Elementalist Switching Weapons
We already have over 2x the amount of skills other classes have.
When combined with the conjuring there are a LOT of em!
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]
still wont be enough for different needs!~
You have 4 elements to switch between for your different needs and when situations get a little bit too awry you can always conjure. (I’ve never needed to conjure ever in my 1k+ hours of being an ele except for certain dungeons).
Other classes have to make do with a lot less than we do.
I consider ele’s the most versatile class in the game.
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]
still wont be enough for different needs!~
All of my what.
Seriously,you can switch between 2 dps attunements, a supportive attunement and a defensive attunement. What do you want? 8 weapon swaps instead of 4?
Creator Flinkk: You’d have nothing to fire if I hadn’t built the device!
Do you think switching from fire attunement to lightning attunement is the same as switching from staff to D/D?
No it is not the same. No weapon switching is a handicap.
We have to plan beforehand what kind of fights we are facing and switch accordingly.
Of course eles are powerful classes and allowing weapon switching makes them OP. I am not asking for weapons switching, but please do consider this when nerfing eles.
We have to plan more, and press alot more buttons to achieve results other classes can do so with ease.
Do you think switching from fire attunement to lightning attunement is the same as switching from staff to D/D?
No it is not the same. No weapon switching is a handicap.
We have to plan beforehand what kind of fights we are facing and switch accordingly.Of course eles are powerful classes and allowing weapon switching makes them OP. I am not asking for weapons switching, but please do consider this when nerfing eles.
We have to plan more, and press alot more buttons to achieve results other classes can do so with ease.
We’re incredibly lucky to have 4 Attunements! One cannot in their right mind look at our weapon skills and say that we’re handicapped compared to other classes! We won’t even benefit if they added weapon-swapping since we already have a rather ridiculous amount of weapon skills available already.
If we’re doing PvP, you already probably have D/D equipped.
If you’re doing a Dungeon you’ll probably roll with a staff. In addition, you’ll probably know what weapon set is the best for the next encounter.
Then you’re complaining about what appears to be our somewhat different learning-curve. You do realize that adding even MORE available weapon skills at one time (which weapons swapping would give) will make learning our class even harder!
We have a harder time learning our profession, but frankly if you’re @ 80 you’ve probably figured it out by then. And the reward is great! We should consider ourselves lucky that OUR profession becomes so powerful once we’ve learned how to use it.
We’re incredibly overpowered in PvP, making excellent roamers, bunkers and fighters. We’ve a ton of escape- and mobility-tricks, truly ridiculous aoe healing and extremely hard to defeat in a 1v1 – or 2v1 fight. D/D is really the only way to go, unless you’re after a specific role.
We’re true gems in PvE! With amazing AoE, yet again our ridiculous AoE healing and great support skills. Staff is generally the best weapon here, with the exception of some encounters, but just change weapons before the fight!
Seriously, compare the Weapon skills to those of other professions.
“We have to plan beforehand what kind of fights we are facing and switch accordingly.”
Every profession needs to do this in order to perform optimally! We on the other hand doesn’t have to do it nearly as much. You can rarely find a situation in a dungeon where a Staff isn’t the way to go.
“still wont be enough for different needs”
We’ve far more tricks than most professions. What could you possibly miss?
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…
I read this suggestion in another thread and think it is a great idea that could fit here:
Instead of switching weapons to one of our other sets, they could fine tune the Conjure Weapons skills to be “equipped” in a weapon switching slot. You use a utility slot for it, conjure it, then are free to weapon swap between it and your standard weapons same as any other class that gets weapon switching. Weapon would still use charges to attack and only have the default 5 skills available to it.
Do you think switching from fire attunement to lightning attunement is the same as switching from staff to D/D?
No it is not the same. No weapon switching is a handicap.
We have to plan beforehand what kind of fights we are facing and switch accordingly.Of course eles are powerful classes and allowing weapon switching makes them OP. I am not asking for weapons switching, but please do consider this when nerfing eles.
We have to plan more, and press alot more buttons to achieve results other classes can do so with ease.
Oh, I didn’t realize the other professions could just randomly set their traits and skills and do well in everything.
… Every profession has to plan their weapon choices, along with everything else, just like the elementalist. And they’re just as kittened when they run into something that counters their build.
Giving elementalists weapon swap won’t make things better, ANet would likely change other aspects of the profession to compensate. And then people would start complaining about that.
I would love an OUT OF COMBAT weapon switch. So i dont have to actually open my inventory and switch every time i face a different situation that needs a different weapon. Mostly for pve.
All of my what.
Seriously,you can switch between 2 dps attunements, a supportive attunement and a defensive attunement. What do you want? 8 weapon swaps instead of 4?
2 dps attunements? only see one.
if anything, air is a joke in terms of dps and is more utility oriented even though it should be the single target dps go-to attunement.
Do you think switching from fire attunement to lightning attunement is the same as switching from staff to D/D?
No it is not the same. No weapon switching is a handicap.
We have to plan beforehand what kind of fights we are facing and switch accordingly.Of course eles are powerful classes and allowing weapon switching makes them OP. I am not asking for weapons switching, but please do consider this when nerfing eles.
We have to plan more, and press alot more buttons to achieve results other classes can do so with ease.
i think you are on the right Track. The Problem is that ele weapons keep their range across all atunements. switching an attunement gives you more options but you are still playing the Same way. weapon swap on other professions feels more like switching strategy then swapping attunements does. since range always means a lowered damage ouput eles are forced to compromise. conjures are not a solution because they always feel like a wasted slot if you do not centre a build around them. At least to me.
I personally do not need the weapon swap
still wonder why people think weapon switching would be OP.
if they keep track of attunements CDs on weapon switch (or even reset them on weapon switch idc), i don’t see anything close to OP happening ever.
add in some higher CD on weapon switch than normal (like say 60s in combat but no CD out of combat) and we’re good to go.
I agree with the posts above. As it stands, I would liken an staff ele to a character that could use both war and ranger longbow skills, while d/d would be the equivalent of axe scepter necro and axe axe ranger combined. In short, they lacks versatility. If you use d/d in a situation where you’d be required to do something at range, unless u equipped conjures, you are sooo dead. Same thing happens when using staff in a room full of enemies that all have immobilize. The fact, that this game requires eles to use conjures for versatility makes them somewhat underwhelming.
I would love an OUT OF COMBAT weapon switch. So i dont have to actually open my inventory and switch every time i face a different situation that needs a different weapon. Mostly for pve.
I agree with this, even if it seems like a minor addition. An out-of-combat switch wouldn’t provide any unfair advantages but it would allow elementalists to be a little more organized.
Out of combat switching would be nice, I like to use D/D for pvp or pve and staffs for WvW and dungeons. But in WvW before encountering an enemy it would be nice to switch from staff (Only use to get range and more aoes when when taking a tower) to D/D to fight the enemy. Then switch back to staff with just the hit of one button to take down that archer at the top of the wall. Just seeing the circumstances of the encounter and be able to switch fast in order to adapt. In retrospect, it’s just a convenience but a much wanted one.
While I am ok with the way ele is right now, I think it would be cool if ele can have two weapon sets but each weapon set can only have two elements depend on the position. For example, if I have staff and D/D, then fire and water skills will be staff skills, air and earth skills will be dagger skills. If I have D/D and staff, it would be the other way around. This way, it is not op, and it creates more variations. Just a random thought.
(edited by Illusion.1807)
still wonder why people think weapon switching would be OP.
if they keep track of attunements CDs on weapon switch (or even reset them on weapon switch idc), i don’t see anything close to OP happening ever.add in some higher CD on weapon switch than normal (like say 60s in combat but no CD out of combat) and we’re good to go.
I like this idea. Take it a step further though and make the “In Combat” CD 90 or 120s even that way the isn’t room for people to claim that it’s OP. I hate running in WvW with my staff, getting jumped and going oh kitten now I can’t get to my daggers and I’m screwed.
Project Mayhem A multigaming, PVx social guild on Dragonbrand
Dragonbrand Community Forums
You have 4 elements to switch between for your different needs and when situations get a little bit too awry you can always conjure. (I’ve never needed to conjure ever in my 1k+ hours of being an ele except for certain dungeons).
Other classes have to make do with a lot less than we do.
I consider ele’s the most versatile class in the game.
This guy knows… his name is gasmic. And… fap fap fap fap.
I would love an OUT OF COMBAT weapon switch. So i dont have to actually open my inventory and switch every time i face a different situation that needs a different weapon. Mostly for pve.
I agree with this, even if it seems like a minor addition. An out-of-combat switch wouldn’t provide any unfair advantages but it would allow elementalists to be a little more organized.
Kind of a nuisance, but it’s not overly hard to have the daggers waiting at the top of your inventory, quickly press “I” then double click them. Seeing as you can do this I don’t see why making it ONE button would be such a crime, + 10 approval.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
Actually, why not allow swaping during combat with a 60 seconds delay or something? Would that buff us so much? We could do some new Staff/dagger combo and dealt perhaps more descent damage.
We are already dying more than other classes as soon as we move forward.
Actually, why not allow swaping during combat with a 60 seconds delay or something? Would that buff us so much? We could do some new Staff/dagger combo and dealt perhaps more descent damage.
We are already dying more than other classes as soon as we move forward.
The design philosophy of the game is to limit the total number of possible skill combinations. Therefore it seems unlikely that ArenaNet will implement in-combat weapon swaps for elementalists. Just remember, if you can’t think of it, and ArenaNet can’t think of it, that still doesn’t matter there won’t be some player that can find a way to abuse it.
For example, how about a Frozen Ground followed by a Magnetic Leap? Chill your target, immobilize it in an ice field, add another second of chill thanks to the projectile and get Frost Aura on yourself to boot.
And then you’re gonna start fighting for real…
Staff makes me feel sigil poor and damage poor.
Dagger feels range poor.
Scepter feels attack speed poor, control poor, and sometimes range poor.
Actually, why not allow swaping during combat with a 60 seconds delay or something? Would that buff us so much? We could do some new Staff/dagger combo and dealt perhaps more descent damage.
We are already dying more than other classes as soon as we move forward.
The design philosophy of the game is to limit the total number of possible skill combinations. Therefore it seems unlikely that ArenaNet will implement in-combat weapon swaps for elementalists. Just remember, if you can’t think of it, and ArenaNet can’t think of it, that still doesn’t matter there won’t be some player that can find a way to abuse it.
For example, how about a Frozen Ground followed by a Magnetic Leap? Chill your target, immobilize it in an ice field, add another second of chill thanks to the projectile and get Frost Aura on yourself to boot.
And then you’re gonna start fighting for real…
If you’re gonna make valid points and use logic then please leave the discussion
Project Mayhem A multigaming, PVx social guild on Dragonbrand
Dragonbrand Community Forums
Actually, why not allow swaping during combat with a 60 seconds delay or something? Would that buff us so much? We could do some new Staff/dagger combo and dealt perhaps more descent damage.
We are already dying more than other classes as soon as we move forward.
The design philosophy of the game is to limit the total number of possible skill combinations. Therefore it seems unlikely that ArenaNet will implement in-combat weapon swaps for elementalists. Just remember, if you can’t think of it, and ArenaNet can’t think of it, that still doesn’t matter there won’t be some player that can find a way to abuse it.
For example, how about a Frozen Ground followed by a Magnetic Leap? Chill your target, immobilize it in an ice field, add another second of chill thanks to the projectile and get Frost Aura on yourself to boot.
And then you’re gonna start fighting for real…
Yes I know all of that, still we currently are dealing less damage than every other classes and have less health.
We could have a 5 second delay (skills charging) on weapon swap, thus preventing usage of such combos.
(edited by Xillllix.3485)
Conjures are good, use them. You can get some interesting builds going on with them. My friend made a Flaming Axe buld that applies 25 sec of burning very quickly. The frost bow offers some good pvp support (high chill and 5sec stun). Finally the FGS is the only elite I use these days (in pvp and pve) damage output on that thing when not using a bunker only build is amazing.
As for weapon swap, in combat is a bit much, out of combat I could live with (many eles change thier weapons around alot). This would have to be disabled in TPvP though.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Just wanted to add another +1 for out of combat switching.
We can already do it, it would just streamline it a bit. I see no reason to not implement it, whatsoever.
I am against in combat weapon switching for eles.
@TG;
I agree with the conjures. They are actually pretty good! Even if just using something like lightning hammer to travel quicker. They are fantastically useful, and very effective in combat. I am especially looking at you fiery greatsword whirl with a lightning flash in the middle of the animation.
Because I dont do s/tpvp at all (been there, done that with node cap games), why would out of combat switching have to be disabled there?
06-04-13
NEVER FORGET
Okay lets think about this. If you had a 1v1 match with you as your ele against any other class BUT there was one restriction, you were only allowed to choose one element type and you can’t change it for the entire match. Your screwed no matter who you are facing. With 4 elements, it gives you more skills so you don’t have to wait for a reset on one attunement. This is balanced, if they were ever to add weapon swapping, they would have to almost 2x the cooldowns on each skill and nerf the crap out of them because you have 40 skills while most classes have 5-10.
O__O ive been playing the game for the past 2 months still… I’m wondering why wont they allow elementalist switch weapons xD?
coz we got 4 elements?
we can conjure ice bow,earth shield, lightning hammer, fiery great sword, fire axe?
Because we would be completely OP. If we could switch from say staff to DD, we would now have 2 extra knockdowns, another immobilize, another decent heal/condi removal and 2 extra auras that either daze an attacker or reduce our dmg by 10%.