Elementalist Bugs/Glitches Thread

Elementalist Bugs/Glitches Thread

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

NOTICE: This thread is no longer being maintained as all relevant bug reports should be posted in the Game Bugs forum. Please direct your current issues there. Thanks!

The bugs initially listed here are issues that now affect or still affect the Elementalist since the most recent patch (Aug 6th 2013). If you encounter a bug which is not listed here, please post in this thread so we may update it. Much props to Rainshine and MajorMelchett for the previous bug report threads!

If the bug has not already been posted here or in the Game Bugs forum, please first report it in-game by hitting Escape, Support, ‘Report A Bug’, Skills & Traits and select the appropriate Sub-Area. If you have created a bug report thread, please also link it here so I am able to cross post the issue here as well.

Please post any bugs or glitches that you have encountered while playing your Elementalist. I will review each bug individually and add them to the bug list as I am able to.

Reminder: This thread is for bug reports ONLY. Please use the appropriate avenues for suggestions/discussion regarding the Elementalist.
———————————————
CURRENT NON-PROFESSION SPECIFIC ISSUES

TransformationsFunction Issue/Animation Issue

  • Skills that lock or change all or part of the skill bar, such as Mist Form, Tornado, and Whirlpool break certain PvE disguises.
  • Transform Elites such as Whirlpool do not put above-ground Elites on cooldown when surfacing and underwater Elite form is still active if the land Elite is a different skill than the underwater Elite.

Healing SkillsAnimation Issue

  • When cast underwater and surfacing before cast completion, flat healing skills such as Glyph of Elemental Harmony and Prayer To Dwayna continue animating until weapons are sheathed or the caster leaves combat.
  • Casting a teleport skill such as Lightning Flash or Blink mid-healing may cause healing animation to continue animating until weapons are sheathed or the caster leaves combat.

Sigil of HydromancyFunction Anomaly
Procs when picking up a Conjured Weapon. (Any profession)

Sigil of DoomFunction Anomaly
Procs when picking up a Conjured Weapon. (Any profession)

(edited by Josh Mitchell.1596)

Elementalist Bugs/Glitches Thread

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

BUGGED WEAPON SKILLS

Scepter
Dragon’s ToothFunction Issue
Deals no damage if player has been stunned, feared, knocked down, or downed in combat after the cast bar has left the screen but before the tooth lands.

PhoenixFunction Issue/Animation Issue/Targeting Issue/Tooltip Issue

  • When cast on an invulnerable foe or object, skill animation halts. Phoenix does not return to the caster to cleanse a condition or grant vigor.
  • Contrary to the tooltip, only one condition is removed.
  • Skill has difficulty regarding the Z-axis when attempting to hit a foe or return to the caster.

ShatterstoneFunction Issue
Deals no damage if player has been stunned, feared, knocked down, or downed in combat after the cast bar has left the screen but before the spike explodes.

Arc LightningAnimation Issue

  • Skill may continue to animate after cast time has expired, after target has exceeded maximum skill range, or after target has died.
  • Skill may fail to animate lightning beam to target when targeting environmental and other objects.

Rock BarrierActive Effect Tooltip Issue
Effect tooltip when skill is active states that nearby foes take damage and you have 5 charges. Instead, when active, this skill increases toughness and you have a single charge to activate to damage foes.

Dust DevilTooltip Issue
This skill pierces targets.

Focus
GustFunction Issue/Targeting Issue
Skill has difficulty regarding the Z-axis when attempting to hit a foe.

Magnetic WaveAnimation Issue
Reflection effect has no associated animation.

Dagger
Burning SpeedFunction Issue/Tooltip Issue

  • May prevent continued movement if actively moving forward at the end of skill activity.
  • Does not follow targeted foes.

Fire GrabFunction Issue/Targeting Issue
Skill has difficulty regarding the z-axis when attempting to hit a foe.

Lightning TouchFunction Issue/Targeting Issue
Skill has difficulty regarding the Z-axis when attempting to hit a foe.

Ride The LightningFunction Issue/Tooltip Issue/Targeting Issue/Armor Interaction Issue

  • Cooldown reduction does not proc on block or when hitting certain inanimate yellow objects or world bosses. Some world bosses cannot be hit with this skill. (e.g. Mark II Golem)
  • May prevent continued movement if actively moving forward at the end of skill activity.
  • Skill has difficulty regarding the Z-axis when attempting to hit a foe.
  • Since Aug 6th patch, may prevent back piece from reappearing when exiting Ride The Lightning.

Magnetic LeapFunction Issue/Animation Issue
May stick in animation when targeting large objects and world bosses.

Staff
FireballTargeting Issue
When selecting a new target with auto-attack enabled, may hit old target twice before switching to new target.

Meteor ShowerAnimation Issue
Still animating unnecessary meteors that deal no damage.

Ice SpikeFunction Issue
Deals no damage if player has been stunned, feared, knocked down, or downed in combat after the cast bar has left the screen but before the spike lands.

EruptionFunction Issue
Deals no damage if player has been stunned, feared, knocked down, or downed in combat after the cast bar has left the screen but before the landmass explodes.

Magnetic AuraAudial Issue
Sound is much louder than other Earth staff skills. Exacerbated when used in conjunction with Powerful Aura Trait in a close group.

ShockwaveFunction Issue/Targeting Issue
Skill has difficulty regarding the Z-axis when attempting to hit a foe.

Trident
Tidal WaveTargeting Issue
Sometimes does not propel toward targeted foe and instead moves straight forward for 1200 units.

Air Pocket – VacuumFunction Issue
May cause the player character to get stuck inside yellow inanimate objects on detonation.

(edited by Josh Mitchell.1596)

Elementalist Bugs/Glitches Thread

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

BUGGED UTILITY SKILLS

Glyphs
Glyph of Elemental PowerFunction Issue
When Fire Attunement effect procs, inflicts burning on the caster when:

  • Phoenix returns to the caster.
  • Heat Wave is cast.
  • Steam Vent (downed skill) is cast.
  • Vapor Blade returns to the caster.

Glyph of StormsFunction Issue
Does not behave like other Glyphs regarding attunement in which the skill finished casting. Storm is based on attunement when glyph is initially cast.

Glyph of RenewalFunction Issue/Tooltip Issue

  • Water attunement only revives allies to half-health.
  • Air attunement does not always teleport ally properly.
  • Sometimes does not revive the targeted ally at all.
  • Underwater cast time is incorrect at 3.5 seconds. Still bugged as of Aug 6th
  • Underwater cast time tooltip is incorrect in the Utility Skill Window at 2.75 seconds.

Signets
Signet of AirFunction Issue
Stunbreak may not occur if no target is selected in combat or if target is behind the caster.

Cantrips
Lightning FlashFunction Issue
When used over Risen Rotmouths, Supply Carts, or other yellow objects, may cause the player to teleport and get stuck inside the object. When used off cliffsides, may teleport the player under the map.

Mist FormFunction Issue
Can be CC’ed while Mist Form is active.

Arcane
Arcane BlastFunction Issue
Skill range is greater than 1500 units.

Arcane PowerTooltip Issue

  • Uses more than one charge for skills that inflict conditions or damage over time (Noticeable with Burning Speed and Churning Earth).
  • Uses one charge when taken in conjunction with Elemental Surge and certain skills such as Conjure Frost Bow – Frost Fan.
  • What constitutes an attack?

Conjures
All Conjure UtilitiesFunction Issue
If interrupted while casting, conjured weapons do not appear and utility goes on full 60 second cooldown.

Conjure Frost Bow — Water ArrowTooltip Issue
Tooltip incorrectly states “Healing: 15” regardless of healing power or level.

Conjure Frost Bow — Frost FanTooltip Issue

  • Not listed as a projectile finisher in the tooltip.
  • Chill applied lasts 1 second per successful hit.
  • Arrows pierce their target.

Conjure Frost Bow — Deep FreezeTooltip Issue

  • Skill applies chill effect over time.
  • Frozen effect cannot be removed by a stun break.
  • Block of ice can be destroyed, releasing its target.

Conjure Lightning HammerAnimation Issue
Hovering over or clicking on the Lightning Hammer while it is on the ground or held by a character you have selected may cause the hammer to be surrounded by a transparent white cube.

Heals
Glyph of Elemental HarmonyAnimation Issue
Casting skill underwater and surfacing before cast animation completes causes the healing animation to continue until weapons are sheathed or a skill is cast. Tested in PvE and PvP.

Elites
WhirlpoolFunction Issue/Tooltip Issue

  • Unlike all other self-transform Elites, does not grant stability.
  • Pull radius is not listed in the tooltip.
  • “Combo Finisher – Whirl” is not listed in the tooltip.
  • Counts as 3 whirl finishers per pulse. Tested with poison combo field and lightning combo field underwater in PvE.
  • Surfacing from underwater while Whirlpool is active does not place land-based Glyph of Elementals or Fiery Greatsword Elite skill on cooldown. Properly places Tornado on cooldown. Tested in PvP and PvE.

Fiery Greatsword – Fiery RushFunction Issue
Using Lightning Flash on an untargeted foe directly after using Fiery Rush toward an untargeted foe puts the entire length of the fire trail at the end of the teleport. Tested in PvE and PvP.

BUGGED DOWNED SKILLS

Vapor FormFunction Issue/Animation Issue
Rallying while vapor form is active causes the animation to cease but forces the cast time to finish, preventing weapon and utility skills from showing on the bar until after the duration has completed.

(edited by Josh Mitchell.1596)

Elementalist Bugs/Glitches Thread

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

BUGGED TRAITS

Fire Magic
SunspotFunction Issue
Sometimes fails to proc on further fire attunement swaps in combat if fire is swapped to before entering combat. Tested in PvE.

Persisting FlamesFunction Issue

  • Fire field from Lava Font is increased to 5 damage ticks; not 5.2 seconds.
  • Fire field from Lava Axe — Ring of Fire does not receive a 30% combo field extension.
  • Fire field from Arcane Abatement – Fire attunement does not receive a 30% combo field extension.

Air Magic
Zephyr’s SpeedTooltip Issue
Only procs in combat.

Zephyr’s FocusTooltip Issue/Effect Tooltip Issue
Trait skillbar icon seems to only appear when channeling skills with a cast time greater than 2 seconds. Only procs for skills with a cast time at or exceeding 1.5 seconds.

InscriptionFunction Issue
Does not grant a boon when used in conjunction with Glyph of Elementals Elite.

Arcane LightningActive Effect Tooltip Issue
Associated UI icon to denote when Arcane Lightning is active does not always appear.

Fresh AirFunction Issue Still bugged as of Aug 6th in PvE.
May proc before 5 second cooldown has expired.

Earth Magic
Obsidian FocusTooltip Issue/Effect Tooltip Issue
Trait skillbar icon seems to only appear when channeling skills with a cast time greater than 2 seconds. Only procs for skills with a cast time at or exceeding 1.5 seconds.

Written In StoneFunction Issue
Bugged when taken in conjunction with Signet of Air. Signet passive effect lasts 15 seconds instead of the duration of the cooldown.

Diamond SkinFunction Issue
Does not calculate toughness benefits received by other Earth Magic traits or Signet of Earth.

(edited by Josh Mitchell.1596)

Elementalist Bugs/Glitches Thread

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

Water Magic
Arcane AbatementFunction Issue/Tooltip Issue/Animation Issue
All-around buggy. Fall damage reduction always procs. Attunement-specific effects do not always proc or animate properly. Water attunement Cleansing Wave effect does not reliably heal or cure a condition. Internal spell effect cooldown is not mentioned in the trait tooltip.

Stop Drop and RollFunction Issue
10 second internal cooldown will proc regardless of burning or chilled being removed.

Cleansing WaterFunction Issue/Tooltip Issue

  • Does not remove a condition when slotted and Undercurrent is cast.
  • Does not remove a condition due to regeneration granted by Dwayna runes.
  • Does not remove a condition from external regeneration sources. (e.g. Ele casting a Projectile Finisher through Ranger’s Healing Spring) Intended?

Powerful AuraTooltip Issue
Does not grant auras created by combo finishers or by Arcane Ressurection Trait to other nearby allies.

Arcana
Lingering ElementsFunction Issue/Tooltip Issue
Only Flame Barrier, Zephyr’s Speed, and Soothing Mist 5 point minor traits are affected by this trait. Does not work with Stone Flesh minor trait or other traits.

Arcane RetributionTooltip Issue
Grants 3 seconds of Arcane Power on activation. Does not give 30 seconds of Arcane Power with 5 stacks like the utility skill.

Final ShieldingFunction Issue
Shield does not proc correctly when health reaches 25%. Shield procs near 15% health. Tested in both PvP/PvE.

Vigorous ScepterTooltip Issue
Effect does not stack with Zephyr’s Focus — only giving +50% endurance regeneration. Only procs in combat.

Windborne DaggerTooltip Issue
Not applying bonus movement percentages properly. Only procs in combat.

Arcane EnergyFunction Issue/Tooltip Issue
Does not grant endurance regeneration to any utility signets, Arcane Blast, or Arcane Wave out of combat OR in combat without a target. Only grants endurance regeneration to Arcane Shield, Arcane Power, and Signet of Restoration out of combat (no target required).

Evasive ArcanaFunction Issue
Does not proc underwater.

Elemental SurgeFunction Issue
Infinite condition range when used in conjunction with Arcane Wave.

BUGGED SIGILS/RUNES

Superior Rune of LyssaFunction Issue
Does not grant all boons as stated when 6/6 Lyssa runes are slotted when activating Tornado Elite.

Hydromancy SigilsFunction Anomaly
Procs when exiting Ride The Lightning.

Renewal SigilsFunction Issue
Heal does not correctly proc on attunement swap.

ATTUNEMENT SWAPPING BUGS
RevivingAnimation Issue
Swapping attunements mid-revive causes the caster to appear in an upright stance but continues to revive the selected ally.

ARMOR BUGS
Starter Eye PiecesVisual Issue
Randomly disappearing in combat and after using waypoints. Sometimes not reappearing after using the show/hide toggle.

(edited by Josh Mitchell.1596)

Elementalist Bugs/Glitches Thread

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

And one last reserve post.

Elementalist Bugs/Glitches Thread

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Posted by: Dadrice.4126

Dadrice.4126

The tooltip for the Arcana trait, “Final Shielding” says it should activate once you reach 25% health, but it seems to activate around 15% instead.

Elementalist Bugs/Glitches Thread

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

The tooltip for the Arcana trait, “Final Shielding” says it should activate once you reach 25% health, but it seems to activate around 15% instead.

Is this regarding PvE/PvP? I can test it in either and get back to you.

Elementalist Bugs/Glitches Thread

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Posted by: Dadrice.4126

Dadrice.4126

The tooltip for the Arcana trait, “Final Shielding” says it should activate once you reach 25% health, but it seems to activate around 15% instead.

Is this regarding PvE/PvP? I can test it in either and get back to you.

PvP so far. Tested against training AI in Heart of the Mists as well as in tPvP.

(edited by Dadrice.4126)

Elementalist Bugs/Glitches Thread

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

The tooltip for the Arcana trait, “Final Shielding” says it should activate once you reach 25% health, but it seems to activate around 15% instead.

Is this regarding PvE/PvP? I can test it in either and get back to you.

PvP so far. Tested against training AI in Heart of the Mists as well as in tPvP.

Will add. It is not proccing correctly at 25%. Thank you for your report.

Elementalist Bugs/Glitches Thread

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Posted by: Demon.5082

Demon.5082

The mistform + EA combo works well for me. Is this a situational bug?

Regarding sigil of doom, I was under the impression that all sigils that have “next attack on weapon swap” effects do not work with the ele attunements. Since you have only posted doom, do the other sigils work? Sigil of blood etc.

Cevinian (elementalist), Gesmia Romirr (mesmer), Zerkarr (warrior) Devona’s Rest – US.
Breakdown of class roles in tpvp
Suggestions for improving/fixing elementalists

Elementalist Bugs/Glitches Thread

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Posted by: Aether McLoud.1975

Aether McLoud.1975

@MODERATOR: Please sticky this thread.

@THREAD:

Signet Mastery also doesn’t reduce Signet of Restoration cooldown in PVP.

Dragon’s Tooth doesn’t do any damage if you get CCed after casting it but before it lands (this is often a gamebreaker in PVP).

Elementalist Bugs/Glitches Thread

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Posted by: Aether McLoud.1975

Aether McLoud.1975

@Demon weaponswap sigils proc on attunement swap. I thought that would have been common knowledge by now.

Elementalist Bugs/Glitches Thread

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Posted by: Aether McLoud.1975

Aether McLoud.1975

Churning Earth goes on full cooldown if you get CCed while casting it instead of the 4 seconds cooldown other skills go on if you are interrupted while casting them.

Elementalist Bugs/Glitches Thread

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

The mistform + EA combo works well for me. Is this a situational bug?

Regarding sigil of doom, I was under the impression that all sigils that have “next attack on weapon swap” effects do not work with the ele attunements. Since you have only posted doom, do the other sigils work? Sigil of blood etc.

Tested EA + mistform again in PvE/PvP. It is working properly when it is the only trait slotted. I will test it with other traits and see if it is still being affected.

It does not work in tornado form since tornado form is removing all attunements, so that may be intended.

Was just able to test the other ‘on next attack after swap’ sigils just now. They are also not working, but all other on swap sigils work properly with attunements.

@Aether: Added Dragon’s Tooth issue to the reports. Thank you for your report.

I checked Signet Mastery in PvP. The odd thing is the cooldown is reduced in the utility skill window when you are swapping skills out but once it hits your bar it is still a 25 second cooldown. I have edited the bug report to reflect that.

Doom, Leeching, Intelligence are not working as tested in PvP.

There was a discussion regarding skills that are interrupted and going on full cooldown. Two skills that many people thought were bugged due to being interrupted and going on full cooldown were Guardian’s Shelter and Ele’s Churning Earth.

It was concluded that skills such as Shelter and Churning Earth are most likely intended to go on full cooldown after a certain time period of being active since they have a charging period and an active effect during their cast time.

(edited by Josh Mitchell.1596)

Elementalist Bugs/Glitches Thread

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Posted by: Atrophied.8725

Atrophied.8725

Earth trait VIII is mislabeled as XI (but is still available in the Master trait tree)

(Also, switching to air no longer causes auto-attack, as far as I’m aware. It was fixed a while back.)

Xandra – 80s in all classes – Ele/Guard mains – [TL] – NSP

Elementalist Bugs/Glitches Thread

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Posted by: cheese.4739

cheese.4739

*BUGGED TRAITS*
---
_*Air Magic*_
*Inscription* -- _Function Issue_
Does not grant a boon when used in conjunction with Glyph of Elementals Elite.

Yeah so I just tested, and this also no longer works with Glyph of Elemental Power, probably because the skill was changed in the stunbreak update.

EDIT: Oh, and this is just in PvP, I’ve not tested in PvE and won’t be retraiting there to do it for a while. Someone running with 20 points in air want to test this PvE-wise?

EDIT EDIT: okay yeah I’m an idiot, I hadn’t actually traited into inscription. It’s working as before, just Glyph of Elementals that’s borked.

(edited by cheese.4739)

Elementalist Bugs/Glitches Thread

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Posted by: Batmang.5421

Batmang.5421

The Water Magic trait “stop drop and roll” goes on a 10 sec cd every time you dodge roll regardless if a burn or chill is removed or not. I haven’t tested in pve.

Elementalist Bugs/Glitches Thread

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Posted by: Razgriz.7319

Razgriz.7319

First, I wanted thank Josh for taking charge and making a new bug compilation thread. Good job sir.

Second,


CURRENT GENERAL/KNOWN ISSUES
Air Attunement SwapFunction Issue
Switching to Air attunement is considered an attack and may cause you to attack a nearby target. This bug activates even when not traited for Electric Discharge.

This has been fixed
I created the initial bug report for this almost a year ago. It was fixed a few months back in a patch. I didn’t want to necro an 8 month old thread though, so I didn’t post in my old thread that it has been fixed.

Once again, thanks for making this post. I’m more than willing to help test what people think are potential bugs.

PS: This is my old bug report post
Should we make a post in it saying it’s been fixed? I’m not sure if it’s worth necroing that thread.

~ 80 Elementalist

Elementalist Bugs/Glitches Thread

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

@Razgriz: Thank you! My apologies for not removing it in the initial post. I don’t think it’d be worth necroing that thread since it appears to be fixed now.

@ Batmang: Will test that trait in PvP and PvE and include when I finish checking it.

@ Atrophied: Added.

Thanks everyone for your reports!

(edited by Josh Mitchell.1596)

Elementalist Bugs/Glitches Thread

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Posted by: Demon.5082

Demon.5082

@Demon weaponswap sigils proc on attunement swap. I thought that would have been common knowledge by now.

As stated by josh, weapon-swap sigils that proc on your next attack (doom,int,blood) do not work hence that is why I asked him. I know that energy/battle works fine on attunement swap.

I am fairly certain that this is intended though since these sigils do not have a cooldown allowing you to say steal life every attunement swap or crit after every swap or keep up 100% poison uptime.

Cevinian (elementalist), Gesmia Romirr (mesmer), Zerkarr (warrior) Devona’s Rest – US.
Breakdown of class roles in tpvp
Suggestions for improving/fixing elementalists

Elementalist Bugs/Glitches Thread

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Posted by: Strang.8170

Strang.8170

@Demon weaponswap sigils proc on attunement swap. I thought that would have been common knowledge by now.

As stated by josh, weapon-swap sigils that proc on your next attack (doom,int,blood) do not work hence that is why I asked him. I know that energy/battle works fine on attunement swap.

I am fairly certain that this is intended though since these sigils do not have a cooldown allowing you to say steal life every attunement swap or crit after every swap or keep up 100% poison uptime.

Is this new bug? Because intelligence has worked for me a while ago in pvp/pve/wvw, might be they’ve broken it again(it was bugged for a long time but got fixed quite recently) in later patches.

Also, lingering attunements doesn’t work for any major trait that require you to be in certain attunement nor does it work for earth 5 point minor. Fire and water 5 pointers work, air was too much of a hassle to test. Tested in pvp.

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]

Elementalist Bugs/Glitches Thread

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Posted by: CuRtoKy.8576

CuRtoKy.8576

Glyph of Elemental Power is bugged and it can apply conditions onto the Ele itself on the return portion of Scepter Fire #3 and Dagger Water #1.

Elementalist Bugs/Glitches Thread

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Posted by: Shar.3402

Shar.3402

Scepter
Dragon’s ToothFunction Issue
Deals no damage if player has been CC’ed after casting it but before it lands.

This is not a bug. Dragon Tooth got a cast time, if you get cc’ed before the cast time ends, of course it will deal no damage. It is actually just a visual bug (it happens if you dodge before cast ends as well)

Superior Sigil of DoomFunction Issue
Does not activate on attunement swap.

Superior Sigil of LeechingFunction Issue
Does not activate on attunement swap.

Superior Sigil of IntelligenceFunction Issue
Does not activate on attunement swap.

These all work fine. Please remember that all sigils share the same cd, and that “on weapon swap” sigils only work while in combat.

Evasive ArcanaFunction Issue
Does not proc while in Mist Form in certain instances.

Seems to be working fine for me while in mist form.

Churning Earth goes on full cooldown if you get CCed while casting it instead of the 4 seconds cooldown other skills go on if you are interrupted while casting them.

It is intended, Churning Earth cripples at each pulse, if you get interrupted before the first cripple hits, it will go into the normal 5s interrupt cd. Same as when you get interrupted while channeling Ether Renewal, the spell got cast, even if partially, so it goes into full cd.

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

(edited by Shar.3402)

Elementalist Bugs/Glitches Thread

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Posted by: covenn.7165

covenn.7165

It is intended, Churning Earth cripples at each pulse, if you get interrupted before the first cripple hits, it will go into the normal 5s interrupt cd. Same as when you get interrupted while channeling Ether Renewal, the spell got cast, even if partially, so it goes into full cd.

Agreed that it is intended. The only issue is that the skill is poorly designed and requires lightning flash to hit people with it unless facing mindless opponents.

Elementalist Bugs/Glitches Thread

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Posted by: Aether McLoud.1975

Aether McLoud.1975

Scepter
Dragon’s ToothFunction Issue
Deals no damage if player has been CC’ed after casting it but before it lands.

This is not a bug. Dragon Tooth got a cast time, if you get cc’ed before the cast time ends, of course it will deal no damage. It is actually just a visual bug (it happens if you dodge before cast ends as well)

It IS a bug. The cast has long since ended when dragons tooth still hovers in the air, I can already cast any other spell (like phoenix) and the tooth will do damage. Yet when I get knocked back while casting Phoenix suddenly my Dragons tooth landing does 0 damage. That’s the definition of a bug.

Elementalist Bugs/Glitches Thread

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Posted by: Shar.3402

Shar.3402

watch your cast bar
try it in the mist
1) dodge while the cast bar is not finished -> you won’t deal damage
2) dodge after the cast bar is finished -> you will deal damage
also, you can’t cast other stuff while dragon tooth’s cast bar is not complete

it works the same way when you get CC’ed, if you don’t finish the cast, you won’t deal damage (Dragon Tooth has 1s cast time, fyi)

this is a video that shows you how if you interrupt your 1s cast time, it will never do damage, even if you dodge.

if you want to test with CC, you can try to hit the dodgemaster golem. If you get knocked back after finishing the cast, you’ll see the “invulnerable” scrolling text; on the other hand, if you get knocked back before finishing the cast, you’ll see nothing → the cast never completed → you’ll never deal damage.

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

(edited by Shar.3402)

Elementalist Bugs/Glitches Thread

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

@Shar: As of testing yesterday, none of the mentioned sigils are working correctly. I implore you to test them in combat in HotM and get back to me.

Also, we are referring to being CC’ed during the time period after the cast bar has left the screen but before the tooth lands.

It totally makes sense for it to be considered interrupted during casting, but we are talking about the period in which the tooth hovers after the cast bar finishes, if you are CC’ed at that point, it is still considered an interrupt.

I have edited the bug report to reflect that it happens after the cast bar has finished.

@ CuRtoKy: I will take a look and add. Thanks for your report.

Elementalist Bugs/Glitches Thread

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Posted by: Shar.3402

Shar.3402

I tested all the weapon sigils on the training golems with all the attunement swaps, they are all working (using sigil of force on offhand to avoid conflicting cooldowns)
I also tested DT after getting cc’ed by the knockback golem, invulnerable pops up → it would have dealt damage (if you get cc’ed before cast ends, no invulnerable pop up)

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

Elementalist Bugs/Glitches Thread

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

I just checked Ice Spike, and it has the same issue as Dragon’s Tooth. Getting CC’ed (stunned/knocked down, haven’t tested knockback) before the spike drops does not deal damage. I only tested it in PvE though, so will have to check in PvP as well.

@ Shar: Edit: Tested the sigils. They are working properly.

(edited by Josh Mitchell.1596)

Elementalist Bugs/Glitches Thread

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Posted by: Strang.8170

Strang.8170

RTL still often bugs out with bigger targets (bosses and structures mainly) and sometimes (rarely) gets caught in the ground if there´s slight height differences.

Glyph of elementals elite atleast used to rally enemies when the elemental got killed in wvw (still did after they fixed it in pvp), haven´t tested in a while since the skill is rather crappy anyhow.

Lingering elements bugged as described earlier.

Arcane power has some wierd interaction with some skills. It´s not a bug per se, but some skills (churning earth, burning speed etc.) eat more than 1 charge since they “pulse”, for example churning earths cripple part pulses multiple cripples, all of which consume charge from arcane power even though they don´t do damage, burning speed pulses as it travels and consumes the charges even before the end explosion.

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]

Elementalist Bugs/Glitches Thread

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

@ Strang: Yes RTL is very buggy with larger targets and I have still noticed getting stuck in the ground infrequently.

I will have to check the GoE elite regarding rallying. I know it used to be a problem in the past but I haven’t had the opportunity to look at it.

Added Lingering Elements and Arcane Power to the list. Thanks for the reports.

Elementalist Bugs/Glitches Thread

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Posted by: pmnt.4067

pmnt.4067

The regeneration from Undercurrent (Trident-Water-4) does not remove a condition with the Cleansing Water (Water-XI) trait. Tested in PvE. Not sure if that’s a skill or a trait bug.

I can’t wait until ANet releases the game promoted in the manifesto.
Until that, I’ll play GW2.

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Posted by: Malcastus.6240

Malcastus.6240

Zephyr’s Focus has the same problem as Obsidian Focus, which doesn’t proc with many channeling skills.

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

@ Malcastus: I did have that issue listed as well, must’ve accidentally removed it. Thanks for the heads up.

@ pmnt: Will test in PvE and get back to you. Edit: Looks like this has been bugged for quite some time. It is still not removing a condi properly when Cleansing Water is slotted.

Thanks for the reports guys!

(edited by Josh Mitchell.1596)

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Posted by: Razgriz.7319

Razgriz.7319

I see you’ve already removed the on-swap sigils.

I wanted to mention that during my testing of them I had some issues with Sigil of Leeching and Sigil of Battle in the off-hand. The Sigil of Leeching wasn’t procing for me. I did something (can’t really remember what), and it started working again. Same thing with Battle, but I know what I did that fixed it. I took the weapon off, then put it back on. It then started working as normal.

I can’t say with any certainty what caused these issues, but I’d call these anomalies. May do some more testing later on this. The sigils did work though, after the issues went away.

BUGGED WEAPON SKILLS

Arc LightningFunction Issue/Animation Issue
Skill may continue to animate after cast time has expired or target has exceeded maximum skill range.

Additionally, the skill doesn’t fully animate when targeting certain things. By this I mean the beam doesn’t appear. There will be a ball of electricity in your hand, but there will be no beam towards the target. Examples are environmental objects and dragons. There are probably other things I can’t think of at the moment.

Rock BarrierTooltip Issue
Tooltip when active states that nearby foes take damage and you have 5 charges. Instead, when active this skill increases toughness and you have a single charge to activate to damage foes.

You might want to specify that the tooltip you’re talking about is the buff that appears in your effects bar after you’ve casted rock barrier. The tooltip for the skill itself is accurate.

~ 80 Elementalist

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Posted by: TGSlasher.1458

TGSlasher.1458

Arc Lightning And I suspect most other channel auto casts
When using this skill and killing a foe early in the channel then changing targets, the skill will still channel for full duration doing no damage until you either interrupt it or wait for it to cast again. Need to implement a way to interrupt channel auto attacks by pressing the skill again (1 by default) so they can cast from start again.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

@ Razgriz: It may be that certain trait interactions cause them to bug out. I noticed they sometimes do not work when slotted into your offhand dagger/focus.

I have updated those two issues to include the effect tooltip and the infrequent lack of a lightning beam when channeling.

@ TGSlasher: There is a way to cancel cast channels: the ESC key is set to cancel skills. That is typical behavior of all channel skills. Push escape then your channel skill to start channeling on a new target.

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

I have updated the topic to include changes and fixes from today’s patch. If other bugs crop up, please post them here.

Edit: I requested a sticky for this topic but it may take a bit due to it being patch week.

(edited by Josh Mitchell.1596)

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Posted by: Aether McLoud.1975

Aether McLoud.1975

Thank you for maintaining this thread.

@Moderator this should be stickied ASAP!

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Posted by: TGSlasher.1458

TGSlasher.1458

@ Strang: Yes RTL is very buggy with larger targets and I have still noticed getting stuck in the ground infrequently.

If by buggy you mean you get stuck in the ball of lightning for its full duration when used against a boss?. This also happens with Dagger earth 3. You get stuck in the pull animation against the bosses hit box, but doesn’t actually hit so the skill keeps you stuck there.

@ TGSlasher: There is a way to cancel cast channels: the ESC key is set to cancel skills. That is typical behavior of all channel skills. Push escape then your channel skill to start channeling on a new target.

That’s a work around :/. Still would be good to be able to cancel auto attack channels either on enemy kill or on pressing 1 again. Since you cant have 2 actions per button (macro) this would be a good implementation I’m sure for multiple classes. Trying to fight someone in pvp and having to reach for the escape key, it is probably quicker and safer to allow the skill to cancel (I have a gaming keyboard, pressing esc can end in all sorts of death, I also intend on getting a G13, no esc key as far as I can tell).

1596*Cleansing Water* — Function Issue/Tooltip Issue

  • Does not remove a condition due to regeneration granted by Dwayna runes.
  • Does not remove a condition from external regeneration sources. (e.g. Ranger’s Healing Spring)
  • Does not remove a condition due to regeneration granted by Dwayna runes.

^Was this tested PvP or PvE?
-Has a cooldown of 5 sec in sPvP, from wiki.

  • Does not remove a condition from external regeneration sources. (e.g. Ranger’s Healing Spring)

^Cross this part off your list. Re-read skill:
Cleansing Water
Remove a condition when granting regeneration to yourself or an ally
Not when granted regen.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

(edited by TGSlasher.1458)

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

I should have meant giving regeneration through the combo field, my mistake. Will update that bit to clarify. Regardless, the trait tooltip needs to be updated.

I will also add Dagger Earth 3 to the list. Thank you for that.

Also, Fresh Air is still bugged, at least from what I have noticed in PvE. Will update that as well.

(edited by Josh Mitchell.1596)

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Posted by: TGSlasher.1458

TGSlasher.1458

No problems. I assume you mean projectile finisher for the ranger field one?

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

Yes.

I’m going to check Fresh Air again now that they’ve sent another patch.

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Posted by: Adastra.9821

Adastra.9821

@ Razgriz: It may be that certain trait interactions cause them to bug out. I noticed they sometimes do not work when slotted into your offhand dagger/focus.

Are you sure you didn’t equip 2 active sigils? All active sigils share cooldowns. If 2 are equipped at the same time, there’s likely some precedence somewhere.

@ TGSlasher: There is a way to cancel cast channels: the ESC key is set to cancel skills. That is typical behavior of all channel skills. Push escape then your channel skill to start channeling on a new target.

Another way is to bind “put away/take out weapon” onto an easy to reach key and press that instead.

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Posted by: TGSlasher.1458

TGSlasher.1458

@ TGSlasher: There is a way to cancel cast channels: the ESC key is set to cancel skills. That is typical behavior of all channel skills. Push escape then your channel skill to start channeling on a new target.

Another way is to bind “put away/take out weapon” onto an easy to reach key and press that instead.[/quote]

I have mine set to X, same as wow / aion / GW1 (from memory), just frustrating lol.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Adastra.9821

Adastra.9821

Fire Magic
Persisting FlamesFunction Issue
Fire field from Lava Font and fire field from Lava Axe — Ring of Fire do not receive a 30% combo field extension.

Works for lava font afaik. It gives 5 ticks of damage. Also with this trait, it is also possible to blast lava font by casting eruption after.

Zephyr’s FocusFunction Issue/Tooltip Issue

  • Does not always proc on channeled skills. Trait skillbar icon seems to only appear when channeling skills with a cast time greater than 2 seconds. Only procs for skills with a cast time at or exceeding 1.5 seconds.
  • Effect does not stack with Vigorous Scepter.

Cast times aren’t necessarily channeled skills (and yes I know this doesn’t work with earth scepter auto, and the earth skill doesn’t work with air auto). Targeted channeled skills can be easily tested because they continue to channel on stealthed targets, for example, the air and earth autos on the scepter. The fiery greatsword auto is also a channeled skill because it will continue to hit the stealthed target.

It would be completely broken if these effects stacked, especially on an adept trait. This is probably intentional.

Arcane PowerFunction Issue
Uses more than one charge for skills that inflict conditions or damage over time (Noticeable with Burning Speed and Churning Earth).

Every “hit” will take away a charge. So when any enemy walks into the burning trail on burning speed, a charge is used up. As for churning earth, this one has been fixed last time this skill (and sigils in general such as leech) were fixed. It’s a channeled skill that also applies cripple and it used to be that the cripple would also use up a charge, but this doesn’t happen anymore. If you hit 2 targets, it also counts as using up 2 charges.

(edited by Adastra.9821)

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Posted by: TGSlasher.1458

TGSlasher.1458

Arcane PowerFunction Issue
Uses more than one charge for skills that inflict conditions or damage over time (Noticeable with Burning Speed and Churning Earth).

Every “hit” will take away a charge. So when any enemy walks into the burning trail on burning speed, a charge is used up. As for churning earth, this one has been fixed last time this skill (and sigils in general such as leech) were fixed. It’s a channeled skill that also applies cripple and it used to be that the cripple would also use up a charge, but this doesn’t happen anymore. If you hit 2 targets, it also counts as using up 2 charges.

Last time I tested this skill it only worked 4 times (using only lightning strike, no other skills, auto attack disabled). The buff may have ran out of duration though, not sure if I checked that, was more interested in crit damage spread at the time lol.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Zelyhn.8069

Zelyhn.8069

As far as I know regeneration from combo fields is generated from the finisher, not the field, so it is the finisher who is granting himself the regen.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Josh Mitchell.1596

Josh Mitchell.1596

@ Zelyhn: Lava font is supposed to receive a 30% fire field duration extension, which it does not. I am not referring to damage ticks in this instance. The duration is 4 seconds with or without the trait slotted. The DoT should stop but the fire field should remain to combo for an additional 1.2 seconds.

The same issue affects Lava Axe’s Ring of Fire; duration of the field does not increase from 6 seconds to 7.8 seconds.

Regarding channeled skills – the trait tooltip needs to be updated to indicate what skills are affected. If 1.5 second+ skills are not channels, the description needs to reflect those that are.

Regarding Arcane Power: “Your next 5 attacks do critical damage.” This was updated a few patches back, but is still buggy on number of charges consumed for DoTs. Will update to reflect that this may be a tooltip issue. (What constitutes an ‘attack’.)

And finally, I am referring to finishers cast by the Elementalist in regards to external water combo fields and regeneration the Elementalist grants.
Edit: I had edited that portion of the report to indicate that this may be intended, as the combo field is not provided by the Elementalist himself.

(edited by Josh Mitchell.1596)