Elementalist Torch Concept

Elementalist Torch Concept

in Elementalist

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

The Torch is easily one of the most fitting weapons to a class that relies on elemental magic. So here it is – the Torch, which takes the form of a control-based AoE off-hand, with the unique aspect of mixing every element with fire.

(The range of the torch is 900, to match the scepter, but the weapon also carries significant synergy with the Dagger mainhand.)

Fire Attunement

Skill Four – Burning Fear
The target foe is feared and burned for 2 seconds. Has a subskill to reverse their direction towards you by inflicting another burn (fear duration is not affected).

Skill Five – Eruption Aura
A unique aura that periodically pulses with small eruptions around you that knocks foes back very slightly and deals damage. 3 second duration (with 1 pulse per second). Counts as an aura.
High cooldown.

Water Attunement

Skill Four – Blast of Steam
Target foe and foes around them are blinded for x seconds and dealt damage by scalding steam.

Skill Five – Hailfire
A fireball surrounded with a thick layer of ice falls on the target area, dealing damage to struck foes and chilling them for 1 second. After a delay, it melts, invigorating (granting vigor to) allies within the radius and damaging foes with boiling water.

Air Attunement

Skill Four – Searing Winds/Hot Air
Places a debuff on the target foe for several seconds that summons hot air around them. Every pulse, the debuff deals damage to them and other foes around them.

Skill Five – Infernado
Create a tornado full of fireballs at the target location for x seconds. Foes in its eye are unaffected, but those that touch its boundaries are dealt significant damage and forcefully blown out of the tornado. Constitutes a fire field.
High cooldown.

Earth Attunement

Skill Four – Hot Coals
Heat up the ground at the target location, dealing high damage to and crippling stationary foes. Moving foes are unaffected.

Skill Five – Meteor
Drop the bombshell on the target location, striking foes for high damage and knocking them down for 1 second.
High cooldown.

(edited by Duke Blackrose.4981)

Elementalist Torch Concept

in Elementalist

Posted by: innocent ouarior.1954

innocent ouarior.1954

You could actually think about a primary torch skills. No other profs have them but there are dual wielding torch NPC.

Elementalist Torch Concept

in Elementalist

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

You could actually think about a primary torch skills. No other profs have them but there are dual wielding torch NPC.

I was thinking about it. It would indeed be awesome to have dual-wielded torches as a unique class weaponset.

Elementalist Torch Concept

in Elementalist

Posted by: SirDrygan.1823

SirDrygan.1823

Sorry, this would make more whiners to whine about us. The less whiners whine about us eles, the better. We eles are already bad as it is. (though I know some of us would like to disagree with me). But it is a fact we are WEAK……if we don’t play properly. And anymore additional stuff like this that makes us a little stronger will only let more whiners whine about us….. thus nerfs and more nerfs. I would prefer we lay low and don’t give a kittens about showing off. Let the whiners go whine about some other professions.

Elementalist Torch Concept

in Elementalist

Posted by: Leo G.4501

Leo G.4501

Sorry, this would make more whiners to whine about us. The less whiners whine about us eles, the better. We eles are already bad as it is. (though I know some of us would like to disagree with me). But it is a fact we are WEAK……if we don’t play properly. And anymore additional stuff like this that makes us a little stronger will only let more whiners whine about us….. thus nerfs and more nerfs. I would prefer we lay low and don’t give a kittens about showing off. Let the whiners go whine about some other professions.

Lol that rather a bum reason.

So nothing should be created because it could be nerfed? Let’s not add content and gears and skins to the game anymore because they might get nerfed! Let’s not try to balance classes because we might have to go back and nerf other things.

I for one don’t fear nerfs as that just means the game changes giving you more reason to learn more about the game. If the devs decide to add more content in lieu of a nerf is only a bonus.

I meant to comment on this thread yesterday but another post took up all my posting time. It’s an interesting concept, the torch. What synergies do you feel this weapon has with the dagger though? I’d think the prize of the set would end up being Infernado. All in all I think it’d work really well with a scepter since it doesn’t need as much mobility.

Elementalist Torch Concept

in Elementalist

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Sorry, this would make more whiners to whine about us. The less whiners whine about us eles, the better. We eles are already bad as it is. (though I know some of us would like to disagree with me). But it is a fact we are WEAK……if we don’t play properly. And anymore additional stuff like this that makes us a little stronger will only let more whiners whine about us….. thus nerfs and more nerfs. I would prefer we lay low and don’t give a kittens about showing off. Let the whiners go whine about some other professions.

Lol that rather a bum reason.

So nothing should be created because it could be nerfed? Let’s not add content and gears and skins to the game anymore because they might get nerfed! Let’s not try to balance classes because we might have to go back and nerf other things.

I for one don’t fear nerfs as that just means the game changes giving you more reason to learn more about the game. If the devs decide to add more content in lieu of a nerf is only a bonus.

I meant to comment on this thread yesterday but another post took up all my posting time. It’s an interesting concept, the torch. What synergies do you feel this weapon has with the dagger though? I’d think the prize of the set would end up being Infernado. All in all I think it’d work really well with a scepter since it doesn’t need as much mobility.

What it lacks in mobility it makes up for in the ability to control your foe. Keep them in place with Infernado or Meteor. Reverse their fear towards you with a second use of burning fear. Etc. Coupled with the MH dagger’s gap-closers, it shouldn’t be difficult to stick to targets.

Elementalist Torch Concept

in Elementalist

Posted by: Leo G.4501

Leo G.4501

Well main-hand dagger only has the 1.5 gap closers (I usually count magnetic grasp as half a gap closer because if it misses/blocked/dodged then it doesn’t move you at all) but I’d still say scepter would be the better pairing, IMO.

Anyway, care to extend this to a main-hand torch concept too? Seems like a good concept for torch to be the only mainhand being on Elementalist.