Elementalists don’t have a whole lot of weapon sets and still lack plenty of niches – including a pure melee weapon, a single-target ranged weapon, etc. There’s a lot you can do with the profession. The following is my concept for the Greatsword, which brings a direct-damage melee-only weapon with unique auras and utility.
Traits
Greatsword Mastery (Arcana, Master Major) – Auras last 2 seconds longer while wielding a Greatsword.
Fire Attunement
Auto-Chain
Fueled Slash Deals damage to struck foes. Deals additional damage to burning foes.
Fueled Cleave Deals damage to struck foes. Deals additional damage to burning foes.
Burning Blade A two-handed sweep that strikes the target for direct damage. If it connects, the foe and all adjacent foes are burned for a short time.
Flame Wheel
A targeted channeling skill in which you spin in place at your current location, greatly damaging foes near you and releasing fireballs to rain down at the target (small) area. Counts as a whirl finisher.
Trailblazer
Disappear in a puff of smoke and reappear at the target location instantly, damaging and burning foes at the new location. Has no activation time and can thus be used with Flame Wheel and other channeled skills.
Shining, Burning Aura
Gain a unique aura which surrounds you with a ring of fire that follows you around. Foes who touch the edge are hit by a large amount of direct damage. This constitutes a mobile fire field which can be triggered by your skills. Counts as an aura for traits.
Explosion
Hit the area around you with an explosive force that pulls struck foes towards you and deals direct damage. Constitutes a blast finisher.
Water Attunement
Chain Skills
Cold Steel – Slash foes in front of you, chilling them briefly.
Mist Blade – Cleave foes in front of you, hitting for direct damage and slightly healing nearby allies for each chilled foe.
Shattersword Smash the target foe for direct damage. If they are chilled, this deals additional direct damage in an area of effect around them.
Piercing Cold
Hit the target foe in melee range, stabbing through them to deal direct damage and chill them and foes behind them.
Surf
Ride a wave of water forward a short distance, healing allies you pass through.
Aqua Aura
Your body starts releasing water in all directions, slightly healing allies once per second. You become a mobile water field. Counts as an aura for traits.
Mistborn Sword
Briefly evaporate yourself and your sword into mist, haunting the target foe as an invulnerable specter. Channels damage on them over this time. Any auras on you will remain in effect and follow you/your target. When the duration ends, you’ll manifest where your foe is unless you use the secondary activation, which causes you to end the channel early and return to your original location.
Water Cycle
End Mistborn Sword early and return to your starting location.
Air Attunement
Chain Skills
Jolt
Stab your foe with a spike of electricity, inflicting vulnerability briefly.
Bolt
Stab your foe with a second spike of electricity, inflicting vulnerability briefly.
Volt
Shock nearby foes, dealing additional damage to vulnerable targets.
Chain Lightning
Shoot a ball of lightning that bounces between foes and allies, damaging foes and granting fury to allies. Projectile finisher.
Electric Slide
Slide backwards, leaving sparks in your path that damages foes. Constitutes a Lightning Combo Field.
Storm Aura
Gain a unique aura that calls down lightning on foes, periodically damaging them and inflicting vulnerability to them. Counts as an aura for traits.
Counterbolt
Channel a block. If you are struck during this time (regardless of range) counter by calling down a bolt of lightning on the foe who struck you, damaging and stunning them for 1 second.
Earth Attunement
Chain Skills
Earth Slash
Slash your foe for direct damage.
Cleaving Stone
Slash your foe again.
Stone Sheathe
Surround your sword with an sheathe of stone and perform an overhand smash, dealing hefty damage and shattering the rock for a spread of direct damage rocks that count as 20% projectile finishers.
Rock Smash
A short leap (much like the Guardian Hammer leap) that smashes the target location for a Blast finisher and direct damage. Sprays rocks that cause short duration bleeds over a larger area.
Stone Spear
Throw an earth spear in a straight line towards the target area, damaging all struck foes and impaling them, which carries them to the target location.
Earthen Aura
Surrounds you with an earthen shield. All foes who strike you trigger AoE bursts of short rocks that damage and bleed them and surrounding foes. This includes projectiles, but the burst is point-blank. Counts as an aura for traits.
Stonewall
Raises an impassable wall of earth at the target location. Obstructs projectiles.