Elementalist Weapon Changes
One problem I have with the dagger skills is the #1 for Air. It’s hard to tell just how far it goes to hit. I hope they adjust the animations along with their range increase to make this more obvious.
Lol it won’t happen though :’(
Not to mention the fact that our highest damage potential comes from daggers, which require us, the squishiest profession in the game, to be in melee range.
My beef with weapons is they’re 4 versions of the same thing. How many other classes roll around with two melee weapons, or two AoE weapons, etc?