Elementalist help
WvW is less about your individual build and more about troop numbers and coordination.
If you’re trying to learn how to play the elementalist, I’d start by asking questions about that and checking out PvP matches and watching youtube videos.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
I know how to play elementalist I dont know how to wvw
I used to play Ele in WvW a lot back when i was in a WvW guild. It really varies on what your commander/group wants you to play as.
Our group ran Staff Eles instead of D/D due to the CC/ Water fields that we provide to the overall group. ( Static fields for when we initiate, water fields so that our hammer Guardians blast finish for AOE Heal for entire zerg).
Edit: Spell Check :P
(edited by CountzuCrytus.7256)
I love D/D in WvW.
I work as bonus DPS in group fights, I stack a LOT of might, Heal quite a bit, Provide Boons, and have a good amount of mobility and blast finishers.
I recomend taking Cantrip Mastery, Soothing Disruption, and Powerful Auras instead of your current Trait Setup. You’re running 3 Cantrips; the availability of these traits mean the difference between life and death.
Group Aura means area swiftness and fury; it also provides the awesome effects of the aura too!
I’m not much of a PTV fan, I like Clerics armor for bunkering because my Healing Power scales to my team-mates as well and allows me to support them better!
This is a pretty cookie cutter build though, you’ll be fine.
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]
Well I’ve just been playing WvW for a little over a week and am only decked out in Exotics. Your build looks like the typical x/x/x/30/30 build with a focus on power precision and vit/toughness added in to complete the suvivability on the Arcana and Water traits.
It’s a completley different playstyle from mine, which is solely focused on dealing AOE damage with staff. I have little to no survivability, still die relatively often, but normally not before the rest of the team or zerg dies. I am pathetic at 1v1 and never win 1v1.
But I must say I do pretty well for a week. Managed to finish 8/15 achievements in WVW season 1 so far, not including Big Spender and the Jumping Puzzles. The first thing I accomplished was invaders killed — I’m currently up to 680 kills.
Since our server is pretty PUGgy in nature with a few organized guilds, I just run with the pack with no guild and no real plan. All I have are my survival instincts and my killing instincts — it’s working out so far. Just run with the pack, drop those fire fields opportunistically, and watch the kills rack in.
Using a 30/20/0/0/20 build with Blasting Staff and Fire Alacrity trait and Longer Firefields trait. Full Zerk, so focusing entirely on criticals and power. Hit for 2.5k auto attack on Fire about 2/3s of the time (funny since crit rate is “only” 54% but most of my attacks are crits), and supplement the damage with Fire 3 for burn and of course lava font, which ticks for similar damage to auto attack. The the meteors which rain for 2.5k-5k each, and Glypf of Storms which deal similar added damage.
It’s working for me! I anticipate I’ll have finished my WvW season achievements by next week — the achievements I’m behind in are Sentry and Supply Camp taking, which I haven’t been concentrating on since I’ve been having so much fun hunting zergs and blasting them to smithereens. I’m also really, really good at breaking towers and keeps — meteor swarm is incredible for clearing battlements of opposing players, and lava font kills NPC archers dead.
With your build, figure out what you want to do with it and how you can contribute to your world. It looks like you are more built for roaming, so you’ll probably want to do that and capture supply camps, duel enemies, and capture sentry points. I really don’t know though, maybe that build excels in zerg rushes as well. I honestly don’t know as I lack experience in that kind of build for WvW.
(edited by Mochann.5298)