Elementalist and burn fix ideas

Elementalist and burn fix ideas

in Elementalist

Posted by: Legendofzelda.1278

Legendofzelda.1278

1. Burning
Here are some ideas that came to mind that would possibly fix the situation we are facing with d/d cele ele, and a few other things.

Burning: so as we all know burning on ele is a good deal stronger than it should be so what might fix it is instead of just nerfing ele (or burn guardian) what if we had a mix of this system with the old system of burn.

One stack per person of burning that does more or less damage as the old burn did which stacks duration; I would think the same or a little bit more.

This idea’s burning can still be decently strong which then burning duration can be lowered a bit. I have tried cele on some other classes which depending on the weapon and class with strait damage hits more, or less the same as ele does. Ele just has burning which can easily stack up 6-12 stacks and destroy people.

So as a elementalist main I have tried allot of different ways to play ele, and I have noticed something. I keep coming back to cantrips because they are very useful. I especially like having lightning flash in my builds because of movement. Almost every other utility rarely gets used because what cantrips offer are just needed too much. So I thought I would come up with ideas for changes to other utilities that can make them more useful.

2. Conjure weapons

So for this type of utility instead of trying to fix the skills that can be done some other time I thought maybe fixing the functionality of conjured weapons. The biggest problem with this utility type is that when you are using them you can not have access to any of your normal weapon skills which greatly cripples ele because they need them to survive; taking up a utility slot that when dropped offers nothing, and cant be used for a long time unless you want to go search, and pick up your other weapon.

Conjured weapons can act more like engie kits except you only have 15 charges and these have a 60 second recharge which resets it. I would imagine that numbers can be changed, and trait lines could affect each weapon differently. I realize that frost bow 4 and maybe 5 would need some changes. There could be icd changes on skills that could help balance them to not be op.

3. Glyphs

I cant speak for all eles, but I rarely use, and have rarely have seen anyone use glyphs because again they are not very useful in the large majority of situations. so my thoughts on them.

1. glyph of storms I would say lower the cool down to 30-40 seconds increase the area, and/or possibly add a ground targeting affect where they slowly move to where you want them.

2. Major/minor glyph of elementals. The elementals need to be more affective at attacking kinda like ranger pets. When the skill is activated it should activate immediately, and maybe have a larger affect radius. I have noticed that in pvp they kinda more wonder around maybe getting a hit, or two in before they die with very little usefulness. pve they are a little better but nothing really good there are a bunch of other things that are far more useful. Maybe other affects I don’t know

3 Glyph of elemental power. This skill when first looked at it seems interesting, but as you try it out it just does not give what it should, so my thoughts. What if as you have it equipped it has on hit affects that it gives you. that way the stun breaker that is almost never used for stun breaking gets used for what it should, and when used it gives you a bonus something, -50 percent cc duration for like 10 seconds or 2 stacks stability something useful.

I don’t know what to say about the glyph that rallies people I don’t know how to improve it to be useful.

Thanks I know this is a long post so I might add more of my thoughts later. I think the game is awesome, and think tempest looks pretty cool with new changes. Thanks to the devs for making an awesome game.

Elementalist and burn fix ideas

in Elementalist

Posted by: Dadnir.5038

Dadnir.5038

Well, what you say might be right for PvP. That’s all!

1. Burn
What they did to this condition was needed. Some profession were overly awfull when it come to condibuild and this change to some of the condition was needed. The real issue is the huge number of way to apply this condition. They need to tune down these number of way and perhaps the durations not bringing back the old system. Well, anyway that’s some balance that will take some time.

2. Conjure weapon
These weapon are more or less a set of utility that you can share. In a way, how they perform atm is OK. There main issue is more that these utility set are often not needed to the point that some finaly think of them as an hindrance more than enything else.
Also from the point of view of the meta ele, which is designed to swap attunment a lot, they are totally unfitting skill set. Now if it happen that there Anet try to give the elementlist more reason to stay in an attunment with maybe a skill that can be used to reward the fact that you stay longer in an attunment… (Oh wait… It feel like something I’ve seen recently…) then these utility pack would probably more usefull.

3. Glyph
When it come to glyph I’m from the minority. I almost alway use them. Why?
- First of all, when trait, glyphs mean perma swiftness/perma regen/good amount of self might and descent protection uptime.
- Glyph of storm is a multifonction high damage aoe that is really usefull for offense as well as defense.
- I don’t think you can achieve the maximum damage output (out of the Frostbow burst) of an elementlist without a staff and the Glyphs of elemental (lesser and greater).
- Glyph of elemental power may be the only glyph really lacking. Simply put this glyph is horribly nerfed in it’s actual shape and while you should want to max your glyph uptime they put a stunbreak on it which simply kill the purpose of this glyph. They should really get rid of the 25% chance effect trigger, since there is already an ICD this %age have absolutely no meaning.

No core profession should be balanced around an optional elite specialization.