Elementalist Air Staff
At first I was going to make a lengthy post at how wonderful air is.
But then you said ‘PvE’ so nevermind.
I can see your complaint. But its a fine element for the other aspects of the game.
Character name: Azilyi
The first three spells in Air definitely need a finishing touch.
Air1: Cast time on the autoattack is too high (or the damage too low).
Air2: Cast time is too high (so it is not possible to use the blind efficiently). The damage looks good on paper but with the cast time + aftercast the damage per second is actually pretty low.
Air3: Way too hard to hit with this. Due to it’s bad targeting you will even miss STANDING enemies when there is a visible height difference.
Air 1 just needs projectile speed to be 50% faster (same with Earth 1) and its damage boosted a little. Air 2 also should do a little more damage OR have a shorter cast and that’s it. Don’t discount it’s small AOE damage and blind. Air 3 you have to be at melee range but in PVE where mobs are standing still or coming straight at you, aiming shouldn’t be a problem.
Air 4 and 5 is where it shines.
Red circles heal you. Just relax.
Chain Lightning should be upgraded with a trait to 5 opponents and have a slower cast time (like all auto-attacks). Surge is kinda ok but should apply vulnerability as well, with a air trait perhaps. Gust is too slow and unprecise. Static Field is fine.