Baseline Elementalist Changes:
Traits:
Fire:
Burning Precision is renamed Explosive Precision; and now deals damage and causes a blast finisher around the target.
Damage: 341
Radius: 180
Burning: 4 seconds; 2 stacks.
ICD: 5
——
Conjurer is renamed Conjurer’s Blessing and now grants boons when allies pick up the conjure, and pulse boons to allies while holding it. The charges are now baseline to 25; Now a Grandmaster; No longer grants Auras.
Boons when picked up:
3x Might; 15 seconds_Fury; 15 seconds_Quickness; 4 seconds.
ICD: 3 Second; Individually.
Boons while wielding:
Frequency: 3 Seconds
Fire Axe: 3x Might; 7 Seconds
Lightning Hammer: Quickness; 3 Seconds
Ice Bow: Regeneration; 4 Seconds
Earth Shield: Stability; 4 Seconds
Fiery Greatsword: x5 Might; 15 Seconds
Radius: 260
Targets: 10
——
Pyromancer’s Training: Now also increased Burning Duration by 35%.
——
Blinding Ashes: Now has an individual cooldown per target proccing this trait; Now Adept; Increased Internal Cooldown.
ICD: 15
——
Water:
Cleansing Wave: Now removes two conditions instead of one.
——
Air:
Inscriptions: Now a Grandmaster and applies two boons to allies and a condition to foes, Glyphs now pulse cooldown when boons are related to attunement.
Interval: 1 Second
Reduction: 3%
Boons required for cooldown:
Fire: Might
Water: Regeneration
Air: Swiftness
Earth: Protection
Boons granted upon use:
Fire: 3x Might; 15 seconds_Fury; 5 seconds.
Water: Regeneration; 15 seconds_Resistance; 3 seconds.
Air: Swiftness; 15 seconds_Quickness; 3 seconds.
Earth: Protection; 5 seconds; 3x Stability; 8 seconds.
Conditions inflicted upon use:
Fire: 2x Burning; 4 seconds.
Water: Chill; 2 seconds.
Air: Weakness; 4 seconds.
Earth: Blindness; 5 seconds.
Targets: 10
Radius: 180
——
Lightning Rod: Now a Master trait, damage is reduced by 25%.
——
Arcane:
Arcane Resurrection: Allies revived gain Arcane power and cause Arcane Wave when revived.
Arcane power: 3 Stacks.
——
Elemental Surge: Renamed Arcane Surge; Now gain Arcane Power when using an arcane skill; No longer applies conditions.
Arcane Power: 4 Stacks.
——
Evasive Arcana: The dodge effects now apply boons to allies.
Fire: 3x Might; 10 seconds.
Water: Regeneration; 10 seconds.
Air: Fury; 6 seconds.
Earth: Protection; 4 seconds.
——
:Traits
——
Utilities:
Arcane:
Arcane Brilliance: Deals 10% more damage; 25% instead of 20% more effective healing per target hit; Target limit increased to 10.
——
Arcane Wave: Now deals 20% more damage.
——
Arcane Blast: Now bounces off 3 targets.
——
Arcane Shield: Now has a cooldown of 40; blocks five attacks instead of three; Explosion is now a Blast Finisher.
——
Arcane Power: This now applies to allies in a radius, also heals per critical hit with Arcane Power.
Healing Amount: 461; Scales HEAVILY with healing power.
Targets: 10
Number of Stacks: 10
——
:Arcane
——
Cantrips:
Ether Renewal: The cast-time is now 2 instead of 3 1/2.
:Cantrips
——
Conjures:
~Auto Attacks don’t count towards charges on Conjures.~
~Can move while picking up, no cast-time.~
Fire Axe:
Flame Leap: Damages 45% more; Cast-time is now 1/2; Evades 1/2 second.
Explosive Axe: Now burns and knocksback foes.
Burns: 3 stacks; 6 seconds.
Knockback distance: 160 range.
Ring of Fire: No longer has an after-cast; Renamed Inferno Ring; Whirl finisher for 3 seconds.
——
Lightning Hammer:
Wind Blast: Now deals 13% more damage; Reflects projectiles; Hits up to 5 targets; No cast-time.
Full Auto Attack Chain: Now deals 23% more damage; half cast-time; inflicts vulnerability.
Lightning Leap: Now teleports 600 distance then leaps another 600; the teleport blinds foes.
Radius: 180
Blind Duration: 4 Seconds.
Lightning Storm: Now strikes 25 times; Inflicts vulnerability; half cast-time; Damage increased 9%; Radius doubled.
Vulnerability Duration: 12 seconds.
Static Field: Renamed Shocking Field; Inflicts Weakness; Lasts 2 seconds longer; Radius increased.
Radius: 420
Weakness Duration: 5 seconds.
——
Ice Bow:
Frost Fan: Now deals 35% more damage.
Ice Storm: Is now named Winter Storm; Heals allies; No longer bleeds; Chills foes; Ice Field; 10 pulses; 1 second delay; No longer deals damage; Movable while casting.
Healing Amount: 710; Mildly Scales with Healing Power.
Frost Volley: Fire ten times; Damage scaled with ten hits; 15% damage increase; 8 second cooldown.
——
Earth Shield:
Crippling Shield: Deals 13% more damage; Projectile Finisher.
Stone Sheath: No longer counter attacks ranged attacks; Cripples foes; Blast Finisher on Counter Attack.
Magnetic Surge: Range Increased to 900; Leap Finisher.
Magnetic Shield: Grants allies Protection per target pulled in; 3/4 cast-time.
Fortify: Removes conditions per 1/2 second; grants retaliation on end; Damages and Launches foes on end.
Damage: 481
Launch Distance: 360
Targets: 5
——
Fiery Greatsword:
Fiery Rush: Now a fire field; removes chill from allies that cross field.
Fiery Eruption: Unblockable; Fire Field.
:Conjures
——
Signets:
Signet of Restoration: Gain Light Aura when used.
Duration: 5 Seconds.
——
Signet of Water: Gain Frost Aura when used.
Duration: 5 Seconds.
——
Signet of Air: Gain Shocking Aura when used.
Duration: 5 Seconds.
——
Signet of Earth: Gain Magnetic Aura when used.
Duration: 5 Seconds.
——
Signet of Fire: Gain Fire Aura when used.
Duration: 5 Seconds.
:Signets
——
Glyphs:
~Glyph of Elementals’ and Glyph of Lesser Elementals’ attacks don’t trigger the trait.~
Glyph of Harmony: Heal allies; Heal self based on number of boons on self; Boons on allies and self are increased by 2 seconds.
Healing Per Boon: 361
Radius: 180
Targets: 5
——
Glyph of Renewal: You and Allies now gain a buff when used; Old effects are removed.
Fire: 25% More Damage.
Water: 25% Outgoing Healing.
Air: 25% Faster Actions.
Earth: 25% Less Incoming Damage.
Duration: 10 seconds.
——
Glyph of Storms: Combo fields are present based on attunement the glyph is used in.
Fire: Fire Field
Water: Water Field
Air: Lightning Field
Earth: Smoke Field
——
Glyph of Elemental Power: Effects are granted to allies in a radius.
Radius: 360
Targets: 10
——
Glyph of Elementals:
Stomp: Now Immobilizes instead of cripples.
Immobilize: 5s
:Glyphs
——
Weapons:
Dagger(Offhand):
Water:
Frost Aura: Cooldown is now 25.
Cleansing Wave: Healing is increased by 65%.
——
Air:
Ride The Lightning: Cooldown is now 20.
Updraft: Cooldown is now 30.
——
:Weapons
——
I plan on making changes like this for all classes
Comment as you please!