Elementalist Damage Statistics
well, I’m not sure if there is too much to learn more on the skills, how the calculations work and stats. I’ll add em to the end so you can skip all these tests if you wish – inside a spoiler in case it’s a case of “I enjoy the process of trying to figure kitten out”, like it prolly was for many people who know how it works :P… There is replies every so often saying the damage formula and skill coefficients are not known, but they been known quite some time, soon after launch.
What I’d be intrested would be actual DPS compares between full rotations of different weapon sets and different classes. And mayby actual weightings for comparing healing power with tough&vit, depending on spec ofc.
I think that is a much worth while time sink. FOR SCIENCE!
What has stopped me from doing this is I don’t have a stopwatch to actually check the real cast times and delays. (the tooltips are just the cast, no animation delays, so they are quite useless)
Full direct damage formula for a hit.
DirectHit = M_t*M_a*c*P*W/(T+D)
Full direct damage formula for a crit
DirectCrit = M_t*M_a*c*P*W*(1.5 + CD)/(T+D)
where Power, Weapondamage (guess it’s uniform distribution), CritDamage ( {0, 0.01, …}, Toughness, Defence.
where M_t = 1+ sum(M_i), where M_i are modifiers on the target (vulnerability {0, …, 0.25}, protection {-0.33}, signet of justice {-0.1}, …) and
M_a = prod(1+M_i), where M_i are modifiers on the attacker (ember’s might {0.05}, vital striking {0.1}, bolt to the hearth {0.2}, …)
Then the commonly used corollarys from that
DirectAverage = (1-C)* DirectHit + C* DirectCrit
where Critchance = (Precision – 832)/2100. Here you add fury ofc, as a average uptime for example x*0.2.
then you can strip that from some “situational variables” into just (1-C)* P + C*P*CD
and its value and partial derivates for optimised direct damage stats. This is the most useful on its own.
All the condition formulas, (d = k*x + c), you’ll find in wiki. Don’t think these direct ones are fully there.
Hope I didn’t make any mistakes here. (the forum format might eat parts of the formulas!)
These are copypaste from some great guru post ages ago! I can’t find it but I have them c’s. I don’t remember Anet changing any of these for elementalists, sooo I’m quite confident saying they still right.
Fireball: 0.85
Lava Font: 0.8 (4 ticks)
Flame Burst: 0.1
Burning Retreat: 0.1 (7 or 14 ticks) (see notes)
Meteor Shower: 1.3
Water Blast: 0.3
Ice Spike: 1.5 (see notes)
Frozen Ground: NDD
Geyser: NDD
Healing Rain: NDD
Chain Lightning: 0.66 (initial) + 0.792 (chain) (see notes)
Lightning Surge: 1.3
Gust: NDD
Windborne Speed: NDD
Static Field: 0.5 (see notes)
Stoning: 0.5
Eruption: 1.25
Magnetic Aura: NDD
Unsteady Ground: 0.1 (10 ticks)
Shockwave: 0.5
Flamestrike: 0.3
Dragon’s Tooth: 2.25
Phoenix: 0.75 (path) + 1.7 (blast)
Ice Shards: 0.18 (3 hits)
Shatterstone: 0.75 (see notes)
Water Trident: 0.5
Arc Lightning: 0.09 (3 ticks) + 0.18 (3 ticks) + 0.27 (4 ticks)
Lightning Strike: 1.2
Blinding Flash: NDD
Stone Shards: 0.15 (3 hits)
Rock Barrier (Hurl): AF
Dust Devil: 0.4
Dragon’s Claw: 0.375 (3 hits) (see notes)
Drake’s Breath: 0.5 (4 hits)
Burning Speed: 2 (blast) + 0.1 (5 or 10 ticks) (see notes)
Vapor Blade: 0.33? (see notes)
Cone of Cold: 0.5 (4 hits)
Frozen Burst: 0.4
Lightning Whip: 0.7 (2 hits)
Lightning Touch: 0.6
Shocking Aura: NDD
Impale: 0.5
Ring of Earth: 1.2
Magnetic Grasp: 0.4
Ring of Fire: 1.2
Fire Grab: 1.75 (normal), 2.8 (burning) (see notes)
Frost Aura: NDD
Cleansing Wave: NDD
Ride the Lightning: 1
Updraft: NDD
Earthquake: 1
Churning Earth: 3.25
Flamewall: 0.1 (9 ticks)
Fire Shield: NDD
Freezing Gust: 0.25
Comet: 0.75
Swirling Winds: NDD
Gale: NDD
Magnetic Wave: 1
Obsidian Flesh: NDD
Hey I don’t know the conjure co-efficients! Lightning hammer would be nice to know actually. Same with many utilities. Heals too if want to think about healing power statweight.
Anyway, people should only dive into these if they enjoy just the process of finding things out.
(edited by Sabull.5670)
I have the entire data map for damage stats for the entire ele on spreadsheet at home. Will find it and post after work.
Found it
Author is theorycraft expert puandro.
One thing to note – you can’t go by the activation speeds to calculate DPS, they don’t really work with autoattacks.
As an example, even though Air, Water, and Earth #1s are 3/4 second and Fire is 1 second, they actually all have about the same recast rate, about 1.25 seconds.
There’s actually a decent chance this is unintentional, and that’s why Fire feels stronger than the other 3.
Puandro here, thats an old spreadsheet. If you want the updated one with the correct casp speeds you can DL it here.
https://docs.google.com/file/d/0B3A3Op-Hj3dOUkJRU0xvcng5ZWc/edit
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Thanks Puandro !