Elementalist Focus and Scepter suggestions

Elementalist Focus and Scepter suggestions

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Posted by: Taldren.7523

Taldren.7523

FOCUS:

Fire:
Flamewall is nothing more than a far worse version of Ring of Fire with a longer cooldown. Please either replace Flamewall with Lava Font or give it a secondary ability akin to Temperal Curtain. Given the lack of any decent damage on Focus I vote for Lava Font, personally.

Water:
Please replace Freezing Gust with Frozen Ground.

Please replace Comet with “Cold Snap”.

Cold Snap:
0.75 Casting time, 45 Cooldown, 300 Range
Deal 588 Damage in a range cone.
Dazes chilled targets for 2 seconds.

SCEPTER:

Water:
Shatterstone is just as worthless as Flamewall.

Please replace Shatterstone with Comet, but replace the 2s Daze with a 2s Chill and reduce the cooldown accordingly.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Elementalist Focus and Scepter suggestions

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Posted by: Necrotize.2974

Necrotize.2974

Just suggestions to make them their own skill without taking things from other weapons.
Make flamewall apply 3 stacks of might upon passing through but like symbol of swiftness won’t give you might if you already got it from there once. Make freezing gust an AoE centered around your target about the size of lava font/geyser. The rest looked good.

Maybe make shatterstone a persistent effect like:
Shatterstone:
Spawn five crystals in a circle around the AoE that come crashing down one second after each other each applying vulnerability stacks.

Elementalist Focus and Scepter suggestions

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Posted by: Taldren.7523

Taldren.7523

No, we don’t need another might source … we need it to actually be scary for enemies to cross it.

How about this:

Flamewall: Causes Sunspot to go off on enemy players that cross it and applies Burning for 1 second.

If multiple enemies crossed it close to one another … that could be very scary.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Elementalist Focus and Scepter suggestions

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Posted by: Conncept.7638

Conncept.7638

I’ve had two ideas for shatterstone, and personally trading it with a Comet that does chill isn’t an option as condition builds really needs those vulnerability stacks.

  • Add it to the auto-attack
    Attack 1: Throw two ice shards
    Attack 2: Throw two ice shards
    Attack 3: Cast shatterstone under your opponents feet
    It would quickly lose the auto-attack chain, so you could confuse enemies by pausing and restarting, making them lose track of which attack you are on and when the shatterstone is coming.

OR

  • Scale it over time
    Shatterstones cast time is halved, upon resolution of the cast it immediately explodes once for 1 stack of invulnerability, exploding a second time for 2, and then a third time for 3 stacks.

And another suggestion that could be added to flame wall, but would be a great addition to both the Elementalist and Guardians poor condition builds.

  • Some fire abilities may now apply a new condition called Volatile, a damaging condition which stacks in duration up to five times and scales off condition damage, activating in a way similar to blind.
    Volatile: Inflicts X damage upon target the next time it is dealt power damage.

(edited by Conncept.7638)

Elementalist Focus and Scepter suggestions

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Posted by: Taldren.7523

Taldren.7523

Condition builds?? I not seen a condition build elementalist since … closed beta. And that was only for a single spvp match and then he respecced.

No one gets hit by Shatterstone to be affected by the whole 5 vulnerability.

Chill + Burst + Damage is better for 99% of the builds out there over what Shatterstone does now.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Elementalist Focus and Scepter suggestions

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Posted by: Conncept.7638

Conncept.7638

Condition builds?? I not seen a condition build elementalist since … closed beta. And that was only for a single spvp match and then he respecced.

No one gets hit by Shatterstone to be affected by the whole 5 vulnerability.

Chill + Burst + Damage is better for 99% of the builds out there over what Shatterstone does now.

Have you noticed which condition builds work and which do not? Mesmer and Necro both rock SPvP with condition builds because they can apply a varied enough suite that condition removal doesn’t completely nullify them.

What can you combo the scepter with? Focus and OH dagger, both of which have really good chill abilities already. You’d be effectively removing a condition and giving more of the same, putting a class which is already too vulnerable to condition removal in an even worse state, further exacerbating our build problems.

With how defense oriented SPvP is, condition builds aren’t likely going away until they add in a win condition that isn’t based on map control. It’s been two tournaments now since an Ele has even set foot on the field, and I can’t remember the last time I saw an Ele actually contribute to a win in a SPvP match. We want back in to SPvP, we need new builds, particularly in the bunker and condition areas.

(edited by Conncept.7638)

Elementalist Focus and Scepter suggestions

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Condition builds?? I not seen a condition build elementalist since … closed beta. And that was only for a single spvp match and then he respecced.

No one gets hit by Shatterstone to be affected by the whole 5 vulnerability.

Chill + Burst + Damage is better for 99% of the builds out there over what Shatterstone does now.

Have you noticed which condition builds work and which do not? Mesmer and Necro both rock SPvP with condition builds because they can apply a varied enough suite that condition removal doesn’t completely nullify them.

What can you combo the scepter with? Focus and OH dagger, both of which have really good chill abilities already. You’d be effectively removing a condition and giving more of the same, putting a class which is already too vulnerable to condition removal in an even worse state, further exacerbating our build problems.

With how defense oriented SPvP is, condition builds aren’t likely going away until they add in a win condition that isn’t based on map control. It’s been two tournaments now since an Ele has even set foot on the field, and I can’t remember the last time I saw an Ele actually contribute to a win in a SPvP match. We want back in to SPvP, we need new builds, particularly in the bunker and condition areas.

Just because Conditions is the sPvP meta … doesn’t mean the elementalist is ever going to be a decent condi class. Not that anyone would ever choose Vulnerability over more Chill. Chill is borderline OP … Vulnerability is only good at higher stacks that shatterstone is never going to reach. Leave that to rangers.

What the class needs is the damage the class is missing that all its drawbacks are supposed to be paying for.

As for weapon combinations … it isn’t because we have many other choices. Don’t assume it is because it is actually good. It’s more like its the lesser of two turds.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.