Elementalist 2.0
If you find no “focused” traits for Elementalists, it’s only because you haven’t given them enough thought yet. What about those traits about Auras – getting free Aura from the Fire tree, getting Vigor/Regen for every Aura from the Air tree, all Auras apply to allies from the Water tree.
Or perhaps the vulnerability traits from Water/Arcana?
Or weapon charges + frost bow grants regen from Fire/Water?
It’s there, it’s just not that obvious to see.
I am actually completely opposed to what you are suggesting.
First off, no trait lines on any other profession combine two major stats in one trait. Power, Precision, Toughness and Vitality don’t get paired up with each other, only get paired up with the 5 minor stats, Con dmg, Con duration, Crit dmg, healing power and boon duration. So if we start doing exceptions like that for Ele’s, why not do that for all classes, which would just put the Ele back at square one.
Secondly, If you take away Earth’s bleeding, you take away a HUGE chunk of D/D Ele’s damage. So, just no.
Also considering you are not building to stay in one attunement forever, build your trait lines for the utilities and types of damage you want. If you like conjure fiery greatsword and high crits, go Fire and Air with some in arcane. If you like cantrips, Fire and Water are your friends, and Condition dmg + signets can go a Fire + Earth trait focus.
An Elementalist rarely wants to go 30-30-10-0-0 in any combination of traits because we rely so much on our swapping and diversity unlike the other classes. Lets not just make the Ele feel like a guardian. Let the Ele be unique.
By the way… what are those “Charges” for weapons? From what I know Ele weapons have the given time of being (Engineer weps had “charges”). So what are those “10 more charges” from Fire Trait line?
By the way… what are those “Charges” for weapons? From what I know Ele weapons have the given time of being (Engineer weps had “charges”). So what are those “10 more charges” from Fire Trait line?
Elementalist summoned weapons are limited both by time, and to 15 actions. This limit is the reason kits/bundles/environmental weapons had their autoattack turned off by default.