Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
I’d like to see some better way of reducing recharges. Elementalists have to use rotations in order to get the most out of a build, and attunement swapping putting entire lines on recharge does not make 20% recharge traits as useful to the ele as it does all other classes. Even though we may have the 20% recharge traits, it’s not exactly helpful due to having to wait for other skills in other lines to cool down or having to wait for an entire line to come off cooldown.
A few of ideas I have to make this less of an issue.
Attunement Base Recharge 11 seconds
Arcana Trait line
Boon Duration +1%
Attunement Recharge Rate +1%
Basically allow the elementalist to attunement swap more often, so they can get into the attunement they need access the skills they want to use more readily.
It’s a straight buff overall, but necessary in my opinion. If elementalists are to be a jack of all trades, but master of none than we need to be able to access the trades we need when we need them.
Arcana Trait line
Boon Duration +1%
Attunement Recharge Rate +2%
Attunement Line Skill Recharge Rate +1% per point in a respective line
Basically what this would do is further link the Arcana trait line to the element trait lines, by allowing a recharge bonus per point into an element line up to the number of points into Arcana. For example, if you have 30 points into arcana and 10 points into water then you get 10% skill recharge bonus, but you could get up to 30%. Likewise, if you have 30 points into water and 10 into arcana then you get 10% skill recharge bonus, but don’t get a 30% recharge bcs only 10 points are into arcana.
This would also be a straight buff, but it’s less impactful than my preferred choice above.
Alternatively
Relocate the 20% Major Masters into an earlier trait slot. For example merging it into the Minor Master traits.
It would still leave the same problem in my opinion, but might be useful in combination with some other implementation.
Again a straight buff.
Obviously given the wave of nerfs to existing elementalist builds for various reasons it’s not likely to see non-ele fans to be accepting of an overall buff like this, but our build diversity is pretty much non-existant. I feel like this would breath some life into a couple more build opportunities.
From what we can deduce from Izzy’s livestream, they definitely don’t want to shoehorn the Ele into just one or two elements. They’re taking a few steps in the right direction, but many of our traits (Fire/Air) and utility skills (I’m looking at you, Glyph of Elemental Power) still only proc in certain attunements, and other classes often receive cooldown benefits AND additional enhancements in the same trait (-20% recharge & +50 power, as an example).
We are 10 months into the live game and still do not have a trait that augments focus or trident gameplay at all.
I agree that something needs to be done to address the 15 second recharge time on attunement swapping. If they don’t want Ele staying in one or two attunements, they have a lot of work to do to get it in a playable state where we are swapping rapidly based on any given situation with more traits that will support our build/playstyle regardless of attunement.
If I spec fully into the Fire trait line but I’m expected to be swapping frequently, unless I take the fire traits such as Conjurer, Spell Slinger, or Fire’s Embrace, those benefits are often only going to be active long enough for me to use 5 or 6 skills before swapping out to another element. And you would be hard-pressed to find a player that would take all three of those traits at once since they only affect a certain type of utility skill.
15/15/15/15/10 with divinity runes, try it and see for yourself what they want the elementalist to be like.
15/15/15/15/10 with divinity runes, try it and see for yourself what they want the elementalist to be like.
LOL-ed at this.
Anyway, I find the major issue (regarding the specific skills recharge rate in an attunement) here to be that other classes have 8 skills (not counting skill 1) and can reduce 4 of them by 20% with a single trait.
Elementalist has 16 skills (without skill 1) and can only reduce 4 by 20% with a single trait.
There is a clear disparity here. The solution would be to buff the traits to reduce skill cooldowns by 40% to cover up the disparity. It would also make these traits actually attractive instead of garbage. (Looking at you 12sec/24 sec RTL lol)
FYI: Izzy was right about the celestial stuff. I have met an ele running celestial amulet + divinity runes and sigil of battle in spvp and he was both bunker + constant pressure as might stacks built.
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