Elementalist and catching them.
And there are those in this forum who think Eles are now too slow.
Yes, they are incredibly mobile and have a very easy time escaping. Constant swiftness, RTL, lightning flash, mist form, and insane condition removal make the Ele one of the most difficult to catch classes. They may be the most difficult depending on how the stealth nerf works out.
I would not mind seeing more nerfs to the Ele’s mobility.
As an asura, I do this all the time.”
Okay, simply put, isn’t it a BIT too hard to catch a thief running away? With “12 seconds stealth” they cover more distance unnoticed in a shorter time than any other class, and even warriors seem to struggle with getting them.
Then there is the blinding powder, it makes sense that it should blind melle attackers, but why are ranged attackers blinded? Does the projectile form some sort of dark-connecting blindness link or something?
Not sure how to balance this out, but I feel Thief is way too slippery atm.
I play a thief, and I can get into way more trouble and get away with it pretty easily.
I wish my ele could do that. It’s unfair to complain about classes while choosing to ignore others that do the same but 200x better.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
(edited by Razor.6392)
Why shouldn’t a Thief be hard to catch? Are you saying you want a mage to be more mobile than a thief, which is by definition fast and sneaky?
As an asura, I do this all the time.”
You think RtL is bad, you should see what I can do with Snow Leopard->Stealth->Dash->RtL. :p
Yes, we can move quick. I can tell you however, that without such mobility we would be just free badges. On a stick.
We have lowest armor and lowest HP. Anything goes wrong and we have to have our escape options or we’re dead. And in WvW particularly, stuff goes wrong all the time.
If you want balance, then we should get more base toughness and HP. But ask yourself which would you rather have, a fire-breathing sprinter or a fire breathing juggernaut?
Sigurd Greymane, guardian
~ Piken
Don’t get your reasoning Dog… that’s total crap….
A mage is by definition someone who can do nearly everything by magic…. so why should thiefs be hard to catch and eles don’t?
Okay, simply put, isn’t it a BIT too hard to catch a thief running away? With “12 seconds stealth” they cover more distance unnoticed in a shorter time than any other class, and even warriors seem to struggle with getting them.
Then there is the blinding powder, it makes sense that it should blind melle attackers, but why are ranged attackers blinded? Does the projectile form some sort of dark-connecting blindness link or something?
Not sure how to balance this out, but I feel Thief is way too slippery atm.I play a thief, and I can get into way more trouble and get away with it pretty easily.
I wish my ele could do that. It’s unfair to complain about classes while choosing to ignore others that do the same but 200x better.
I have a thief as well, and I agree. This is about the elementalist however, and for some reason thieves don’t FEEL as slippery, maybe because most of them overestimate their stealth damage and try to win against impossible odds?
Ehemm
Its called immobilize (insert insult) carry 2 learn to use them.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
As an ele I have issues escaping against a group of 4-5 if they get the upper hand on me.
As a thief, I can easily juke 10 people chaining stealth for up to 12 seconds WITHOUT shadow refuge.
Eles are fine in the mobility department. The only thing that makes an ele “mobile” is RtL, stop trying to nerf the single ability that helps them to have that tag.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
I thought you meant immobilize the Ele and was about to say how pointless that is, then I realized you meant thief. Yeah, thieves have garbage condition removal. That would end any of their mobility quite easily.
And no, stealth isn’t as good as you pretend it is if you know how it works.
As an Ele, I solo roam WvW and get in plenty of 1v1, 2v1, 3v1, or even zergv1 and I have NEVER been killed. Sure, I have lost plenty of fights, but I can ALWAYS run away. It was fun at first, but it’s pretty obviously unbalanced.
If you lose, people should be able to kill you.
As an asura, I do this all the time.”
I thought you meant immobilize the Ele and was about to say how pointless that is, then I realized you meant thief. Yeah, thieves have garbage condition removal. That would end any of their mobility quite easily.
And no, stealth isn’t as good as you pretend it is if you know how it works.
As an Ele, I solo roam WvW and get in plenty of 1v1, 2v1, 3v1, or even zergv1 and I have NEVER been killed. Sure, I have lost plenty of fights, but I can ALWAYS run away. It was fun at first, but it’s pretty obviously unbalanced.
If you lose, people should be able to kill you.
Losing means getting downed. Everything else is tactical withdrawal. Some classes are better at it than others. Then again, some classes don’t tend to die if focused for more than a couple of seconds.
Sigurd Greymane, guardian
~ Piken
Losing is realizing you can’t win, or defeat your opponent. It’s called a forfeit and it’s a loss.
If you die when getting focused for a couple of seconds, you aren’t timing your dodges very well.
As an asura, I do this all the time.”
I thought you meant immobilize the Ele and was about to say how pointless that is, then I realized you meant thief. Yeah, thieves have garbage condition removal. That would end any of their mobility quite easily.
And no, stealth isn’t as good as you pretend it is if you know how it works.
As an Ele, I solo roam WvW and get in plenty of 1v1, 2v1, 3v1, or even zergv1 and I have NEVER been killed. Sure, I have lost plenty of fights, but I can ALWAYS run away. It was fun at first, but it’s pretty obviously unbalanced.
If you lose, people should be able to kill you.
Do you even read what you write? You say thieves are ok and ele’s not…. It’s ok to vanish as a thieve and run away when you lose and for ele it’s not…. yeah that really makes sense…
And sinse when have thieves bad condition removal? At least crippe or stun effects are useless on thieves… they have tons of ways to remove it…….
And thieves vanish all the time when they are losing ah yeah…. you already said thieves are by definition mobile and sneaky and should be able to…. but in that case I don’t understand your last sentence…. lol think before u write man!
well I actually have a lvl 80 thieve and escaping with him is reeeeeaaaaly no problem at all =)
No condition removal?
-Shadow return (sword)
-withdraw (or hide in shadow if u want to cure bleeding poison etc.)
- roll for initiative
-shadow return (utility)
-shadows embrace (trait)
yeah ele has better ways to cure conditions but thief is not bad at all in it…. and it sure as hell is enough to escape
Losing is realizing you can’t win, or defeat your opponent. It’s called a forfeit and it’s a loss.
If you die when getting focused for a couple of seconds, you aren’t timing your dodges very well.
Of course, you can dodge indefinitely, right? Even with Vigor you get two consecutive dodges, after that if you’re being focused dodging with not help you. Or otherwise we’d all just roll out like ninjas.
Each class has something to either get them out of a pickle or make it harder to get into one in the first place. Some classes get better mitigation, like Guardians. Some have really fat HP buffers like Warriors. Others, like Thief and Mesmer get stealth. And elementalists get RtL.
Sigurd Greymane, guardian
~ Piken
maybe because most of them overestimate their stealth damage and try to win against impossible odds?
Honestly, this is probably it. Most people figure they’re thieves, so why should they be able to catch them? They’re can go invisible after all, and have as much mobility. Plus they always get away from crowds in movies :p. They’re also the fact that most thieves run glass, or at least on the more offensive end, whilst most pvp eles are bunkers. So a thief may feel less slippery because when he’s hit once or twice, it’ll have more of an effect. Oh, and many slippery escape or condition removal oriented traits are also in shadow arts, a defensive line. Now if that were a tank thief, that’d probably be much different.^
So I’d probably attribute it to people naturally assuming thieves to be extremely good at get aways and to their offense oriented builds.
^but tank thieves are kind of useless atm, so I guess it doesn’t really help them out much?
Why shouldn’t a Thief be hard to catch? Are you saying you want a mage to be more mobile than a thief, which is by definition fast and sneaky?
thief= dagger user in light leather armor , sneaky
ele= dagger user with even lighter cloth armor, has magic. <— Why wouldn’t air/lightning magic be highly mobile? It’s lightning! Are you saying sneaking should be more mobile than lightning? :p
(edited by Navzar.2938)
Yet OP mentions nothing of what happens to a staff ele caught by himself. 9/10 times, he’ll melt because staff is poor for 1v1s and he now has very limited mobility.
http://www.youtube.com/user/skinnybeee
Sad truth, even if staff ele runs at first initiation of combat =/
Thieves and perhaps warriors are faster than eles. Even mesmers are slippery. There we go. At least thieves are far more slippery than eles. If you don’t want them to flee from your superiority, you can pin them down with a well placed immobilize, or other fancy trick. Daze, stun and such are good.
I think that staff needs quite a bit more mobility. Dagger off-hand is quite alright as it is, even though it was nerfed.
Dagger offhand, for eles, is their mobile set-up. It means they are choosing to be mobile over whatever the staff (more support/aoe) or focus (defensive stuff) could give them. All classes have different weapon sets and each set gives them access to something different. Everyone complains about the eles mobility with rtl, but I can find something to complain about every weapon for every class that gives them something I don’t like.
If the ele is being “slippery” and running away then you won correct? In sPvP you kicked him off the point, congrats you won. In wvw you stopped him from capturing a camp or something, congrats you won. Just /laugh and hit him right in his pride.
I thought you meant immobilize the Ele and was about to say how pointless that is, then I realized you meant thief. Yeah, thieves have garbage condition removal. That would end any of their mobility quite easily.
Not everyone is running x/x/x/30/30 with triple cantrips. Immobilize is the bane of all elementalists’ existence; the devs agree if you’ve ever watched the Guru PvP SOTG. Try a build that doesn’t use at least 50 points in those trait lines and you’ll find you don’t do nearly as well in situations outside of a 1v1.
I’m pretty sure you’ve never played a thief if you say something like “sinse when have thieves bad condition removal”.
If you realize how shadow refuge works, you then realize how easy it is to counter it. If you knock them out of it, they will be immune to it’s stealth. On top of that, stealth has a cooldown and cannot be spammed. I know how a thief works because I play one.
No, immobilize is not useless on a thief. They can cure it once easily, but use it twice and they’re a sitting duck. Eles on the other hand have a million ways of removing it, but you didn’t say otherwise.
Yes, you can very much kill a thief if you know how they work, but no knowledge of how an Ele works will get you any closer to killing them.
But okay, let’s have a game where the mages are better at escaping than thieves.
Oh yea cause you cant shadowstep away right breaks stun immoblize and puts you at least 400 range away. I say 400 because you can panic and just click close but if used right they should never get to immoblize again. There is also a trai that when you dodge roll you remove cripple and one that whwn you stealth you remove conditons. Just because you dont run condition removers isnt our fault. Eles simply have lower damage then other classes and take survivability and chasing skills
The funniest thing is “eles are the really slippery atm” sorry we cant zerg surf. We cant fight a whole zerg while killing ppl
People often forgot that most of DD eles skills do crap damage compared to other professions like thieves, warriors or mesmers.
Slippery is all we got. Taking it away makes the whole class entirely useless.
I don’t really understand why thieves should be able to both be more mobile AND do more damage.
What’s the point of the ele then? Just standing near people switching attunements so they get the boons? heh.
That’s what happens when a character puts all skills into escapes or “oh kitten” buttons. They are hard to kill.
A warrior with shield offhand, Greatsword, Endure Pain/Balanced stance, Shake it Off, Bulls Charge and Signet of Rage are nigh uncatchable as well. The swiftness and block will give them a head start as you blow some of your immobilisers or cripple/chills. Rush, Whirlwind Attack, Bulls Rush and they are long gone.
People who choose to utilise escapes deserve to reap the benefits.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]