Elemental Weakness (Ele only condi)

Elemental Weakness (Ele only condi)

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Posted by: Nabuko Darayon.9645

Nabuko Darayon.9645

So regarding Eles not having a wider set of conditions, a one condition that Elementalists can be recognized by would be Elemental Weakness, that weakens your foes against Elemental damage.
Necro’s are recognized by their focus on Fear and Poison.
Mesmer’s are recognized by their focus on Confusion.

Although other characters have access to some of these (except the Confusion runes) those two Scholars can take the best advantage over those conditions.

So I trust Elementalists should have a specific condition just for themselves as we’re lacking a lot when it comes to condi builds.

~ King Arian and Isabella of [EG] ~

Elemental Weakness (Ele only condi)

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Posted by: MyPuppy.8970

MyPuppy.8970

I think Fire/Chill/Weakness-Blind/Blood-Cripple are enough for making sense as elementalists.

But I think we should be able to combo those conditions more efficiently i.e. Burning->Chill/Chill->Burning => Thermal Shock (Damage+weakness/broken armor or 10 stacks of vulnerability)

If there was to be a specific condition for us, i would like it to be Electrified (1s stunned each time you cast a spell/skill)

Also, Water Field+Electify->Chain Lightning (foes in water field electrified for 2-3s)
Churning Earth channeling+Electrify->Lightning shower (Lightning damage + foes caught in CE stunned for 1s)

It’s so good to dream sometimes.

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

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Posted by: Zelyhn.8069

Zelyhn.8069

Yes I also had the idea of having a “thermal shock” trait, something like you deal 10% more damage on targets that are affected by burn and chill at the same time.

Edit: they could even implement it as an aoe debuff: all targets within 360 radius of you suffer 10% more damage if they are affected by burn and chill.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Elemental Weakness (Ele only condi)

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Posted by: MyPuppy.8970

MyPuppy.8970

Yes I also had the idea of having a “thermal shock” trait, something like you deal 10% more damage on targets that are affected by burn and chill at the same time.

Edit: they could even implement it as an aoe debuff: all targets within 360 radius of you suffer 10% more damage if they are affected by burn and chill.

I can see it like that as well:
[Thermal Shock] +10% damage on targets that are affected by burn and chill at the same time
[Elemental aura] Whenever you’re surrounded by an Aura, you deal +10% damage to foes affected by Thermal Shock.

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

Elemental Weakness (Ele only condi)

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Posted by: Zelyhn.8069

Zelyhn.8069

looks good to me!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Kodiak.3281

Kodiak.3281

These sound like great ideas and I’m sure with Arena Net’s long standing history of taking player ideas and implementing them we will see them in game shortly!

Kodiak X – Blackgate

Elemental Weakness (Ele only condi)

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Posted by: histerico.6153

histerico.6153

Does this game even have elemental damage? I thought all direct damage was the same, if it is they should introduce damage types

Elemental Weakness (Ele only condi)

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Posted by: MyPuppy.8970

MyPuppy.8970

No elemental/magical damage/resistance/penetration whatsoever. I regret that.

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

Elemental Weakness (Ele only condi)

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Posted by: ThiBash.5634

ThiBash.5634

And we have another needlessly complex change to the game! And what did they win this time? That’s right Larry, their suggestion will not be implemented as soon as possible!

What you’re suggesting is simply vulnerability in a different flavor.

Ever considered that not having damage types is a good thing? Rather than having mobs with specific resistances that require specific party setups, ArenaNet decided it would force parties into certain compositions and wisely decided not to implement it.

For you others, we HAVE elemental damage types, but they come in the form of combo fields rather than damage types. And it works MUCH better.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Elemental Weakness (Ele only condi)

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Posted by: Zelyhn.8069

Zelyhn.8069

I find a lot of truth in what ThiBash is saying
And I like your sig good sir

Also some mobs are immune to burn, while others are immune to blind etc

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Elemental Weakness (Ele only condi)

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Posted by: MyPuppy.8970

MyPuppy.8970

I wouldn’t mind being immune to a specific condition. Also, everyone should be stunned by my beauty, having to close their eyes to fight, and thus perma blind.

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

Elemental Weakness (Ele only condi)

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Posted by: Navzar.2938

Navzar.2938

New master level traits:

Frostbite- Chill deals damage
(0.10 * Condition Damage) + (1.5* Level) + 5 damage per second

Putrid Flame- when you inflict burning you inflict poison as well.
details tbd

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Posted by: histerico.6153

histerico.6153

Would it really be that bad to have damage types? I mean it would bring a level of strategy to the game, and if you think about it why doesn’t a fire elemental take more damage when I throw ice/water at than when I hit it with fire.

Edit: I really like that frostbite trait Navzar sounds like it would be fun

Elemental Weakness (Ele only condi)

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Posted by: Nabuko Darayon.9645

Nabuko Darayon.9645

@ThiBash yeah I kinda think you’re right here.

Nonetheless I do feel that true Ele condi builds are not viable compared to other professions which is sad since since we have so many traits regarding conditions.

And I like the idea about Thermal Shock but also leave the current 2x +5% more dmg while burning in the Fire tree.

~ King Arian and Isabella of [EG] ~

(edited by Nabuko Darayon.9645)

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Posted by: ThiBash.5634

ThiBash.5634

Would it really be that bad to have damage types? I mean it would bring a level of strategy to the game, and if you think about it why doesn’t a fire elemental take more damage when I throw ice/water at than when I hit it with fire.

It wouldn’t be bad per se, but it would add extra complexitiy to game balance. For example, a warrior would do the same against all bosses, but a necro would be virtually useless against Tequatl. To me, making things more complicated doesn’t neccesarily mean an improvement and this is one change I can personally live without. It just doesn’t add anythign for me funwise, but it would be one more balance headache added.

And it only makes sense for the 4 classic elements. In the aforementioned example, what would make more sense? The necro dealing more damage to undead (because he’s the master of death) or less (because he deals dar damage to them)?

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: histerico.6153

histerico.6153

Well this might be nitpicky, but in gw1 most non-physical and non-elemental damage didn’t have any weaknesses or advantages. So a necro dealing dark damage wouldn’t worry about creature resistences. I liked having damage types cause it gave a reason understand the mobs beyond just avoiding the pull or that one big attack