Elementalist in PvP?
I think you’re confusing WvW with sPvP.
In World versus World, all player characters are scaled up to level 80 - and if your gear is underlevelled, it really shows. Structured PvP (the trophy icon on the top row will open its menu) is where all characters are given equal stats - to get better stats in WvW you need to level up there and in PvE.
Elementalists aren’t in the /best/ place for PvP/WvW, and you probably need to know the class better than, say, a warrior does, to perform well, but we’re certainly not useless - but the majority of your problem here definitely sounds like it’s upscaling, while the foes you’re getting killed by are natural lvl80s.
(edited by cheese.4739)
Nah i didn’t mean WvW, i was talking about Team PvP, been doing a few to get daily done and i’m really getting rolled as an Elementalist, haha
EDIT: I’ve also seen in a old youtube video mentioning about regeneration passive gotten in water atunement, for each roll/dodge you would regenerate some health, but i cant seem to find it, did they remove that? cause the pvp video was like 1 year old.
(edited by Lawful.5314)
Nah i didn’t mean WvW, i was talking about Team PvP, been doing a few to get daily done and i’m really getting rolled as an Elementalist, haha
EDIT: I’ve also seen in a old youtube video mentioning about regeneration passive gotten in water atunement, for each roll/dodge you would regenerate some health, but i cant seem to find it, did they remove that? cause the pvp video was like 1 year old.
Healing when dodging? That’s Evasive Arcana. 30 point into Arcana for the Grand Master trait.
What build are you running in PvP? I’m gonna say this in advance, D/D is terrible in PvP becaue you can’t get your stats as high as you can in WvW.
Then the problem is probably your setup, skill level... and that new PvP players do seem to be ranked too high for matchmaking.
In water attunement you get passive regen from the 5 point minor trait, but the heal-on-dodge comes from Evasive Arcana, a 30 point trait in the Arcana line.