Elemental Glyphs
Ideas to tweak Glyphs have been around for years now, but I am sure “Anet thinks they are in a good place now” (= we want you to play Cantrips in PvP only so forget about anything else; PvE please use staff in Fire attunement and be happy)
Still keeps a volume of Kurzick poems ;)
Do you want to nerf Glyph of Elemental power or buff it? I ask because removing the stun breaker on it would be the worst nerf you can ever imagine.
The problems with Glyphs is a little bit complicated. Let me explain. There is a trait in Air called Inscription: 20% cooldown reduction on glyph + grant a boon depending on the attunement on casting glyph. Mainly, the glyphs do not work well together, and I don’t think they ever will nor should it be the goal.
The boons granted from the Glyphs are way too minor (ie, 1 stack of might when in fire, swiftness, regen, protection). The trait is designed as if you were only using glyphs in your utility bar, and even then, it would be bad.
For glyphs, I would like to see some major boons action in an ICD… Speaking of a large amount of might for a short duration with Fire Glyphs, Haste with air, Alacrity with water, resistance with earth. That sort of stuff.
They are almost unchanged since release dont expect anything to happen now (they are so focused on new stuff, than old things).
There was even a talk about being able to summon them underwater, (or new elements and stuff), it’s still on the talks after 3 years sadly…
If I can win duels with Rampager condi staff, I suppose it can be done.
I want to buff elemental power, but I don’t want it to have the stun break. I think the stun break runs counter to the effect of the glyph (a stun break is used as a reaction during a fight, whereas the glyph itself is best used at the start of a fight to increase your condi output.) I think the resurrection glyph should be reworked to do something else that is more defensive. THAT is where the stun break should be.
also, I agree that inscription needs a lot of work. the strong boons that alekt suggests would be really nice. I also thought of maybe using the inscription trait to bring back the flavor of lingering elements. this would be complicated, so it’s little more than wishful thinking on my part. but something like if you use a glyph, you activate the glyph of your current element and the element you were in previously.
lower casting time of glyphs a bit and make the trait -33%. This will help and es easy to impement.
Also make the summoning permanent.