Elementalist damage way too low?
Hi guys, I have a request for you
Can you please summarize all those Ele builds you are mentioning in the examples of DPS?
I mean with a complete description of the build, traits, equipment, buffs used, conditions on target, everything? I would be really glad for that, because searching these on the web is horrible, too many outdated builds or just non-senses.
Thanks in advance, like I said earlier, I just want to know the possibilities
There are not too many:
LH build
0/25/25/20/0
Traits: bolt to the heart, arcane lightning, stone splinters, serrated stone, vital striking, piercing shards.
Gear: ascended zerker, scholar runes
Sigils: night and slaying
Utilities: signet of fire, LH, arcane spell
Nourishment: sweet and spicy butternut, potion
Mechanic: wield hammer in water attunement (AA only, no dodging) cast arcane spells to get arcane lightning. Max duration of rotation: 28.2s (recharge: 1min)
Player buffs: full might, fury, banners (strength, discipline), empower allies, 25 bloodlust stacks
Target: bleed, burn, vulnerability (25 stacks), melee range, linear hp (will be 33% of the time under 33% hp), 2600 armor
Working stats: 3699 power, 97% crit chance, 183% bonus crit dmg (including 50 base)
Average Dps: 16k8
Note: more dps while arcane lightning is up
Staff
30/20/10/10/0
Traits: internal fire, pyromancer alacrity, persisting flames, bolt to the heart, arcane lightning, stone splinters, vital striking
Gear: ascended zerker, scholar runes
Sigil: slaying
Utilities: signet of fire, arcane spells
Nourishment: sweet and spicy butternut, potion
Mechanic: spam meteor shower, lava font and fireball on cooldown (interrupt fireballs if need be), remain in fire
Player buffs: full might, fury, banners (strength, discipline), empower allies, 25 perception stacks
Target: burn, vulnerability (25 stacks), under 600 range range, linear hp (will be 33% of the time under 33% hp), 2600 armor, immobile (take all lava font hits), target hitbox radius is twice that of a human player (90).
Working stats: 3749 power, 97% crit chance, 173% bonus crit dmg (including 50 base)
Average Dps: 14k6
Note: more dps while arcane lightning is up, more damage for larger targets
fresh air dagger/focus
30/30/10/0/0
Traits: ember’s might, burning precision, persisting flames, bolt to the heart, air training, fresh air, stone splinters
Gear: ascended zerker, scholar runes
Sigil: slaying and night
Utilities: signet of fire, arcane wave
Nourishment: sweet and spicy butternut, potion
Mechanic: complex rotation (will expand later on this, or you can check in my guide: link in signature)
Player buffs: full might, fury, banners (strength, discipline), empower allies, 25 bloodlust stacks
Target: burn, vulnerability (25 stacks), melee range range, linear hp (will be 33% of the time under 33% hp), 2600 armor, is of human size (takes only 1 tick of burning speed trail per second)
Working stats: 3899 power, 95% crit chance, 183% bonus crit dmg (including 50 base)
Average Dps: 14k7 + 0.5k of burn = 15k3 dps
Note: more dps for larger targets, a significant part of the damage is single target
I think a just dropped a bomb with d/f, didn’t I ?
edit: all dps figures are for the rotation in itself, excluding damage from any utilities
Also note that the dps figures require you to have many buffs and conditions on target that the builds cannot provide on their own. The LH build provides some vulnerability and blast finishers, the staff has to be almost fully carried, while the d/f build provides perma fury and 6 stacks of might on average for the group.
Retired elementalist theorycrafter
(edited by Zelyhn.8069)
There are not too many:
….Builds….
edit: all dps figures are for the rotation in itself, excluding damage from any utilities
Also note that the dps figures require you to have many buffs and conditions on target that the builds cannot provide on their own. The LH build provides some vulnerability and blast finishers, the staff has to be almost fully carried, while the d/f build provides perma fury and 6 stacks of might on average for the group.
Thanks for the summary m8 Helped a lot
No problem
Keep in mind that these builds are oriented for max dps though, they may not be the best choice for a normal dungeon run
Also I am not completely mistake-proof on the calculations
Retired elementalist theorycrafter
No problem
Keep in mind that these builds are oriented for max dps though, they may not be the best choice for a normal dungeon run
Yeah that fact is very clear to me, because with those builds, probably just a glance from an enemy can kill you But it has given me some ideas, which is exactly why I asked for them
On the dungeon forums Dub pointed out to me that LH benefits more from a 0/20/25/25/0 build with 9 boons permanently.
This is true. Change food to curry butternut and you get 17k8 dps
Retired elementalist theorycrafter
it wouldn’t hurt to have that dps and some survivability xD
it wouldn’t hurt to have that dps and some survivability xD
Actually it would be very painful … for the mobs!
But you are not even allowed to dodge for the LH build to work
Retired elementalist theorycrafter
it wouldn’t hurt to have that dps and some survivability xD
Actually it would be very painful … for the mobs!
But you are not even allowed to dodge for the LH build to work
Exactly, and what is much worse, you aren’t playing Elementalist anymore with LH build It’s more dumb than playing 100B warrior
it wouldn’t hurt to have that dps and some survivability xD
Actually, that is what other classes usually have, which is sad….
it wouldn’t hurt to have that dps and some survivability xD
Actually it would be very painful … for the mobs!
But you are not even allowed to dodge for the LH build to work
eheh, I was wishing for more surv because I don’t pve, only wvw and having that dps and some surv would finally put us in same ground as war, guard and thief
it wouldn’t hurt to have that dps and some survivability xD
Actually, that is what other classes usually have, which is sad….
well we can go have a decent surv, but we won’t have any damage output. The best we can do is stare to our enemies until they get bored and leave the fight.
it wouldn’t hurt to have that dps and some survivability xD
Actually, that is what other classes usually have, which is sad….
well we can go have a decent surv, but we won’t have any damage output. The best we can do is stare to our enemies until they get bored and leave the fight.
Exactly, or just wait until reinforcements arrive and finally put the Ele down, with our hugely impaired mobility now, you can’t leave a fight, but others can…
and if you want to play staff:
http://www.guildwars2guru.com/topic/85568-lh-is-the-new-bearbow-the-real-staff-dps-build-for-manly-men/Wow. Just saw this video: http://www.youtube.com/watch?feature=player_embedded&v=FGALdnDgUE0
I only played with staff in WvW or for farming, but after this video m going to check the build out for PvE/Dunegons
Easily more dmg than my full zerk warrior…and the guy in the video is as far as I can see only on 3 stacks of might. I´m really impressed…just imagine this build in WvW. However it´s squishy as f…quite nice, still like ~3s worse than a warrior and if the gaiant would have 5x more HP the time difference will be bigger.
http://www.youtube.com/watch?v=fYMAB_wZS08
also on smaller targets meterors are not so effective while for 100b target size does not matter + as you already noticed build will be v. squishy and its practical usage in harder content like fractals 50+will be limited. I still choose a warrior.
In your video the warrior is on 25 stacks of might when the big numbers show up(@hundred blades). The ele is only on 3(max. 6) stacks. That´s a HUGE difference.
Afaik it is also possible to bug FGS rush in combination with teleport. I don´t know how, but it´s possible(would be awesome if someone explained it to me). This should prove, that ele has the highest dps ingame – without burning a wall down
Afaik it is also possible to bug FGS rush in combination with teleport. I don´t know how, but it´s possible(would be awesome if someone explained it to me). This should prove, that ele has the highest dps ingame – without burning a wall down
It’s really easy, and even mentioned on the Wiki webpage if I remember correctly.
Just use the rush without a target and as quickly as possible use the lightning flash on the location of the target and there you go
Thanks, works perfectly
Thanks, works perfectly
You’re welcome
I don’t think comparing damage on a berserker is a valid way, how about comparing damage on mage crusher in arah p3, party composition would be 2 warriors, ele, 2 guardians, guardians will make rotation of WoR and stack might, warriors will put warbanners and spam FGJ, eles will also make fire fields and stack might, only the ele and 1 warrior will attack boss, 2nd warrior will have no gear but will attack mage crusher to spam vulnerability, and calculate the damage the ele does and the damage that warrior does per second.
Is currently emotionally unstable because Breaking Bad is over
Afaik it is also possible to bug FGS rush in combination with teleport. I don´t know how, but it´s possible(would be awesome if someone explained it to me). This should prove, that ele has the highest dps ingame – without burning a wall down
yes, I know this bug. I used it to get easy frags in pvp last november. Also it is proven that fgs4 is highest damage in game (wall or LF version) and I wrote about this many times. I just hope in the incomming balance patch this will get finally fixed. I also hope reflect/skip on Lupi p2 will get fixed. I wonder after those fixes how will look the current (2 ele-4fgs, 1 mes) Lupi speedkill (or rather bugkill) party, probably both ele and mess will be kicked out the question is who will replace them – I say it will be warriors.
(edited by Lavadiel.6231)
Afaik it is also possible to bug FGS rush in combination with teleport. I don´t know how, but it´s possible(would be awesome if someone explained it to me). This should prove, that ele has the highest dps ingame – without burning a wall down
It’s really easy, and even mentioned on the Wiki webpage if I remember correctly.
Just use the rush without a target and as quickly as possible use the lightning flash on the location of the target and there you go
Just an addition for ppl who don’t know how this looks while performed:
http://www.youtube.com/watch?v=cEzB7vumF9w
And this is maybe the only thing which can be considered as the proclaimed “massive damage with one spell” which Elementalist can realistically do. Too bad it’s a mechanic glitch and will be most likely removed….
Afaik it is also possible to bug FGS rush in combination with teleport. I don´t know how, but it´s possible(would be awesome if someone explained it to me). This should prove, that ele has the highest dps ingame – without burning a wall down
yes, I know this bug. I used it to get easy frags in pvp last november. Also it is proven that fgs4 is highest damage in game (wall or LF version) and I wrote about this many times. I just hope in the incomming balance patch this will get finally fixed. I also hope reflect/skip on Lupi p2 will get fixed. I wonder after those fixes how will look the current (2 ele-4fgs, 1 mes) Lupi speedkill (or rather bugkill) party, probably both ele and mess will be kicked out the question is who will replace them – I say it will be warriors.
reflection isnt a bug or exploit. so no need to fix it.
and ele lightning hammer still deals more dps than warriors.
and guardian can reflect just as well as mesmer.
mesmer is only needed for the timewarp.
also this post could be interesting for you:
https://forum-en.gw2archive.eu/forum/game/gw2/Why-play-anything-besides-guardian/page/4#post2986486
(edited by NoTrigger.8396)
Afaik it is also possible to bug FGS rush in combination with teleport. I don´t know how, but it´s possible(would be awesome if someone explained it to me). This should prove, that ele has the highest dps ingame – without burning a wall down
yes, I know this bug. I used it to get easy frags in pvp last november. Also it is proven that fgs4 is highest damage in game (wall or LF version) and I wrote about this many times. I just hope in the incomming balance patch this will get finally fixed. I also hope reflect/skip on Lupi p2 will get fixed. I wonder after those fixes how will look the current (2 ele-4fgs, 1 mes) Lupi speedkill (or rather bugkill) party, probably both ele and mess will be kicked out the question is who will replace them – I say it will be warriors.
reflection isnt a bug or exploit. so no need to fix it.
and ele lightning hammer still deals more dps than warriors.
and guardian can reflect just as well as mesmer.
mesmer is only needed for the timewarp.
also this post could be interesting for you:
https://forum-en.gw2archive.eu/forum/game/gw2/Why-play-anything-besides-guardian/page/4#post2986486
>reflection isnt a bug or exploit. so no need to fix it.
Skipping Lupi phases via reflect it bug.
Killing Lupi in 13s is bug.
Soloing Lupi is a MEGA bug.
Lupi should be the ultimage endgame boss, hadr to kill for experienced 5 players party. Now it is not even a good dps dummy. The guy who designed Lupi should get fired on the spot, a guy who allows such FINAL BUG BOSS to be in the game for over a year should get fired too.
Currently whole pve is BugWars2 or SkipWars2. This game is unfinished, even after more than year after the release.
I realy feel sorry for ppl who until now did not relized this obvious fact.
There is really a lot to write so if you want to understand my point of view pls watch this:
http://www.youtube.com/watch?v=BBxStGB6-UE
Do you even know how many bosses can be soloed? Search for Wethospu on Youtube.
I think Wethospu deserves to have a mega end game boss of the death named after him and be unbeatable
Retired elementalist theorycrafter
you dont skip the phase. you reflect his damage by using a skill → working as intended.
and soloing lupi isnt a bug. its playerskill.
@zelhyn, yes, ofc I know.
@NoTriggers, omg, yes, ofc I know its reflecting…
>and soloing lupi isnt a bug. its playerskill.
lol, this game requires no skill in pve.
again watch the movie I linked pls. To much to write.
Do you even know how many bosses can be soloed? Search for Wethospu on Youtube.
I think Wethospu deserves to have a mega end game boss of the death named after him and be unbeatable
It was a bug.
Can’t watch videos at work, but what ever it says you are wrong.
If this game requires no skill please show me your GL solo thx
Retired elementalist theorycrafter
Can’t watch videos at work, but what ever it says you are wrong.
If this game requires no skill please show me your GL solo thx
Same, but I can watch! In your face, sucker!
Basically, it’s an old Strife’s clip that says there’s too much emphasis on fluff instead of real content. Maybe something more, I wasn’t paying attention when I watched it few months back.
There are not too many:
LH build
0/25/25/20/0
Traits: bolt to the heart, arcane lightning, stone splinters, serrated stone, vital striking, piercing shards.
Gear: ascended zerker, scholar runes
Sigils: night and slaying
Utilities: signet of fire, LH, arcane spell
Nourishment: sweet and spicy butternut, potion
Mechanic: wield hammer in water attunement (AA only, no dodging) cast arcane spells to get arcane lightning. Max duration of rotation: 28.2s (recharge: 1min)
Player buffs: full might, fury, banners (strength, discipline), empower allies, 25 bloodlust stacks
Target: bleed, burn, vulnerability (25 stacks), melee range, linear hp (will be 33% of the time under 33% hp), 2600 armor
Working stats: 3699 power, 97% crit chance, 183% bonus crit dmg (including 50 base)
Average Dps: 16k8
Note: more dps while arcane lightning is upStaff
30/20/10/10/0
Traits: internal fire, pyromancer alacrity, persisting flames, bolt to the heart, arcane lightning, stone splinters, vital striking
Gear: ascended zerker, scholar runes
Sigil: slaying
Utilities: signet of fire, arcane spells
Nourishment: sweet and spicy butternut, potion
Mechanic: spam meteor shower, lava font and fireball on cooldown (interrupt fireballs if need be), remain in fire
Player buffs: full might, fury, banners (strength, discipline), empower allies, 25 perception stacks
Target: burn, vulnerability (25 stacks), under 600 range range, linear hp (will be 33% of the time under 33% hp), 2600 armor, immobile (take all lava font hits), target hitbox radius is twice that of a human player (90).
Working stats: 3749 power, 97% crit chance, 173% bonus crit dmg (including 50 base)
Average Dps: 14k6
Note: more dps while arcane lightning is up, more damage for larger targetsfresh air dagger/focus
30/30/10/0/0
Traits: ember’s might, burning precision, persisting flames, bolt to the heart, air training, fresh air, stone splinters
Gear: ascended zerker, scholar runes
Sigil: slaying and night
Utilities: signet of fire, arcane wave
Nourishment: sweet and spicy butternut, potion
Mechanic: complex rotation (will expand later on this, or you can check in my guide: link in signature)
Player buffs: full might, fury, banners (strength, discipline), empower allies, 25 bloodlust stacks
Target: burn, vulnerability (25 stacks), melee range range, linear hp (will be 33% of the time under 33% hp), 2600 armor, is of human size (takes only 1 tick of burning speed trail per second)
Working stats: 3899 power, 95% crit chance, 183% bonus crit dmg (including 50 base)
Average Dps: 14k7 + 0.5k of burn = 15k3 dps
Note: more dps for larger targets, a significant part of the damage is single targetI think a just dropped a bomb with d/f, didn’t I ?
edit: all dps figures are for the rotation in itself, excluding damage from any utilities
Also note that the dps figures require you to have many buffs and conditions on target that the builds cannot provide on their own. The LH build provides some vulnerability and blast finishers, the staff has to be almost fully carried, while the d/f build provides perma fury and 6 stacks of might on average for the group.
Worth noting that there’s a debate going on between me and Zelyhn about whether staff or LH is actually better, DPS-wise. I’m of the opinion that staff is considerably better while he thinks LH has the advantage, at least while it’s up. You’ll probably do fine with either in practice though. You’ll definitely out-DPS a warrior, that much we can agree on.
Can’t watch videos at work, but what ever it says you are wrong.
If this game requires no skill please show me your GL solo thx
Same, but I can watch! In your face, sucker!
Basically, it’s an old Strife’s clip that says there’s too much emphasis on fluff instead of real content. Maybe something more, I wasn’t paying attention when I watched it few months back.
its not exactly a Strife movie, DodgeThisBam do the talking and Strife&Co is only used as background. He explains quite frankly the curent game problems.
its not exactly a Strife movie, DodgeThisBam do the talking and Strife&Co is only used as background. He explains quite frankly the curent game problems.
Seems like I confused two clips. Anyway, you shouldn’t label everything as a bug because even dev admired soloing lupi. If you don’t like it or think it’s somehow not intended, fine. But saying it’s a bug/exploit/whatever is just an insult to the people that achieved that feat.
its not exactly a Strife movie, DodgeThisBam do the talking and Strife&Co is only used as background. He explains quite frankly the curent game problems.
Seems like I confused two clips. Anyway, you shouldn’t label everything as a bug because even dev admired soloing lupi. If you don’t like it or think it’s somehow not intended, fine. But saying it’s a bug/exploit/whatever is just an insult to the people that achieved that feat.
Maybe I overreacted a bit with those bugs, but seriously killing final boss in 13s or this boss being soloable (indepened of how skilled the player is) is not what I expect from good designed game. This boss should be v. hard for 5 ppl, 4 pll party will need to have godlike skill players (like 3-4 yeras experience) to kill it.
Maybe I overreacted a bit with those bugs, but seriously killing final boss in 13s or this boss being soloable (indepened of how skilled the player is) is not what I expect from good designed game. This boss should be v. hard for 5 ppl, 4 pll party will need to have godlike skill players (like 3-4 yeras experience) to kill it.
The former is a speedkill, designed theoretically and executed practically while using optimized rotations, both ours and lupi’s. Even if you are stubborn enough to say it’s been achieved with fgs, we still have killed him in 21 seconds without that. Speedkills like that doesn’t happen often though.
For the latter, Wethospu spent about 50 hours on practicing just to solo him in 15 minutes. The game evolves and players get better or simply knowledge gets passed down. When first solos were achieved most of the players were still having problems with him and I’m sure they were branding themselves as experienced. Forums usually are for minority that often is much more skilled at a game. Soloing lupi was done by probably less than 60 people. To add more, lupi is considered as the best designed boss in gw2 and the only reason those solos started to appear was that one person was determined enough to accomplish that.
I’m sure that after 3 years full parties will still have problems with him.
I still have problems with Lupicus :s
Retired elementalist theorycrafter
Builds
Worth noting that there’s a debate going on between me and Zelyhn about whether staff or LH is actually better, DPS-wise. I’m of the opinion that staff is considerably better while he thinks LH has the advantage, at least while it’s up. You’ll probably do fine with either in practice though. You’ll definitely out-DPS a warrior, that much we can agree on.
I understand, however I still want to play an Elementalist, so I have no intention to use LH build (tried it and it almost made my warrior a fun-to-play class )
I requested this summary to think up my own build according to those “top” dmging builds available and adding in my own playstyle and survival tools
0:48 – 0:56 = ~ 150-170K DMG…and the description says: dmg can be Alot higher (depends on team comp , bloodlust stacks and a few minor changes).
0:48-0:56 is around 160K DMG…and the description says: “dmg can be Alot higher (depends on team comp , bloodlust stacks and a few minor changes).”
0:48-0:56 is around 160K DMG…and the description says: “dmg can be Alot higher (depends on team comp , bloodlust stacks and a few minor changes).”
Impressive, but tell me, how many ppl are able to survive with an Elementalist like this, without a perfectly coordinated group, etc. etc. etc.? :-)
0:48-0:56 is around 160K DMG…and the description says: “dmg can be Alot higher (depends on team comp , bloodlust stacks and a few minor changes).”
Nice video of course, but how many ppl you know that can survive with an Elementalist like this without a perfectly coordinated group possibly?
the point is that the reward in the terms of DMG is not adequate to the effort needed to achieve it, you know?
Yeah, but since this thread was just about DMG, I wanted to show the video
Yeah, but since this thread was just about DMG, I wanted to show the video
Yeah, totally understand but single-target example would be probably more appropriate, I guess that nobody cares for trash killing, but for bosses
Yeah, but since this thread was just about DMG, I wanted to show the video
that’s a common misunderstanding. High damage that can be outputted only in certain well-defined scenarios, only with a team carrying you, only if this only if that while other classes can do the same if not better on constant basis and without requiring babysitters is not object to discussion (even I posted many times here nice numbers but just for sharing purposes). Somewhere I should still have the pic of my 260k firegrab against the Ice Elemental in fractals (me full buffed by party, food ecc, and it fully debuffed), but it’s really useless when I am perfectly aware that mu firegrab hits for 2.388 HP on constant basis against an average warrior (IF I manage to land it, that is…).
Basically, the discussion is toward ordinary tasks, rather than extremely rare exceptions.
Basically, the discussion is toward ordinary tasks, rather than extremely rare exceptions.
PvEwise, even when talking about ordinary numbers Ele damage would match a warrior though, LH 30/20/10/10/0 vs Warrior GS+Axe/Mace 30/0/0/10/30. When put together the warrior’s banners and empower buff will be given to the Ele making it higher.
In PvE as long as you don’t trait beyond 10 points into Arcana, you have plenty of +damage steroid traits choose from and stack up: Ember’s Might, Burning Rage, Stone Splinters, Serrated Stones, Bolt to the Heart, Vital Striking, Bountiful Power and Enduring Damage.
The real problem is it requires a knowledgeable player to exploit the damage traits. Most eles seem to be of the support notion so few of them make the zerker leap, let alone the trait stacking leap. Regular eles like to play support or just what they run to WvW cos PvE ez doesn’t matter how fast you finish dungeons mentality.
The issue with PvP Ele is it’s too busy stacking defensive traits and having to pump Arcana 30 instead of stacking the offensive traits and so they don’t enjoy the multiplicative effect of damage trait stacking. Because people don’t just sit still for you to Lighting Hammer in their faces and they certainly don’t just sit in Lava Font so your glassiness is easily punished. The gimmicky scepter spike builds that aren’t 0/30/0/10/30 also utilize some of the PvE damage traits to get all-or-nothing power.
“GW2’s PvE is almost as bad as the PvP.”
(edited by zencow.3651)
zencow.3651In PvE as long as you don’t trait beyond 10 points into Arcana, you have plenty of +damage steroid traits choose from and stack up:
What about the extra damage from having longer lasting boons? Even when just considering Sigil of Battle, each 10% boon duration already adds +40 power and condition damage. Also counting might from fire fields and attunement swap, as well as the extra fury, and you’ve got quite a bit of dps from what’s otherwise a utility traitline…
The real problem is it requires a knowledgeable player to exploit the damage traits. Most eles seem to be of the support notion so few of them make the zerker leap, let alone the trait stacking leap. Regular eles like to play support or just what they run to WvW cos PvE ez doesn’t matter how fast you finish dungeons mentality.
Maybe that’s because every time a newbie comes by asking how to build their ele for DPS everyone just goes “LMAO ELE HAS NO DPS ROLL WARRIOR LOOK HERE’S A SCREENCAP OF MY WARRIOR’S HB”.
Guanglai Kangyi.4318“LMAO ELE HAS NO DPS ROLL WARRIOR LOOK HERE’S A SCREENCAP OF MY WARRIOR’S HB”.
Epic, and so true…
But now reading the forums, i had no idea every other single class has higher armor and health and can hit for 20-50K, What the hell?!.
This is so inflated its not funny. The highest single hit damage a player can do to a normal target is about 15k (Thief traited for Back stab+Stealth), the rest are between 7k-9k depending on Might stacking, Vulnerability stacking on your target, and your Crit Damage%.
My Ele, which is 30-fire 30-air 10-arcane, will crit between 7k and 8.4k with 25 stacks of might and 25 stacks of Vulnerability on my target. Thats using Staff and mainly fire skills to hammer the damage out. I have recently switched to a faster Scepter/Focus Build, and the damage might be less (5.6k is the max i have seen) but the damage output is so much faster. So I’m doing 2-3x’s the amount of damage in that single Staff Hit.
So when taking damage output into account its more then just a single ‘max’ number. You need to look at Burns, Bleeds, How fast are you hitting, how many Skills are hitting in between your auto attack.
Then Look at your Glass Cannon Build, what is your Attack, what is your Crit%, what is your Crit Damage%…ect.
My Crit is 55% Base (99% with all Boons), Crit Damage is 98%, and my Attack is 3148, My Armor is 2245 (So when I use #2 on Earth Scepter I have 2500 Armor).
So that should give some good idea of what to look for in all reality.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
Because people don’t just sit still for you to Lighting Hammer in their faces and they certainly don’t just sit in Lava Font so your glassiness is easily punished.
eh, we already explained why, now the ball is for A.Net to fix what’s broken.
But now reading the forums, i had no idea every other single class has higher armor and health and can hit for 20-50K, What the hell?!.
This is so inflated its not funny. The highest single hit damage a player can do to a normal target is about 15k (Thief traited for Back stab+Stealth), the rest are between 7k-9k depending on Might stacking, Vulnerability stacking on your target, and your Crit Damage%.
My Ele, which is 30-fire 30-air 10-arcane, will crit between 7k and 8.4k with 25 stacks of might and 25 stacks of Vulnerability on my target. Thats using Staff and mainly fire skills to hammer the damage out. I have recently switched to a faster Scepter/Focus Build, and the damage might be less (5.6k is the max i have seen) but the damage output is so much faster. So I’m doing 2-3x’s the amount of damage in that single Staff Hit.
So when taking damage output into account its more then just a single ‘max’ number. You need to look at Burns, Bleeds, How fast are you hitting, how many Skills are hitting in between your auto attack.
Then Look at your Glass Cannon Build, what is your Attack, what is your Crit%, what is your Crit Damage%…ect.
My Crit is 55% Base (99% with all Boons), Crit Damage is 98%, and my Attack is 3148, My Armor is 2245 (So when I use #2 on Earth Scepter I have 2500 Armor).
So that should give some good idea of what to look for in all reality.
a thief can backstab for over 30k