Hey guys I’ve compiled a list of weapon skills/utilities and my perspective on each of them. I feel it is important to note while I do play with all weapon sets at times I do mainly play with D/D as I love the play style to death and as such I will only be commenting on that weapon set.I’ll leave the commentary of the other weapons to those who are far more experienced than my self.
Dagger/Dagger
Fire
Dragon’s Claw: Great skill at point blank, but being so close to an enemy is so counter productive, its not allowing to me to take advantage of the fact that the skill has 400 range. I think the area that each line can hit in needs to be expanded. Otherwise I feel that it is a fantastic skill.
Drake’s Breath: No complaints.
Blazing Speed: It needs to be fixed, When experiencing high ping the travel distance is reduced and AoE blast is released towards the start of the animation rather than the end.This is a big one simply to keep similarity between spvp-wvw. In spvp I use it to get into people faces. Then in WvW where I experience higher latency I use it as a way to move away from my opponent while still applying damage to them. Both uses are fantastic but it would be nice if it functioned the same way all the time.
Ring of Fire: No complaints.
Fire Grab: Still not reliable especially when experiencing high ping.The margin by which you hit or miss is very small and for players like my self who experience larger pings you not only need to worry about the player dodging it but you need to ensure you’re positioning is immaculate.
Water:
Vapor Blade: Other than the 600 range it just doesn’t feel like its worth using. Damage is insignificant and the vulnerability only lasts for 5 seconds. Would like to see the vulnerability duration increased possibly to 10-12 seconds. I feel that this would make it’s use much more significant.
Cone of Cold: No complaints.
Frozen Burst: No complaints.
Frost Aura: No complaints.
Cleansing Wave: No Complaints.
Air
Lightning Whip: No complaints.
Lightning Touch: No complaints.
Shocking Aura: No complaints.
Ride the Lightning: When you’re experiencing high latency the skill is incredibly hard to hit unless used at point blank which which often causes the skill to go on the full 40 second cool down. Which ruins the whole concept of using it as a gap closer. Which then in turn locks players into the use of certain utilities to make up for this. Other than that I think the skill is fine and every change to it was well deserved.
Updraft: Like Ride the Lightning this skill can be really hard to hit when experiencing high latency. Other than that the skill is perfect.
Earth
Impale: No complaints.
Ring of Earth: While this is a minor thing. If the projectile block is intended it is very hard to use as the window of time is so small. Maybe this needs to be looked at, possibly giving a buff to block projectiles for 1 seconds or something to that effect could make it more reliable and user friendly.
Magnetic Grasp: Projectile is too slow, because of this you cannot reliably use it as the snare/leap combo it was intended to be. It more often than not is used close to the target to keep them out of your face.
Magnetic Leap: After cast is too long. 99% of the time it is far more beneficial to immobilize and move in normally.
Earthquake: No complaints.
Churning Earth: This is the big one for me. Its great to open a fight or use when you have cover but once a fight has started its very difficult to use, becomes in my opinion obsolete which is counter intuitive to the blast finisher attached to it and requires you more often than not to take particular utilities to make use of it. I would like to see it usable while moving, have the cast time reduced to 1 second and have the direct damage reduced by half. I feel that this would give D/D eles a reliable/fast way of stacking high amounts of bleed which is all too important while engaging people at melee range.
Oceanix [OCX]
Sanctum of Rall