Finally after that 401 forum error I get to post a few things… congrats!
Overall, Elementalists have been the most fun profession I have played, even since BETA.
The way they function to various number of fancy visuals they display make them for a very unique experience.
However having said that, there have been a few things I have encountered over the duration I have played this profession that I find VERY lack-luster and disadvantageous.
Some of the things sound good in theory but when tested out on the field they are never quite able to fulfill their purpose. I’ll be going over a few of the things that are of most concern to me ranging from visuals to sound to functionality (discussing ele’s can go on and on and on so imma keep it more focused on scepters : )). <- btw thats a mole on my second chin
Earth Attune/ Scepter/ Auto attack [sound] – Very annoying!!! Fix ASAP
1. Hearing “AAHHH!” after every cast of this auto attack makes me wanna mute the game and considering I main in the earth element (mmm bleeed), it would be very quiet.
2. “SHUGSHUGSHUGSH”… also very annoying. The sound for an auto attack should be more subtle OR vary in pitch/range (dunno technical speak) to change it up a little.
There is a sound effect I remember from the Elementalist spotlight videos on the guild wars 2 site that I could not get over (churning earth video… check it, you’ll know which one)
Earth Attune/ Focus/ Obsidian Flesh [particle & sound]
Ummm… is there one? My character just instantaneously goes grey-scale (booorrriinng). Not even a small explosion of dust particles or sound to indicate you have activated the skill? Would be cool if you could see glowing molten cracks in the skin
Earth Attune/ Scepter/ Hurl [particle bug]
Sometimes I only pull one stone out of the ground (the very left one) and other times I dont pull out any.
Air Attune/ Scepter/ Arc Lightning [particle bug]
Depending on when the skill is used, the particle can continue balling up in front of your character. Clicking the skill again generally breaks it.
Spell Animation vs. Cast delay
I feel like this is what is hurting the elementalist a lot.
Too many elementalist skills take too long to do things and generally have very little impact.
Dragons Tooth – Takes way too long to fall after cast. Also requires a target to use. Says it all really…
Phoenix – Travel speed is VERY slow. Thus, making it difficult to track the partical in the midst of battle.
Also, the phoenix fades if you run far away from initial point of casting resulting in no endurance buff (intentional?).
Churning Earth – Sure its a powerful skill but by the time you actually finish it… you are either dead (usually when solo’ing) or there’s no one around you which is most likely due to all enemies have been killed already by other members of the community. I feel to make this skill more functional you need to make it’s crippling mechanic take effect of its maximum range from the very beginning of casting the skill.
Comet – Good luck using it as an interrupt.
To be honest, I think it would be good if it took effect in 0.5 of a second for the purpose of timing pro interrupts and not just have it used for its daze duration. There’s nothing more satisfying than having the ability to interrupt skills and with confidence.
… I also feel Elementalists need a number off buffs/tweaks/durationfixes etc but seeing as this can change in the near future I will refrain from dwelling in this area for now.