Elementalist help
I play D/D myself. I love the mobility. As far as traits, I have my water and arcane at 15 each (Not capped yet). I do switch attunements a lot in combat, and the Arcane line helps a lot. I can get the healing boon from water and switch out, by the time it’s about to run out Water’s CD has ended. Pretty nice in those long battles.
Overall, I find the Ele to have great survivability, but it takes some getting used to. Learning tricks like clearing your target then using Ride the Lightning or Burning Speed to get out quick. Then Cone of Cold (2nd skill in water) is escentially a back up healing skill as well as Cleansing Wave, but that one should be saved for condition removal.
The main issue most have with D/D is the close range, but I rarely have serious issues with that….IE 2 hit bosses. However, there are some descent ranged skills, if you must stay back.
As far as combos I like with D/D….
1)Burning Speed > Ring of Fire > Arcane Wave (get Area of Might)
2)Earthquake > Churning Earth > Arcane Shield (Last skill helps block some dmg, and chance of extra dmg.)
There are really a good few combos, but those 2 are my main dmg dealers. And they can easily be chained together….A really fun, fast paced play style…aka the way I like to play.
If you go D/D just get used to the skills, and their secondary use (evasion/healing/ect), and perhaps you will see why so many ele’s switch attunements so much….You don’t have to, but it gives you something more to do during CD.
Remember although Elementalist can only have 1 weapon set, you have 20 weapon skills at your finger tips.
Alternatively, you can just throw down a lightning hammer, press 1 and win.
As an asura, I do this all the time.”
Haha thanks a ton, I love it! I you have helped tremendously.