(edited by Denshee.5917)
Elementalist Changes
So, basically, you’re asking for a nerf on the already overnerfed ele. Even better, on a weapon set that, if you ask me, is not much played.
The most played set is a staff, go everywhere on PvE and you see staffs. Staffs everywhere, after that comes the dagger-dagger set.
Before you nerf the scepter, try buffing it so that’s it’s actually useful outside of face-tanking damage.
Also, a 25 second cooldown on RtL? That couldn’t possibly backfire and hit specs other than s/d bunkers.
Trolls, trolls everywhere
his supposed changes are actually very decent – people are just way too clueless about this game, also it’s about spvp, not about pve. they need to split pve and spvp skillwise, because what might be broken in spvp is still fine or in some ways not as useful as in pve and the other way round.
The problem with Elementalist is this. In PvE or huge zergs our AoE (especially Staff) is fine. In anything smaller, such as sPvP it’s just pathetic. Too many of our skills have huge telegraphs that make them exceedingly simple to dodge or just walk out of. Until that issue is fixed we’ll see most of our “go to” builds as overly tanky bunker builds that predominately use X/Dagger and crow about our insane “mobility” and healing abilities.
Odd that our incredible mobility comes from 1 ability on 1 off-hand weapon, yet it supposedly defines the entire profession. Strange that our supreme healing comes from a build entirely devoted to the purpose, which sacrifices almost all damage output.
And as for the telegraphs, ask yourself this. How many people have taken Lightning Flash just so you could occasionally hit someone with Churning Earth once in a while?
Yeah, me too.
Elementalist healing might need a nerf, but I personally don’t think so. One Corrupt Boon or Null Field and we drop like a rock. What we need is a BUFF to the stuff we all wanted to be doing in the first place…. DAMAGE!
At the moment the class is too reliant on “Do loads of damage to those too stupid or laggy to move” skills.
Nerf Big Red Circles.
OP should work for ANet’s balancing team. He sure knows what he’s talking about, and he’s already following ANet’s Elementalist balancing methodology.
I’ll help with some ideas of my own:
- Ring of Fire: Increase the cooldown to 20 seconds, make it burn, and make it hit allies as well. This would greatly enhance our profession synergy with Guardians and Necromancers, who can benefit from having a condition / being burned.
- Drake’s Breath: Increase the damage, cooldown to 10 seconds, and make it spread randomly in a cone of about 180º in front of us. This way it’d be more AoEish, and we all love random hits everywhere.
- Frozen Burst: This skill is abused terribly in PvP. I think the cooldown on this should be increased to 20 or 25 seconds, so it’s more of a “oh snap!” skill since it’s so awesome.
- Cleansing Wave: Increase the cooldown to 1 minute. Elementalits have way too much condition removals already and instant heals, and this only makes us overpowered.
- Shocking Aura: Another skill that needs the cooldown increased to 30 or 40 seconds. It’s a nightmare for melees. Only thieves can deal with this since they kill an Elementalist in one hit, but for every other melee and ranger pets, this is overpowered.
- Lightning Strike: Cooldown needs to be increased to 10~15 seconds. Instant, ranged and deal too much damage, so the cooldown must be long to make up for it.
- Dragon’s Tooth: Make it fall faster, but increase the cooldown to 25 or 30 seconds. It’s a huge spiky damage, one of the biggest in the game, and at 6 sec cooldown it’s just so spammy and insane…
- Meteor Shower: While we all love RNG, this is too much. You can down someone if you get lucky and buggy, and all meteors fall in the same place. So I propose make something like, if a player’s been hit by a meteor once, he can’t be damaged again for 3~5 seconds. So it gives them time to realize they’re inside a Meteor Shower and can walk their way out without getting insta-downed by some bad luck.
I think with this, no more nerfs to the Elementalists would be required, and we could play happily every patch without fearing nerfs.
Ah, wait, there’s one more… cut down Elementalist’s armor by half. Currently it’s also way over the top those PVT guys who can take a FULL backstab from a Thief and still live.
Preposterous!