Elementalist Solo Arah Help
First of all I hope you aren’t into it for the sole purpose of making money from selling paths because you’ll be sorely disappointed based off of the amount of griefing, competition and how low the prices are these days. If you decide to learn this you need patience and should only be doing it because you find it fun otherwise it will be agonizing.
Trait point variations when in a solo setting can vary a lot.
Staff
66002, 64220, 64202, 64004, and 62222 are pretty much the only trait point allocations you’ll ever need to concern yourself with for staff.
You use 66002 when you want to use the quick glyphs trait. This will reduce the cooldown for your rock elemental elite and your glyph of storms, so when you need to summon rocky more often and/or you’re never going to be within 600 range for earth VI (stone splinters), then take this.
You use 64220 whenever you aren’t in need of your rock elemental elite and don’t plan to utilize meteor shower as much as possible and know you’ll maintain full hp for all of, or at the very least, most of the fight (ex; Berserker Abomination in P2).
You use 64202 whenever you not only don’t need to use your rock elemental elite, but know you’ll be within 600 range at all times to maintain stone splinters 10% damage modifier and will be making use of meteor shower a lot (ex: Crusher+Hunter in P3).
You use 64004 whenever you’re doing something that legitimately requires you to have extra endurance and blasting staff in order to get anything done without farming RNG. A good example of this would be Lupicus. While it’s quite obviously possible to get this boss done without renewing stamina and blasting staff, you will be very frustrated at the swarm RNG in his first phase and the fact that you will basically need to spam consumables for swiftness in phase 3 to make your burning retreat cover the distance needed to safely evade out of his big aoe attack. 64004 is a trait point setup that works for staff to safely ensure that you can get the job done at the expense of roughly 10% of your damage (-cough- plz no insta-death from p2>3 transition) even without that good of RNG. If you don’t want to spend time resetting fights over and over again with him, take this setup.
62222 isn’t something you should use that much because it requires you to have permanent fury and signet of fire without it sucking hard. It’s just worth knowing that it’s optimal against structures that can’t be crit, and I’ve actually had some of my highest bursts in Lupicus phase 1 with it before.
D/F
66002 and 66200 are the only trait point allocations you’ll ever use for D/F.
66002 is for when you need renewing stamina, which will result in pretty much permanent vigour at the expense of 10% of your damage.
66200 is when you don’t need permanent vigour and can handle your rotations fine without, giving you 10% more damage.
For sigils, I suggest the following…
Staff – Force+Undead Slaying
D/F – Undead Slaying + Strength
As for runes…
Note that regardless of low manning/soloing or playing in groups, scholar is literally always better DPS for staff over strength runes.
For D/F it’s a little bit different. Strength runes are slightly better than scholar if you’re soloing on D/F, but once another person is factored into the setting then scholar starts to become better. The difference between the two is very small in a solo setting and you would be perfectly fine just sticking with scholar for everything.
Strength runes are bad for staff so unless you want to get two armor sets, just avoid them.
As for food, you shouldn’t be using curry butternut squash soups. Those are more expensive than the best food for eles, which is plate of truffle steak.
The best way to explain it to you would be that ferocity should always be a third choice, and power should always be a first choice. Power and precision are the most beneficial two attributes if you want to improve your DPS.
I also suggest you take some lifesteal food (omnomberry pie/ghost, slice of candied dragon roll) because there are some bosses where it’s actually better to use it in a solo/low man setting due to it allowing you to maintain your scholar buff or avoid having to swap to water to blast heals, run out of combat to heal up, etc.
For video references, sift through the highlights on this page http://www.twitch.tv/purpleishawt/profile
There are some solo-related videos having to do with ele that might be helpful for you and also on the youtube channel.
As for the consumables, none of them are necessary. They just often times make things quicker and easier. Executioner’s Axe especially is never mandatory.
(edited by Ark.9586)
Thx so far and yes im only doing it for the challenge and cause of fun. Which Path would you guys recommend for beginners in terms of learning and boss mechanics ?