Elemental damage

Elemental damage

in Elementalist

Posted by: Lyanna.9875

Lyanna.9875

So any of you misses the Elemental damage, such as in GW1?
For example against the destroyer if we used a water build we dealt a lot more damages than any other attunement, and fire was the weakest against them.
Destroyer came out of lava so they were “immune” to fire but they were helpless against water.
In my opinion (i always played an elementalist both in gw1 and now in gw2) it something that the game lacks…

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Posted by: Esmee.1067

Esmee.1067

Though I get it adds to a roleplay kind of feel, just like I love you can’t blind the already blind Dredge or burn the already burning Destroyers, I wouldn’t like to see it in gw2.

In Guild Wars 1 an Elementalist build around one, at the most two different Elements, due to XX-Attunement and Skillpoints greatly enhancing the power of a type of Spell (Air, Fire, Earth, Water specificly, Energy Storage hardly focussed around damage, rather Energy-management,) so if I were to encounter Destroyer, I’d make sure I was running a Water-focussed build, where-as otherwise I might chose to run a Fire-based build, I got rewarded for changing my build and my skillsets. Which was great, but I don’t see the same work for Guild Wars 2.

In Guild Wars 2 each Element brings something to the build and are usually optimally used in combination in PvE (which is where you’d encounter Destroyers etc.) You master and combine each Element to get a desired effect. If suddently certain Elements would be near useless against a certain type of mob it’d mean I’d lose a big chunk of the skills available to me, potentionally ruining why I enjoy playing Elementalist in the first place. Add a ‘super effective’ kind of effect and you’d be best of sticking to 1 single Element for an encounter. No, thank you. If that’s what I’d wanted I’d play Staff 24/7, sitting in Fire pressing Lava Font on recharge. ._.

Also, if I recall correctly, PvE had a huge problem with Elemental Damage and mobs resistance to it compared to unmitigatable damage didn’kitten Especially when balancing Hard Mode and Normal Mode. For about 6 years Elementalist complained they couldn’t put a dent in a mob, many of my few PvE-friends changed their main-class due to it. I might be wrong since I didn’t experience it first-hand, I saw GW1 as a PvP-only game, where-as in GW2 I mainly enjoy the PvE, but it seems like a dangerous thing to burn yourself with twice.

TL;DR:
I like the idea, but I think it’d take away much of the fun and engaging play-style an Elementalist has to offer.

(edited by Esmee.1067)

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Posted by: Waisenpai.6028

Waisenpai.6028

In pve we had to use title buffs and Pve only skills. Hence Bear form nerfing! Certain build were viable but may not have been fun. But in guild wars 1 it was 100% team play, when not solo farming. For hardmode, heroes build a magical combination so it was team effort if you didn’t have real people doing those maps. Either way both fun…

Min Min core d/d ele Borlis Pass Bunny Thumper

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Posted by: DesertRose.2031

DesertRose.2031

In GW1 the different elemental damage types were mostly indifferent, more important was the difference between armor-ignoring and non armor-ignoring damage.

To be honest, making the difference between different elemental damage types practically non-existing or truly non-existing is better because then it allows the developers to make the mechanic of the different elements truly different, instead of having to makes them almost the same, just with a different damage type.

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Posted by: Rainshine.5493

Rainshine.5493

I dunno. I remember being so relieved that you couldn’t burn destroyers in GW1, because it meant groups stopped asking me to run Searing Flames. LOL.

I loved farming Glint’s Challenge and having to bust out something other than my standard DPS build. So while I enjoy feeling like Avatar the Last Airbender in GW2, yes, I have some nostalgia for the huge build diversity you needed in GW1.

Then again aside from nuking and obby tanking I also healed and ran spirit spammer on my GW1 ele, so I loved being able to shake up playstyles dramatically.

Ruse Torrent (elementalist) on JQ
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