Elementalist Tornado Death/Rally Bug
Heh, this would make tornado actually useful!
Sigurd Greymane, guardian
~ Piken
They think they have a fix, and are hopeful that it will be ready for the patch in a few days.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
It’s pretty funny. Yes, I have found tornado to be utterly useless for the most part except for this.
It’s pretty funny. Yes, I have found tornado to be utterly useless for the most part except for this.
I wish arenanet would do something about tornado, I do like using it because it is a “fun” skill and it allows me to after a zerg v zerg to clear out so of the half dead players.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
It’s had to believe they spent so much time making a nice looking tornado effect and when it came to balancing it they made sure it was totally worthless. Is there a better way to die than run into a zerg than in tornado form?!
If you were immune to damage it could perhaps be useful to move slowly and bounce people around, but as it is now the damage it does is ridiculous.
The funny part is, Tornado is actually only used to exploit bugs like these. Before this, there was that Stability bug that never wears off when you prematurely cancel/exit tornado form.
It’s a very useful Elite skill, ONLY if it has something exploitable that is.
I really wish that Anet sees this is an indicator that this Elite is in dire need of halp.
If I were to redesign Tornado, I’ll give it a longer cooldown, say 240 seconds, reduce the duration of the Transformation to 4 seconds, remove the abilities but make it so everything at 150-200 range is automaticaly Knocked Back 500-600 range, maintain the movespeed like a turtle, still has Stability which can be stripped and destroys projectiles like what an actual tornado does. It is not immune to damage so it can still be actually hit with non-projectile but ranged attacks. This in turn make it actually meaningful and not too risky to use. The shorter duration is also okay since it’s not toooooo long because locking out an Ele from his skills is actually detrimental unless the trade-off is actually worth it. As everyone has pointed out, you are basically suiciding once you transform since you can’t use ANY of your abilities.
Actually, IMO, most if not all the Transformation skills in this game have the same issue. They have veeery long duration lasting more than 10 seconds but does not provide any meaningful impact considering that you are basically locked out of your weapon skills, healing skill, and utility skills, to actually consider them as Elites. These transform skills should have, high CD, very low duration not more than 5 seconds, have some ways to counter, but are actually devastating or at least threatening to the opponent when used. They should be worth the trade-off for being not able to use all of your skills including healing and utilities.
later. It doesn’t care that I’m there.”
(edited by Gallrvaghn.4921)
Eh, that’s basically just an aoe knockback every 240 sec. That’s still pretty weak and low impact imo. Still weak damage/offensive abilty, just some defensive abilities for a short period on an large cooldown.
I’d say just make it suck in instead of out. Then tweek from there.
(edited by Navzar.2938)
Eh, that’s basically just an aoe knockback every 240 sec. That’s still pretty weak and low impact imo. Still weak damage/offensive abilty, just some defensive abilities for a short period on an large cooldown.
I’d say just make it suck in instead of out. Then tweek from there.
Well yeah, we could use some damage buffs to it. But my point basically is that it should have a fairly shorter duration than the current one and make them worth using even with that very short duration.
later. It doesn’t care that I’m there.”
Here’s something sad. If this wasn’t fixed and was deemed completely legal, tornado still wouldn’t be very good.