Elementalist Air Staff

Elementalist Air Staff

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

It’s pretty much pure control. If you’re lazy, the auto attack is good for Zerg tagging.

Elementalist Air Staff

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Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

At first I was going to make a lengthy post at how wonderful air is.

But then you said ‘PvE’ so nevermind.

I can see your complaint. But its a fine element for the other aspects of the game.

Fort Aspenwood – Elementalist
Character name: Azilyi

Elementalist Air Staff

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Posted by: Columbo.5924

Columbo.5924

The first three spells in Air definitely need a finishing touch.

Air1: Cast time on the autoattack is too high (or the damage too low).
Air2: Cast time is too high (so it is not possible to use the blind efficiently). The damage looks good on paper but with the cast time + aftercast the damage per second is actually pretty low.
Air3: Way too hard to hit with this. Due to it’s bad targeting you will even miss STANDING enemies when there is a visible height difference.

Abaddon’s Mouth (DE)

Elementalist Air Staff

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Posted by: Biomanz.9302

Biomanz.9302

Air 1 just needs projectile speed to be 50% faster (same with Earth 1) and its damage boosted a little. Air 2 also should do a little more damage OR have a shorter cast and that’s it. Don’t discount it’s small AOE damage and blind. Air 3 you have to be at melee range but in PVE where mobs are standing still or coming straight at you, aiming shouldn’t be a problem.

Air 4 and 5 is where it shines.

Taera Locke – staff ele
Red circles heal you. Just relax.

Elementalist Air Staff

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Posted by: Xillllix.3485

Xillllix.3485

Chain Lightning should be upgraded with a trait to 5 opponents and have a slower cast time (like all auto-attacks). Surge is kinda ok but should apply vulnerability as well, with a air trait perhaps. Gust is too slow and unprecise. Static Field is fine.