Elementalist enhancement idea: Arcane Attunment (weapon)
As much as i think this would be awesome… they’d have to do damage, not large amounts of damage granted, but some!! I would say to actually just tie this into the Elementalist Attunement system make it F5 or something and just have all 5 skills not count as a whirl or blast or what not, but create a random effect as if your using one of the fields. IE barrage has a 1/4 chance of causing burning, blind, additional damage (or what ever air fields do) or applying regen.
And for what i feel are obvious reasons i’d put a larger CD on it and also make it so you can’t stay in the attunement forever, maybe make it so you have like 15 charges like a conjure.
As their mother, I have to grant them their wish. – Forever Fyonna
Elementalist enhancement idea: Arcane Attunment (weapon)
in Elementalist
Posted by: SilverUniverse.7103
Or have it as an elite?
I thought it would be better serving as a “weapon” (you put off your main weapon and use hands to summon arcane magic), because this way you would be able to switch to and from it without efford in any attunment and use the support it gives you to your natural elementalist skills.
For example blind nearby foes by dust+burst combo or heal allies who dont fit in the “geyser” by placing tornado in it to shot healing bolts in all directions.
It would cure main flaw of Daggers and Scepter, being lack of support and multi-target skills and main flaw of Staff being easy-avoidable AoE.
Well sounds good in theory. Can be improved much longer…
I thought it would be better serving as a “weapon” (you put off your main weapon and use hands to summon arcane magic), because this way you would be able to switch to and from it without efford in any attunment and use the support it gives you to your natural elementalist skills.
For example blind nearby foes by dust+burst combo or heal allies who dont fit in the “geyser” by placing tornado in it to shot healing bolts in all directions.
It would cure main flaw of Daggers and Scepter, being lack of support and multi-target skills and main flaw of Staff being easy-avoidable AoE.
But Scepter has a ton of multi target….
As their mother, I have to grant them their wish. – Forever Fyonna
Only for damage (which is kinda not huge amount anyway). It has nothing more lasting, like condition damage or control abilities.
So you can hit multiple enemies, but only once a while. That’s why it is important to do something with them in the time you focus on one particilar target.
Necro and Mesmer have minions and illusions for this job. Elementalist must depend on conditions.
(edited by Seraskus.6810)
Only for damage (which is kinda not huge amount anyway). It has nothing more lasting, like condition damage or control abilities.
So you can hit multiple enemies, but only once a while. That’s why it is important to do something with them in the time you focus on one particilar target.Necro and Mesmer have minions and illusions for this job. Elementalist must depend on conditions.
Your 1 attack with fire and earth stack conditions, fire and waters 2s have pretty large aoe and both apply conditions, water 3 is an aoe the heals and does VERY minor damage, scepter 3 in fire is also an aoe, blast effect which I like using to give might to allies, or for a heal, earths 3 is a piercing blind…
I fail to see how scepter has no AoE or anything more lasting… Have you even picked up the weapon?
As their mother, I have to grant them their wish. – Forever Fyonna
Dragon tooth can burn and the dust devil can blind. It is all for the ‘lasting’ conditions.
You know why I gave up the scepter? Because even if I was able to keep one guy on the distance the others were able to come and threat me from close-range.
In comparison to daggers, which could deal with it (but had always close range, which was deadly) and staff keeping everyone on the distance it wasnt enough.
So there are 3 options:
-Multi-target damage and melee range
-Not bigger single-target damage and lower multi-target damage and small distance
-Multi-target damage and long distance
The choice was obvious :< I just think that both scepter and daggers need more butt-saving options.
Dragon tooth can burn and the dust devil can blind. It is all for the ‘lasting’ conditions.
You know why I gave up the scepter? Because even if I was able to keep one guy on the distance the others were able to come and threat me from close-range.
In comparison to daggers, which could deal with it (but had always close range, which was deadly) and staff keeping everyone on the distance it wasnt enough.So there are 3 options:
-Multi-target damage and melee range
-Not bigger single-target damage and lower multi-target damage and small distance
-Multi-target damage and long distanceThe choice was obvious :< I just think that both scepter and daggers need more butt-saving options.
I use scepter focus, scepter gives me good med range damage an aoe while still allowing me to wreck people in Melee (god dat tooth kills!!) and then focus gives me a ton of survival abilities, so I’ve had no issues until I get to kitteny and try to fight 8 mobs at once…. Ends badly every…single…time….
As their mother, I have to grant them their wish. – Forever Fyonna
im thinking they would give us this