Elementalist bunker build

Elementalist bunker build

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Posted by: Drafigo.4690

Drafigo.4690

Can some of you great bunker Elementalist please share your bunker builds with me please. I have seen some really good and hard to beat Bunker Elementalist and want to know what they are currently using. Thanks for sharing!

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Posted by: Fuzzion.2504

Fuzzion.2504

There arent many pure Bunker eles around.

Most pure bunkers mix cleric with soldier in the old days with boon duration runes and boon duration food.

Today the trend is to mix celestial for trinkets, knight for armor and either berserker or soldier for each dagger. Food is the standard lemongrass and stones. With runes a mix of condi negation and boon duration

The trait build used by most hybrid bunker builds today has remained pretty much the same. 0/10/0/30/30

To kill the ele, u must understand our greatest weakness is burst damage from 2 or 3 players. U wont usually kill us with one person doing just burst damage. Another aspect is to chill us because that affects our attunement recharge time greatly hence disabling our rotation cycle. Condition damage on us is a minor aspect. CCing the ele is not very useful.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

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Posted by: Loboling.5293

Loboling.5293

Hey there fellow elementalist,

I can’t say I’m a great ele, but I’ve had a lot of success in pvp (hotjoin/spvp/tpvp(although I have a more fun build for tpvp)) with this bunker build:

http://gw2skills.net/editor/?vEAQJArYhMM6cW5wwBrkAA5hLnwS5BAzYDA-TkAA1CtI8S5lzLjXyusdNCB

I’ve left a few things open for changes, as there is no 1 build that is best for any
situation. Sometimes, I’ll go into earth with the last 10 points for armor of earth at 50%, sometimes I’ll go air for bolt to the heart, and if so I’ll grab vigor on crit in arcane, otherwise I grab either 50% endurance regen with scepter or 25% hp arcane shield.

Now, this build is very diffrent from the one mentioned by the poster above. (Mine is for pvp, his was for wvw, but they are also different styles of bunker ele) So I’m going to point out some of the major strengths and weaknesses of this build, and things you should look to try and do during a game.

-Tornado elite can allow you to decap almost any point (not the super large ones) even with multiple opponents. Make sure to let your opponents blow their stab first, you have time, you won’t die fast, so take your time and plan the perfect tornado.
-Updraft can be used to decap players who are unprepared. (doesn’t work as much against good players, but always funny when you updraft→earthquake someone long enough for a decap. And you can do that every 50 seconds, abuse this.
-This build has decent dmg, so don’t dismiss air traits (although I usually prefer earth for extra stability). Focus on staying alive, but don’t forget dmg. Eventually you will kill most players 1v1 (except other bunkers)
-You have good mobility so don’t get tied to a single point. You might not be as powerful as a guard bunker, but you can switch from far to mid in a few seconds, decap and return to far. Use your support and mobility to assist your team where needed, but still try to spend most of your time on points.
-Vapor form can be used on point when you still control the point fully. Once it drops, you will still have control over the point. So use this to stall large groups. (4 enemy players returning home to clear you, vapor form, flip around a bit for as long as you can, then ride the lightning and lightning flash out of there)
-If your opponents are trying to down you, and you feel pressured, be sure to use armor of earth before you heal for condi clear, or let yourself drop to 50% if you have relevant earth traits.
-Lightning flash, armor of earth, and tornado means a decap engi should waste his time if hes trying to decap you. Play with him, if you know you’ll lose a point. Again, mobility is your ticket. Make sure to be bunkering and decap when you can.
-Stacking might with blast finishers (including evasive arcana) is useful as you can catch people off-guard with your spikes.
-Stick close to your allies when they need help. Switching to water will remove a condi from them (then your heals can remove another), earth will grant them protection, air swiftness to help them get out while you hold the point until they can return to the fight. Basically, don’t forget the amount of support you bring by clutch cc, boons, heals, condi removal, protection, etc.
-Runes are cement as far as I can tell, as they grant near permanent protection and some nice heals. Your second sigil will either be 5%dmg or heal on crit if you decide to invest into some precision.

This spec plays a bit more like a decap ele, with great support, and surprising dmg, while also being almost impossible to be killed 1v1, can hold your own 1v2, and can stall for time against even 4 opponents.

Good luck with your bunker spec, its great when playing solo as you bring a lot to the team with needing very little in return. And if you feel like trying a more team focused build. I use a staff full throttle dps build for tpvp which works amazingly. Although you rely on your teammates for protection when the enemy team allocates a player to just killing you. Which will happen against good teams. But I get triple or quadruple kills every match just about, so I enjoy being glassy.

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Posted by: sorrychief.2563

sorrychief.2563

can’t bunker with mistform. . . you will lose the point.

champion magus
previously rank 2 on old leaderboards
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Posted by: Przemek Pro.1309

Przemek Pro.1309

U can’t lost point in 3 sec dude

“We stopped checking for monsters under our beds when we realized they were inside us”
Prnn [dF]
Driven By Fury

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Posted by: Raging Soul Beta.6845

Raging Soul Beta.6845

I would kinda say something like this:
http://intothemists.com/calc/?build=-k33;2BJVU0-5wM-Z0;9;6JJT;447-29-17A4w0;3rRnCrRnC3gL

But then again you won’t be able to bunker vs thiefs / mesmers (stability removal + heal interrupt), necros will probably be a problem also

Basically what u need to do is to survive every 15s to use your heal skill combined with stability from Rock Solid

If you prefer using Scepter over dagger switch trait Earth V —> III

As for elite skill … decide upon yourself. Elemental might be useful in small scale team-fight (2vs2) or u might take tornado for decap / recap

(edited by Raging Soul Beta.6845)

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Posted by: Zutha.5091

Zutha.5091