glyphs, Haste with air, Alacrity with water, resistance with earth. That sort of stuff.

Alerie Despins

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Posted by: Vissarion.6509

Vissarion.6509

They are almost unchanged since release dont expect anything to happen now (they are so focused on new stuff, than old things).

There was even a talk about being able to summon them underwater, (or new elements and stuff), it’s still on the talks after 3 years sadly…

They called us TEMPESTs, but we can use our elite to cheat death instead

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Posted by: Alekt.5803

Alekt.5803

If I can win duels with Rampager condi staff, I suppose it can be done.

Alerie Despins

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Posted by: Thomas.8130

Thomas.8130

I want to buff elemental power, but I don’t want it to have the stun break. I think the stun break runs counter to the effect of the glyph (a stun break is used as a reaction during a fight, whereas the glyph itself is best used at the start of a fight to increase your condi output.) I think the resurrection glyph should be reworked to do something else that is more defensive. THAT is where the stun break should be.

also, I agree that inscription needs a lot of work. the strong boons that alekt suggests would be really nice. I also thought of maybe using the inscription trait to bring back the flavor of lingering elements. this would be complicated, so it’s little more than wishful thinking on my part. but something like if you use a glyph, you activate the glyph of your current element and the element you were in previously.

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Posted by: Wolfric.9380

Wolfric.9380

lower casting time of glyphs a bit and make the trait -33%. This will help and es easy to impement.
Also make the summoning permanent.