Elementalist Weapon Changes

Elementalist Weapon Changes

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Posted by: Hammerheart.1426

Hammerheart.1426

Future Patch Notes:

All Dagger weapon skills ranges have been increased to 600

All Scepter weapon skills ranges have been increased to 1200

All Staff “1” Skills have had their animation speed increased 30%

Base Health Pool has been increased to 15000, up from 10000


This would help, doesn’t seem that complicated, please do it.

Elementalist Weapon Changes

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Posted by: Leo G.4501

Leo G.4501

One problem I have with the dagger skills is the #1 for Air. It’s hard to tell just how far it goes to hit. I hope they adjust the animations along with their range increase to make this more obvious.

Elementalist Weapon Changes

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Posted by: Dried Donkey.8504

Dried Donkey.8504

Lol it won’t happen though :’(

Elementalist Weapon Changes

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Posted by: Hammerheart.1426

Hammerheart.1426

Not to mention the fact that our highest damage potential comes from daggers, which require us, the squishiest profession in the game, to be in melee range.

Elementalist Weapon Changes

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Posted by: Yashimata.2986

Yashimata.2986

My beef with weapons is they’re 4 versions of the same thing. How many other classes roll around with two melee weapons, or two AoE weapons, etc?