Elemental bugs/glitches thread.

Elemental bugs/glitches thread.

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Posted by: MajorMelchett.6042

MajorMelchett.6042

I started another similar thread on this, but it had suggestions in it aswell and i hadn’t reserved the 1st few posts – as such this thread is for bugs only and not suggestions.

You can find the suggestion thread here

Please post any bugs/glitches you have spotted and i will add them to the list on a daily basis. Also if the bug hasn’t been posted already in the game bug section please post about it in that section and then put the link in your post so i can add it here aswell – this is so the mods/devs still have single thread links available for ease of use.

To the mods, please don’t lock this thread, it’s simply a place to keep track of all the elemental bugs in 1 place (and it also gives you single links to each bug in the games bug section) so people can have 1 place to post them and keep track of them.

If the thread could be stickied it would be a big help so it doesn’t get lost (and it will also stop multiple threads on the same things).

Zilori: Guardian – Desolation.
Zarturo: Elemental – Desolation.

(edited by MajorMelchett.6042)

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Posted by: MajorMelchett.6042

MajorMelchett.6042

Ride the Lightning
Ride the Lightning does not work a lot of the time when you use it while targetting an enemy that’s moving. This is a huge bug because it leaves you helpless for the duration of the spell and it’s like a CC you cast on yourself.

Ride the Lightning also does not work with the 20% lightning skill recharge trait, it should recharge at 12 seconds but still recharges at 15.
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Magnetic Grasp
Magnetic Grasp is very glitchy. It usually works in pulling you to the foe, but sometimes it will pull you to them and keep pulling you too them even when you right next to them. This is also like a CC cast on yourself as it can leave you helpless for the duration of the spell unless someone else interrupts you (the duration is around 10 seconds long).

Game bug thread link
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Mist Form
Mist Form: It states in the tooltip that you invulnerable for the duration of the spell, but you can die from DoT damage during it, if this is intended then the tooltip needs to be changed to state that – if it isn’t intended then it needs to be fixed.

Game bug thread link
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Armor of the Earth
Armor of the Earth states that it breaks stuns and then further makes you immune to those effects, but sometimes it seems it’s possible to be stunned and it won’t work (untested by myself).
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Arc Lightning
Arc Lightning, the cast doesnt stop once the target is dead or when changing targets and sometimes when the cast has finished.

Game bug thread link
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Elite skill Tornado
The tornado Elite doesn’t work for PVE underwater
(Whirlpool)

Should now be fixed
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Churned Earth
Churned earth, when interupted during the cast it doesn’t do the smaller interupted cooldown and instead does the full 30 seconds cooldown – this interupt issue can be caused by the player themselfs or enemies.
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Conjure Frostbow – Ice Storm
The Conjured Frostbow AOE Ice Storm attack fires it’s arrows to the right instead of strait up (visual bug, not major).

Game bug thread link
Video of the issue
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Arcane Power
Arcane power doesn’t give you 5 critical hits like the tooltip states, it gives at most 2.

Game bug thread link
Video of the issue
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Glyph of Elementals/Lesser Elementals
Glyph of Elemental and Lesser Elemental have extra text above their skills text staiting the skill is locked or your transformed (visual bug, not major).

Game bug thread link
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Signet of Fire
Signet of Fire doesn’t have the proper range – it states it has 1200 range just like the other Signets but it has a range of around 800/900, anything over that and it simply won’t hit.

Game bug thread link
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Glyph of Elementals/Quick Glyphs
Glyph of Elementals is not affected by the 20% Glyph cooldown reduction from Quick Glyphs, the tooltip states it has dropped to 96 seconds – however it defaults to the 120 second cooldown instead.

Glyph of Lesser Elementals works fine with this skill.
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Arcane Fury/Lingering Elements
The lvl 15 minor bonus in the arcane trait “Lingering elements” has no effect on Arcane fury (intentional or not?).
-
Air Attunement switching
Switching to Air is considered an attack, when you switch it can start to auto attack a nearby target.

Game bug thread link
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Signet of Air
Signet of Air doesn’t apply a Signet symbol above your head like the other Signets do (fire/earth) when cast at a target, it also has no animation (at least on Asura) letting you know it’s been cast like the other Signets – on Asura it supposed to have a hand wave. (visual bug).

Bug appeared after the recent 14th Sept patch.

Video of the issue
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Zilori: Guardian – Desolation.
Zarturo: Elemental – Desolation.

(edited by MajorMelchett.6042)

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Posted by: MajorMelchett.6042

MajorMelchett.6042

Arcane Energy
Currently I have noticed that Signet of Restoration and Arcane Shield do not proc the endurance regeneration of Arcane Energy.
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Lightning Surge (Staff skill)
(Staff) Lightning Surge has infinite (very long) range, or as far as you can have an enemy targeted. Both the damage and condition are applied to the enemy and it can be applied outside of the 1200 range the attack is supposed to have.
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Burning Speed
Burning Speed can sometimes fire you in random directions instead of in the direction of the mob you are facing or targeting.
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Evasive Arcana
Evasive Arcana lacks a visual effect when it triggers in water (visual bug) and it also doesn’t work at all underwater. Not sure if this is intended design or a bug. As it’s a tier 3 trait it should be something that does work in water (or at least have water viariants).
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Evasive Arcana
The tooltip says an Earth Dodge will cast Churning Earth, but it instead casts Shockwave despite the animation looking like a Churning Earth. This Shockwave does about 10% of the direct damage of Churning Earth and has no Bleed damage either.
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Blasting Staff (Trait)
The marker circle on the ground doesn’t get bigger in the Staff area attacks (though the effect does indeed becomes bigger)
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Lava Font
The tooltip states it lasts for 6 seconds however it actually lasts for 4-5 seconds. Additionaly the Fire Magic trait which was supposed to “Make area fields of fire last longer by 33%” (probably XI one) does not take any effect as well.
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Vapor Blade:
Vapor Blade is supposed to hit twice, once on the initial path and once when it returns to you. However If any obstacle is in front of you or behind your enemy (e.g. a wall), the blade won’t come back and will hit just once (intentional?).
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Burning Speed
Some times the blast occurs at the beginning of the slide forward instead of at the end of the slide. This results in a huge chunk of D/D burst being lost as the blast will not hit your intended target in a combo.

This may be lag related, as such is it possible to put in a fix even if there is lag?.

Game bug thread link
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Whirlpool
Whirlpool loses it´s graphics if any other skills graphical effect is added before casting. (for example, magnetic shield, arcane shield, auras etc.).
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Shockwave/Gust
shockwave and gust become obstructed if used on a target that is on a different level than you even when you have line of sight. E.g. trying to gust somebody on the upper level of keep in forest while being on the point.

In addition, neither of these abilities seem to track their target once fired. If this is intended the abilities should fire straight out of your character as that’s a much easier way to aim them. As it stands now, unless you de-target and manually aim it is near impossible to hit a strafing target.
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Lightning Surge (Teleport)
Sometimes the teleport doesn’t go off. You see the lightning strike at the targeted location, but your character isn’t moved there as if by teleportation. Most of the time this occurs when the area you are targeting is higher or lower (And I don’t mean that the view is blocked). The character “jumps” forward sometimes, as if it is trying to move to that location, but it appears that the location is “blocked”. The skill still goes onto its full cooldown.
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Magnetic Grasp
Magnetic Grasp is a leap finisher when it is not stated on the tooltip.
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Magnetic Grasp/Burning Retreat
When using magnetic grasp and burning retreat, the character’s movespeed is effected by cripple and swiftness. This can make for some annoyingly slow grasps but is mostly an issue for burning retreat. The tooltip wording and the fact that you evade made me think the skill is supposed to be a normal dodge which leaves burn.
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Lightning Whip
Lightning whip has a tiny hitbox that it will miss whenever you or your opponent moves. This might just be because of latency, but seeing the whip go straight through the mob over and over with a string of red ‘miss miss miss miss miss miss’ gets really frustrating really fast.
-

Zilori: Guardian – Desolation.
Zarturo: Elemental – Desolation.

(edited by MajorMelchett.6042)

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Posted by: MajorMelchett.6042

MajorMelchett.6042

Reserved for future reports.

Zilori: Guardian – Desolation.
Zarturo: Elemental – Desolation.

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Posted by: MajorMelchett.6042

MajorMelchett.6042

Reserved for future reports.

Zilori: Guardian – Desolation.
Zarturo: Elemental – Desolation.

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Very nice. If we keep it up and keep these on top then I’m sure Anet will change what needs to be changed. Team effort!

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Posted by: Razarei.2809

Razarei.2809

We need mods in this area to merge threads together that have pretty much the same content. Good job though.

Elementalist – Blárp, Razarei, 55HPMonk, Need More Defense
Revenant – Master Blárp [Desolation]

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Posted by: Quintal.6594

Quintal.6594

Lingering elements isn’t supposed to affect arcane power. It’s for the attunement bonuses like the regen you get for 5 point water.

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I still think it is bugged as I NEVER see those bonuses after I switch. I can’t figure out what it DOES effect.

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Posted by: MajorMelchett.6042

MajorMelchett.6042

Lingering elements isn’t supposed to affect arcane power. It’s for the attunement bonuses like the regen you get for 5 point water.

My mistake, it’s ment to be that it doesn’t affect Arcane fury . I’ve tested it a few times and no matter what Arcane fury won’t go to 5 seconds like it should.

Zilori: Guardian – Desolation.
Zarturo: Elemental – Desolation.

(edited by MajorMelchett.6042)

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Posted by: Reikou.1840

Reikou.1840

Would you consider that a Sylvari Elementalist (or if you ignore racials completely, all Elementalists) have no usable underwater elites a bug/glitch?

Because I think it’s a really big issue that ever since hitting 30+ with my elementalist I’ve started to dread underwater content. I’ll save balancing of the existing Elites for a separate thread :p

oops, missed that it’s already been covered. lul

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

We have underwater skills? I always thought I was just hurling rocks underwater and watching them sink on top of my enemies head, thus dealing 5 damage. Hmmmmm I guess I’ll have to learn ANOTHER 20 skills…

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Posted by: Trump.9803

Trump.9803

Evasive Arcana Bug – The tooltip says an Earth Dodge will cast Churning Earth, but it instead casts Shockwave despite the animation looking like a Churning Earth. This Shockwave does about 10% of the direct damage of Churning Earth and has no Bleed damage either, so it basically sux.

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Posted by: BeduinoAlbino.9812

BeduinoAlbino.9812

Evasive Arcana Bug – The tooltip says an Earth Dodge will cast Churning Earth, but it instead casts Shockwave despite the animation looking like a Churning Earth. This Shockwave does about 10% of the direct damage of Churning Earth and has no Bleed damage either, so it basically sux.

I wasn’t aware of this Earth specific bug, but I can say that at least for me, when I’m on water attunement and dodge, I get no effect at all.

Also, I read someone saying in another tread that the OH D air skill #5 (Updraft) does not count as knock-down, so the air major trait Grounded that gives dmg bonus against stunned or knocked-down players, in this case, does not apply (so basically you have to wait someone to be knocked-down by another class so you have your bonus)

I never tested it though, and I don’t know if it’s only with knock-down, or if stun is broken too.

Also, sometimes when I use Cleansing Wave, it won’t remove a condition (can’t really tell if it’s on special circumstances).

“Never disturb your opponent when he is about to make a mistake.”

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Posted by: Rhoto.8791

Rhoto.8791

Our downed state is absolutely worthless.. is that a bug?

Chipsu – Elementalist
Maguuma [SWäG]
Original [OG] (good times)

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

This class is in dire need of some fixes. Please Anet just post saying that you are working on it and maybe an ETA for your first class fix.

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Posted by: MajorMelchett.6042

MajorMelchett.6042

Updated to show that our underwater skill should now be fixed.
—-
I am surprised that certain other skills (like Glyph of Fires range and the critical hit amount of Arcane power) haven’t been fixed in this patch, i really can’t see how they can be hard to change considering what’s actully wrong with some of them.

It is pleasing (in a way) that Anet are willing to completly change traits and add new ones (guardians got a new 1 today), hopefully this will bode well for Elementals at some point. as this is a place we need some help.

Zilori: Guardian – Desolation.
Zarturo: Elemental – Desolation.

(edited by MajorMelchett.6042)

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Posted by: Rhoto.8791

Rhoto.8791

Updated to show that our underwater skill should now be fixed.
—-
I am surprised that certain other skills (like Glyph of Fires range and the critical hit amount of Arcane power) haven’t been fixed in this patch, i really can’t see how they can be hard to change considering what’s actully wrong with some of them.

It is pleasing (in a way) that Anet are willing to completly change traits and add new ones (guardians got a new 1 today), hopefully this will bode well for Elementals at some point. as this is a place we need some help.

Where do you go to see the changes in builds?

Chipsu – Elementalist
Maguuma [SWäG]
Original [OG] (good times)

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Posted by: MajorMelchett.6042

MajorMelchett.6042

Where do you go to see the changes in builds?

https://forum-en.gw2archive.eu/forum/info/news/Update-Notes-September-14th-2012

The patch notes shows the changes.

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Zarturo: Elemental – Desolation.

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Nothing too great for us eles. Having access to our only underwater elite is ok but it still doesn’t change the fact that we are still weak underwater. Looks like guardian got a lot of love and mesmer did too. I find it funny that classes are getting balanced even though other classes need it more AND while other classes are getting their minor tweaks to traits and such we still have a load of bugs that keep our class from being playable for the most part.

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Posted by: Mutsop.7549

Mutsop.7549

Mist Form: It states in the tooltip that you invulnerable for the duration of the spell, but I have died countless times to DoT damage during this form, if this is intended, then the tooltip needs to be changed to state that I think.

The damage/dot is already applied. Invulnerability will make sure new incoming damage is ignored. You’ll find these types of situation in almost all games.

Armor of the Earth: It states that it breaks stuns, and then further makes you immune to those effects, but I recall being stunned and being unable to break stuns with it.

As the wiki states: you’ll get Stability:http://wiki.guildwars2.com/wiki/Stability from Armor of Earth. This will ignore control effects. BUT when you go check the Effects:http://wiki.guildwars2.com/wiki/Effect you’ll see that in the conditions (not the control effects) they include Cripple, Immobilized, Chilled, … So not all CC (crowd Control) effects are ignored.

Arc Lightning, the cast doesnt stop once the target is dead or when changing targets and sometimes when the cast has finished.

Truly annoying

As for the rest I agree.

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Posted by: RizziVanizzi.1532

RizziVanizzi.1532

how about speeding up the cast time of glyph of renewal to make it actually useful?!

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Posted by: Lance Coolee.9480

Lance Coolee.9480

“GW2 takes everything you love about GW1” – M. O’Brien
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee

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Posted by: konosh.4721

konosh.4721

(Staff) Lightning Surge has infinite range, or as far as you can have an enemy targeted. Both the damage and condition are applied to the enemy.

I think this is a fairly major bug because it can be used to slowdown enemies that are running away, as it puts them in combat, and of course the fact that you can finish enemies from afar. Also works when out of the Line of Sight, as in if the enemy is in a tower/keep wall, if I can target the enemy, I can use the skill when he runs away when low on health.

I haven’t tried other skills/classes, but I’m fairly sure that lightning surge isn’t the only skill like that, based on the great deal of times I ran away from enemies.

If it’s not a bug, the tooltip should be changed, as it states that it has the same range as (Staff) Gust (1200), and this one doesn’t have infinite range.

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Posted by: PrestonSwain.6219

PrestonSwain.6219

Lingering elements isn’t supposed to affect arcane power. It’s for the attunement bonuses like the regen you get for 5 point water.

My mistake, it’s ment to be that it doesn’t affect Arcane fury . I’ve tested it a few times and no matter what Arcane fury won’t go to 5 seconds like it should.

Not understanding what the move does, does not make it a bug.
The trait makes it so your previous attunement lasts for 5 seconds. What this means is all those 5 point traits from the elemental lines will continue to apply for 5 seconds after changing attunements. I.E. you keep the toughness from Stone Flesh for 5 additional seconds after changing away from Earth. This should also be applying to bonus’s such as dealing 10% more damage while in fire attunement.

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Posted by: Clivar.3176

Clivar.3176

great initiative MajorMelchett This will definetly make a difference
finally a player that doesnt consume his time by crying but by helping the mods locate the problems. thumbs up mate

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Posted by: DrTenma.7249

DrTenma.7249

It seems meteor stops doing dmage in the last 3-5 seconds of the animation, stuff is still falling but no damage even if it clearly hits.

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Posted by: MajorMelchett.6042

MajorMelchett.6042

Not understanding what the move does, does not make it a bug.
The trait makes it so your previous attunement lasts for 5 seconds. What this means is all those 5 point traits from the elemental lines will continue to apply for 5 seconds after changing attunements. I.E. you keep the toughness from Stone Flesh for 5 additional seconds after changing away from Earth. This should also be applying to bonus’s such as dealing 10% more damage while in fire attunement.

I fully understand what the move does, it grants a bonus on Attunement.

Here is the 2 texts on the traits.
—-
Arcane fury.
Grant yourself fury for 2 seconds on attunement.

Lingering elements.
Attunement bonuses linger for 5 seconds.
—-
Arcane fury gives you a bonus for 2 seconds on Attunement. As such if AF isn’t ment to get the bonus from LE then they need to state that it doesn’t apply to it or make it so AF so it isn’t an Attunement bonus.

I’m saying it’s a bug at the moment because it is infact an Attunement bonuses that doesn’t get the Lingering elements bonus – until the text states otherwise it can’t be assumed that it’s ment to be like this.

Zilori: Guardian – Desolation.
Zarturo: Elemental – Desolation.

(edited by MajorMelchett.6042)

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Posted by: Ulquiomaru.5096

Ulquiomaru.5096

Good job with the thread. I hope Anet takes notice. Keep it up!

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Posted by: MajorMelchett.6042

MajorMelchett.6042

(Staff) Lightning Surge has infinite range, or as far as you can have an enemy targeted. Both the damage and condition are applied to the enemy.

I think this is a fairly major bug because it can be used to slowdown enemies that are running away, as it puts them in combat, and of course the fact that you can finish enemies from afar. Also works when out of the Line of Sight, as in if the enemy is in a tower/keep wall, if I can target the enemy, I can use the skill when he runs away when low on health.

I haven’t tried other skills/classes, but I’m fairly sure that lightning surge isn’t the only skill like that, based on the great deal of times I ran away from enemies.

If it’s not a bug, the tooltip should be changed, as it states that it has the same range as (Staff) Gust (1200), and this one doesn’t have infinite range.

Tested and confirmed.

Added to the list.

Zilori: Guardian – Desolation.
Zarturo: Elemental – Desolation.

(edited by MajorMelchett.6042)

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Posted by: Chilly.7053

Chilly.7053

MajorMelchett love this thread looks almost as readable as the necro one that Anet commented on that they liked so keep at it! Here are mine while playing with my fav pve build atm

Master Trait X Arcane Energy: Arcane and Signet skills restore 25% endurance on use

Currently I have noticed that Signet of Restoration and Arcane Shield do not proc the endurance regeneration. Discovered in multiple pve situations and tested immediately before posting this in the mists, whilst being in combat

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Posted by: MajorMelchett.6042

MajorMelchett.6042

Added a newly noticed Signet of Air bug, there is no symbol above the head or asura cast indicator like other signets (the asura do a hand wave cast animator on signets).

@Chilly – confirmed and added.

Zilori: Guardian – Desolation.
Zarturo: Elemental – Desolation.

(edited by MajorMelchett.6042)

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Posted by: Chilly.7053

Chilly.7053

Glyph of Elementals is not affected by the 20% cooldown reduction but the Glyph of lesser Elemental is.

Just tested, elite glyph goes down to 96 seconds, so this is fixed

EDIT: Testing with elementals continued
Glyph of Lesser Elementals seems to be fixed in that it states the skill is locked for 60 seconds on use and then has a 36 (traited) cool down with Quick Glyphs

Glyph of Elementals is experiencing very weird behavior. Currently he skill becomes locked as normal but has a 120 second cool down and not a 60 second cooldown (or summon duration). At 60 seconds the elemental will fade and the cooldown will change to 120 seconds. When changed to Quick Glpyhs the locked duration changes to 96 seconds but still at 36 seconds elemental fades and goes to 120 seconds

(edited by Chilly.7053)

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

This is a great topic. I look forward to a fully functioning ele!

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Posted by: MajorMelchett.6042

MajorMelchett.6042

Glyph of Elementals is not affected by the 20% cooldown reduction but the Glyph of lesser Elemental is.

Just tested, elite glyph goes down to 96 seconds, so this is fixed

Not for me, the tooltip states it has dropped to 96 seconds, however when the 60 seconds of the elemental is finished the cooldown defaults to the 120 second one instead.

I’ve edited the post for clarity.
—-
Confirmed the (Staff) Lightning Surge has infinite range bug and added it to the list.

Zilori: Guardian – Desolation.
Zarturo: Elemental – Desolation.

(edited by MajorMelchett.6042)

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Posted by: ttyl.6021

ttyl.6021

I wasn’t aware of this Earth specific bug, but I can say that at least for me, when I’m on water attunement and dodge, I get no effect at all.

Water Evasive Arcana does proc Cleansing Wave, it just doesn’t show the animation. That part is probably a bug.

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Posted by: blackmyth.6738

blackmyth.6738

The tooltip for Armor of Earth states that the duration of the Stability and Protection boons granted will be 8sec. However, they actually only last 6sec (it was nerfed shortly before launch).

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Posted by: Grant.1927

Grant.1927

Just tried out evasive arcana in the mists and in pve, does not trigger at all for me in any attunement. No animation, no sound, no effect on myself or target.

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Posted by: Chilly.7053

Chilly.7053

Grant you need to be in combat for some of these things to work. I tested this trait and yeah found this to make it limiting

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Posted by: Androira.4391

Androira.4391

Good job MajorMelchett.6042, keep up the good work. I hope we will get it sticky as Necromancers got their topic even with a responce from Anet.

Anyway, regarding a bug.
I was testing something with the Steady weapons on Golems and found that Arcane Blast and Arcane Wave deal to the golems the same damage like with normal PvP weapons, not reduced and is always different, so basically you cannot test these two skills. See screenshot for combat log or check it.

Attachments:

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Posted by: MajorMelchett.6042

MajorMelchett.6042

Good job MajorMelchett.6042, keep up the good work. I hope we will get it sticky as Necromancers got their topic even with a responce from Anet.

I’ve sent the person a PM to see if they can perhaps look here and do the same.

Zilori: Guardian – Desolation.
Zarturo: Elemental – Desolation.

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Posted by: LashBack.6297

LashBack.6297

It seems the Soothing Wave trait only applies regeneration on the frost bow when you pick up the second one.

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Posted by: Ulquiomaru.5096

Ulquiomaru.5096

It should be noted that Fire Grab (Dagger 5) has some weird behavior, it MISSes if you’re turning your character with RMB held while casting.

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Posted by: poochythedog.6749

poochythedog.6749

Just want to say that Armor of Earth definitely does not break stuns. Says it does in the description, but it’s not the case.

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Posted by: Tonicks.5967

Tonicks.5967

If you use Mist Form, followed by casting the elite skill Tornado, Tornado will pre-emptively end when Mist Form ends, spitting you back into normal state. Whether this is implied to not allow the “free casting” of Tornado, this is really annoying. If I’m going to be using my one sure escape skill skill of long CD to cover up Tornado cast, it shouldkittenwork.

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Posted by: Science.4207

Science.4207

Oh wow, Tonicks that has been driving me nuts. I thought i was just being stunned out of it or it was some weird bug with hitting a skill too soon after activation.

The same thing happens with the underwater cyclone.

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Posted by: Tonicks.5967

Tonicks.5967

Another perhaps “bug” with Mist Form. I don’t know if this is the intended mechanic also, but you don’t receive specific boons while in Mist Form. For example, if I use Mist Form followed by Glyph of EH, I receive the 1 boon associated with my attunement. What I don’t receive is the 3 Might from the trait Spell Slinger (fire) when using Armor of Earth, Lightning Flash or Cleansing Flame while in Mist Form. This is also true for Soothing Disruption where it does not give me additional duration on vigor and regeneration.

Again, to clarify, with the traits
Mist Form → you receive the Might, Vigor and Regen
Using a cantrip during Mist Form, you gain the effects of the cantrip itself (IE protection, stability of Armor of Earth), but not of Soothing Disruption and Spell Slinger (Might, Vigor and Regen)

Elemental bugs/glitches thread.

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Posted by: Kurosaix.9352

Kurosaix.9352

Transmuting the elementalist starter headpieces seems to disable their graphics. Tried this on all four of them. Once they’re transmuted they act as if they are permanently hidden. I wonder if it is because they have no dye option.

Elemental bugs/glitches thread.

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Posted by: JonPeters.5630

JonPeters.5630

Game Design Lead

Next

Thanks for this. Keep em coming, this is one of our top priorities right now. Please remember that these fixes take a few days and testing them takes about a week.

Jon

Elemental bugs/glitches thread.

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Posted by: Navzar.2938

Navzar.2938

The arcana line doesn’t reduce the attunement recharge time by the right amount. Instead of reducing by 6 seconds instead of 60% at 30. It’s the same at other amounts too, reducing by 4seconds instead of 40% at 20 arcana, etc.

(edited by Navzar.2938)