Elementalist build dungeon
The standard boon build comes to mind. Which uses Elemental Surge combined with boon duration lengthening runes and frequent swapping to grant your allies all kinds of boons, as well as regen and condition removal.
so,armors?weapons?sigils?runes?traits??
Thi said the standard boon build, go use it.
Well here is my build: http://www.gw2builds.org/create/bwe_1/elementalist#0.0-2.0.4.16.3-0.20.0.20.30-8.6.4.1.6.5.8
So spam all your fields, and roll around in them. Always put a field over eruption, and enjoy giving your friends plenty of boons. If you are really good at putting fields down maybe swap out blasting staff for something you prefer.
The blank utility slot, I can’t decide, glyph of elemental power gives you more boons than summoning a lesser elemental, because of the extra cd having the elemental out causes. Other times I slot frost bow (e.g in AC, or for long ranged fights I take arcane blast, e.g final boss in the dredge fractal) .
Downside is a lack of stunbreakers, but I get along alright.
I used to play healer/support role with elem. You’ll need a staff if you want to heal effectively, and some aim to cast the spells.
I was using 0 / 0 / 20 / 20 / 30, but maybe 0 / 0 / 15 / 25 / 30 would fit better. You’ll find some traits like bigger aoe on staff spells, faster ressing and so on.
this is my build preview,sucks for me but this is all i can do any suggestion?
i’ve forgot 10 of traits,but i don’t know what i need to do
maybe 10 air and glyps recharge 20%